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    • A

      Help me find old edge selection tool

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      majidM
      Do you mean S4U select? https://sketchucation.com/plugin/1035-s4u_selectool_v1-1-1 Or selection toys: https://sketchucation.com/plugin/738-tt_selection_toys
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      "Spray tool" to fill volumes instead of areas?

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      pilouP
      @unknownuser said: it´s paid, however, righ yes and no! You have free version with limited number of elements!
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      Modelling curbs for rendering... texturing? Geometry?

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      @roland joseph said: OK...that's what I had in mind although in my local area we don't have the breaks. I don't know what the concrete recipe is but they don't need the crack protection which I guess the breaks are for. We have long continues ribbons. Your method is sound and looks good. If you go to CGTextures > Roads > Various, there are two photos of curbs that are not even concrete, but stone blocks. By the names of the authors, one is from a portuguese speaking country and the other from an english speaking country. When having stone blocks as curbs, it´s even more paramount the necessity to use textures with "separation" between the blocks... Thank you and Frederik for the awesome asphalt textures. I want to make one here with several different layers (so it must be used with a render engine that support materials with different layers) for a more "damaged" kinda of asphalt, and will share with you guys.
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      Waffle Slabs... any plugin to help doing those?

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      J
      HI, I'm trying to model a waffle slab and have been reading through the post but I cant find the plugin anywhere. can someone help me out, please?
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      Best method to create faces for complex shapes?

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      Sorry...made a mistake and can't edit.... As I was trying to say I do use the drape method depending on how clean the CAD is. Often I find it easier to hand trace small jobs and offset the curbs sidewalks etc. But from time to time when I have to mass up a lot of buildings I will drop the CAD onto the surface.
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      Plugin to easily paste and align multiple components/groups?

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      Thanks for the tips guys. Somehow, I managed to use Sketchup for years without using Glue to Faces. And sincerely, I don´t know what I am doing wrong. I create the component as "glue to" set the axis I think correctly, and yet and copying and pasting, the component doest glue to the face. **Anyway, I solved my problem for now with a plugin... Chris Fulmers "Components Onto Faces". The plugin has placed one copy of the component at each of the glass pane faces (the glass panes are not groups nor components, so I can select all faces at the same time) all in the same height and perpendicular to the face. So I just deleted the components that werent needed (left the ones at approximate correct distance to left and right borders of the panels) and selected them all and corrected their height.** I had checked Chris Fulmer plugin before (I already had it) when thinking on how to solve my problem, but I had not thought about this solution. Btw, I am not the architect, I am just doing the 3D. I told the architect that having each glass panel customized would be a pain in the ass, but he wanted that way because apparently the client wanted that way (client probably has not seen the cost yet), so I am not in a position to enforce logic in this case. I think it will look better in the 3D but in the end (after trying to minimize costs) they will change to flat panels and maybe a few ones curved for smaller curves. Thanks.
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      Plugin to merge two different terrains?

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      A
      for 2 or more terrains imported from GoogleMaps I always use the Clip or Trim Terrain Mesh plugin. No complaints. But of course, it was not made to use with two terrains that don´t match. But don´t worry Sdmitch, I followed the "skirt" advice. While draping the terrain over the other terrain crashed Sketchup, draping the detailed terrain over a flat surface worked. Then I just deleted the border of the flat surface and I had my skirt. (ps: just thought now that instead of draping, I could have selected the entire terrain, used the SELECT ONLY plugin, select only border edges... then the projection tools plugin to extrude lines along a vector... select the bottom edges and resize them... that would also create a skirt.
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      From Sketchup to Skyrim?

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      Whats a good plugin to create windows in buildings?

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      T
      With respect, I cringe when I read the title of your thread. What do you mean by good? and what context are you proposing to use such a plugin for? You lose a lot of time because you lack an understanding of who the drawings, you are producing, are for. Are you producing Working Drawings? or are you producing Preliminary Design Drawings? Mixing Windows with Glass curtain walls is like trying to mix oil and water. No typical residential window, is not going to preform as a Glass curtain wall installed in a 50 story Highrise. You also capitalize glass THICKNESS. I have never tried to show the thickness of a sheet of glass, particularly difficult in the old days, using a 4H mechanical pencil Drawings consist of 2 parts Specification and working drawings. Specification normally describe the quality of the materials used. The working drawings are concerned with how the Window is going to be attached to the structural frame of the building. If your are producing Preliminary design drawings "less is more " less detail is actually more desirable, it will reduce the file size in SketchUP. Imagine how much you can reduce the file size of a 50 story highrise using a simple sheet to glass in the exterior openings versus showing a detailed curtain wall profile. Also showing Glass THICKNESS, is not a good thing if you intend to render Glass using Vray.
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      How to render huge (like 300dpi) images?

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      S
      HI, I'm a newbie here. recently I'm facing the same problem. I ve done all the suggestion made above but all in vein. My skp file size some where around 250mb. Either SU is crashing or vary is not starting at all once I hit render. I'm using mountain lion on mac with 8GB ram. Pls advise. thnx. Rgds, Sanjeev
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      Glossy Material?

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      david_hD
      Well maybe not artisan per Se, but i would definitely soften the edges with rounded corners or whatever. Sorry I wasn't much help. But there are others who I am sure can help you solve this. D
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      Need plugin for texture placement randomization

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      TIGT
      Look at this http://forums.sketchucation.com/viewtopic.php?p=392834#p392834 You can use it in conjunction with something like my TextureTools - which accurately positions textures individually... [See the Plugins Index...]
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      Help with creating faces on an imported CAD file...

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      M
      lines, circles etc. To do that open up the layers drop down, select the three below layer 0 and at top select the minus sign. You will then be given three options and elect the one to move contents to default layer. If yo now go back and double click one of those components( group) to get in edit mode, then select say a line and then look at the entity drop down you will see it is on layer0. You can then go back to the layer drop down and make a new layer, select that group ( don't double click ) you can re-assign that group to that layer but its internal geometry will still be on layer zero where you want it. I would recommend you use components but not necessary. You can recreate the other two layers and gives you the capability of hiding geo while you model and the others not interacting with each other. BTW when you use the staryline tool make sure you are in the context of the group( double click first). Also to correct some errors ( like you may have a case where two lines do not quite meet at the vertex in maybe easier to use the move tool to grab the end point and move to the other one. However that can distort geometry so I will often delete one of those lines and move the others end point to the terminus connect vertex of the deleted line. The use of the triangle approach is useful soem times but you should not need it much. Also if you go to windows preference, extensions, utilities and make sure extensions are enabled then on the tools tool bar fly out it will have a create face option under utilities. That sometimes is helpful because it will say why a face was not created. It is not very robust however. Hope this helps. You will learn some of these moves as you model more. Its a learning experience SU implemented an auto intersect in I think was 7 so crossing planar lines in the same context will do what you describe. It is normal. If they are in two different components they will not do that. good Luck
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      Plugin Idea: Select Using Shape as Reference

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      TIGT
      I think this might do what you want ? http://forums.sketchucation.com/viewtopic.php?p=360335#p360335
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      [REQ] GoogleEarth Meshes boolean subtract

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      sdmitchS
      The plugin created in response to this request has been posted. http://forums.sketchucation.com/viewtopic.php?f=323&t=40627
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      Drape WITH materials?

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      TIGT
      Here's ***SuperDrape*** that does what you want in one step... http://forums.sketchucation.com/viewtopic.php?p=358314#p358314
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      Plugin for importing large GE terrain areas into Sketchup?

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      JuantxoJ
      I just added a feature in Skelion plugin to add large terrain mesh. It uses NASA’s SRTM Elevation data. The bad news are that it is a pro feature and there is no good interpolation, so in some areas like Tibet you can appreciate the errors. No image terrain imported. In the image you can see maximum area of SketchUp and the mesh exported with Skelion. [image: eJ5Y_relief.jpg]
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      Please, help! Need to made 3D from huge DWG Contour file...

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      brookefoxB
      @unknownuser said: Then picked up the line again, simplified this line to remove excess vertices, dips and bumps before finally doing the follow me and keep road Good point. I should have done that. @gaieus said: ... the problem seems to have solved itself. Thanks heaps. @gaieus said: One thing is worth noting here: with the stamp tool, you cannot stamp surfaces that have vertical faces (i.g. curbs). You always need to "cheat" a little bit by adding 1-2 degree deviance from true vertical. And thanks again.
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      Adding infinite grass on Photoshop as post-production?

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      N
      Hi, thanks for the special mention. Resources are everywhere. I am blogging everythig particularly those useful things for us as visualisers. I also found out that, there are so many guys who share their stuff to others and and no one knows about them. Together with my tutorials and how others approach visualiser, I am like a treasure hunter. so yeah fell free to look at those treasures from other excellent people like Andy...
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      Network rendering

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      A
      "you need to make sure the folder where your model and vray materials are, is shared with all the other machines" thanks, thats actually very important to know... (I never bothered to check it before)
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