πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    C
    @andeciuala i saw your other tutorials in youtube (vray exterior for sketchup) and it's great..! altough it could use some planning beforehand, and some better english (lol) but it's very useful nonetheless to learn about bumps,transparent materials and displacements.. two thumbs up dude..!
  • How do I connect two arced faces

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    GaieusG
    Although there are certain (and different) ways of doing it, the easiest would be to simply delete one of them (or actually you can even leave it there), then use the PushPull tool and simply push the leftover half to the other side. It will leave a curved surface behind - right what you'd like. So the approach is not to do what you want if you cannot do it but use a technique that you can use just from a different point of view. And welcome to SCF.
  • New GSU Survey - Performance

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    StinkieS
    @kwistenbiebel said: I can't live with its slowlyness anymore though... Neither can I. Still, I'd obviously miss it if I ditched it. It's perfect for what I do - the only thing it really lacks, is little more power. I cannot believe Google didn't adress this issue with 7 - but I'm hoping they'll do so with 8.
  • Last GSU Survey - results

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    J
    @solo said: They never had it as an option on the survey, only options were things that they might be able to fix, High poly support is a taboo topic to the GSU team as they have never mentioned it, aknowledged it or even responded to all the complaints and cries about it. SU's shelf life is nearing the end without it, start learning another app now before you find yourself redundant. Yep, and 'high poly' is a moving target that is now in the Giga-poly range in terms of how many polys some apps can handle at once. And that's Giga-POLY, folks, not Giga-entity. SU is getting to the point that it can choke on 'LOW-poly', nevermind 'HIGH-poly', compared to what other apps and game-engines are now handling! How's that 'free' working out for you now?
  • Low Poly Trees - Tree Factory 2

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    majidM
    Is the project stopped? any improvements?
  • Scenes, Scene Manager

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    GaieusG
    This is one reason why the general advice is; never change your active layer from Layer0 to anything else. You shouldn't be drawing (primitives/raw geometry) anywhere else than Layer0.
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    K
    I don't know whether websites about textures in SketchUp exist or not, but I have a free texture for you below. I use it sometimes in some of my models. (Sorry for my english skills ) [image: OsUp_roof.jpg]
  • Components

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    GaieusG
    I'd definitely love to confirm if I were on Mac.
  • Wood textures

    SketchUp Components, Materials & Styles sketchup
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    J
    Nice board-sized freebies. Most are 3000px x 360px, but a few smaller and a few larger. All are png's. Each includes bumpmap and another (reflectivity?) map. [image: IVHc_wood.jpg]
  • Importing autocad in millimetres

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    TIGT
    AutoCAD files (DWG and DXF) are written in raw 'units' - if mm is used in the dims etc it's an 'overlaid' thing. If you work in m, cm, mm, feet or inches it doesn't matter - since it's all internally consistent. In the UK architects work in mm but surveyors in m - thus you'll have to scale up all site surveys by x1000 ! As Gaieus says you need to tell SUp what units the imported file had assumed under Options. In your case mm. The default is inches - thus your problem. It's also a good idea to ignore the CAD origin as SUp falls over if geometry is miles from the origin. In passing - you could also change the normal/default template you use to a mm metric one. That way whenever you start a new model its units will be set to suit... Open an empty file and set it up as you want and save it into the templates folder. I have my units, dim/style, text/font, location/north, layers, scenes, styles etc all set up so it's one less thing to think about while modelling...
  • Cinema 4D exporters?

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    thomthomT
    @kwistenbiebel said: Frankly, I don't think there is any exporter for any platform that holds SU components. DWG blocks come in as components. And I think they export back as blocks. Max's instances import as SU instances. But a bug in the importer causes only one of the instances to be positioned correctly, and all the rest will be in the same position as the first one.
  • Sheet Metal Bending - Workflow

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    Jean LemireJ
    Hi folks. Keep in mind that using small dimensions will produce small facets and that SU cannot fill a face which has a side smaller that 1 mm or about 0.04 inch. Since you are talking about a thickness of 100/1000 I presume that you are talking about 0.100 inch. If this is the case, the bending will produce segments that will be smaller than the limit and you may experience facets not filling. Do not despear. Draw everything larger than real size by a factor of 10 or even 100. The faces will close. When done, scale down accordingly. The faces will stay closed. Just ideas.
  • Drawing not aligned in layout

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    GaieusG
    Is the model aligned to the axes in SU? (I mean the original world axes) Also, have you set your camera to parallel projection in SU?
  • Column capital

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    K
    plz... I need it till tomorrow (CET)
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    GaieusG
    If you explode the re-imported (reloaded) component in the original but otherwise useless model, it will work as if you'd modelled everything in place there. Your imported component will still be in the model file though but you can easily get rid of it by purging. I do this (in a much smaller scale however - city block vs. individual buildings) but have done it successfully with a whole (Medieval) town and its churches. You can see some shots here. The extent of the model is about 1.3 kilometres / 0.8 miles so there was no such problem however I had performance issues. As for modelling and geolocating, it can be used for GE quite efficiently although you always need to keep in mind that GE is a spherical projection and SU is orthographical so after a while this will cause conflicts. Try it out with a simple, not crucial model first.
  • Print to scale

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    takesh hT
    ?? I might be completely out of touch on this one... cuz I thought you can always print to scale as long as you follow few "musts", no matter which direction your facade is facing. Correct me if I'm wrong. Turn on parallel projection Go to [File]-[Document Setup], uncheck [Fit View to Page], set [Print Scale] to your preferences. Right click any face in your model that's parallel to drawing sheet, select [Align View] from context menu. [File]-[Print], set preferences and PRINT. Printed sheet should be in the scale you set in {Document Setup]... No?
  • Modeling a meniscus difficulty

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    EscapeArtistE
    @unknownuser said: what a weird coincidence. I was just in the process of modeling a goldfish bowl and was trying to figure out how to model/render the water as opposed to the bowl. Cuz it just wasn't working for me.! Thanks for the TUT! Made my day reading that it helped out, glad to be of assistance. Thanks again to everyone for the suggestions. EDIT: I'd be happy to make a video of it, what software does everyone use to make those neat video tuts? Is it free?
  • Transparent background

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    G
    thanks chris
  • SketchUp Blogs

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    A
    Thanks Al, @unknownuser said: The new URL works fine Also, after emptying the cache, the old URL works fine too Ditto for me. Both URLs working fine at this point. August
  • Instant Perspective distortion

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    AnssiA
    @unknownuser said: @gaieus said: (I think this is calculated in mm's in the USA, too) well yeah, we don't have any lens manufacturers here some specialty things and that's all all my gear is german or japanese but my film is u.s.a(kodak).. their film is measured in mm as well.. so are skateboard wheels. On old Leicas I have seen the focal length in cm too. Film formats are a total mess: 5 x 4 means inches, 6 x 6 means cm etc... Anssi