šŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
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    pilouP
    @unknownuser said: Extrude a selected profile along a path. This tool solves the twisting problem that occurs when using Sketchup's standard followme tool on a sloping path. @TIM You have also 1001bits (video of the tool) A damned good tools box for architects! or other artists
  • Basic structural analysis tool for sketcup

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    A
    Thanks for the answer and sorry for my late one My first need is for a simple stucture let say a "corrugated" cardbord composition .
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    R
    Okay, and all of this seems like a lot more work than have an option for "visibility by group" or something like that. I do have a "structural model" that I deleted or stripped unnecessary files from, but all of that requires "parallel updates" which is tedious and mind twisting as to which version goes where etc, once the model is finished and only minor revisions it seems to work okay, I also do alot of working on a copy of a model, usually stripped down version, and get a component or group as I want it and then do a "paste in place". That keeps my "original" file which is burdened with components etc, from being altered or effected by my editing processes. thanks for your insights and creative ideas. I will look at giving them a try. aloha red
  • Section Plane Visability

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    R
    nope, that was the floor plan r
  • 3d terrain modelling from spot elevations

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    TIGT
    Just use triangulate... it should give you what you want. The cloud tools take data from a file that has a list of 3d points in it in various formats - sometime you get these from a surveyor as well as a dwg - if so you don't need the steps of importing the dwg at all as you can bring the points straight in and make a surface without it...
  • Newbie - skp into TurboCad?

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    leedeeteeL
    We have just gone from TurboCAD to SketchUp and i will NEVER go back! You can have a similar 'tabbed' setup on SketchUp by making use of the Scenes .... http://sketchup.google.com/support/bin/answer.py?hl=en&answer=39656 may shed some light on it....
  • Outliner is acting... less than optimal

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    T
    Red -- I've complained about this behaviour through the beta testing channels for a while now... they keep saying they've fixed it, but as you've noticed they've done anything but. Check out my posts and my YouTube channel (timdanaher) for examples...
  • Make wall component or group then component?

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    J
    Hi Tig I appreciate your explanation. It is when I measured the house I was compfortable with imperial as that is what I grew up with. But England and my job went metric and I got along fine with it. As I retired 6 years ago and found SU thats when I decided I would model my house. "You can't teach an old dog new tricks" is half right. In work I used metric quite easily and had no problems. But the regular door, window, etc.,sizes I could "see" in my head if they where wrong especially when They where out slightly. But if it was metric its not so obvious so I have to measure it exactly, and keep doing this, (which I would get to know like imperial), i'd have no problem. But the trouble is I am new to SU so I make a load of mistakes which takes time to correct. Thats why, at the moment, I'll stick to imperial. I glad it doesn't matter what it is as long as it comes out OK. But I will go back to metric - honest. Thanks for your reply John
  • SketchUp for CNC prototyping

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    A
    I had looked into it, but the materials used for 3D printing tended to be quite fragile/brittle, as far as I could tell. CNC milling from real materials (i.e. aluminium) seemed the way to go, although more expensive. I also couldn't find anyone capable of printing semi-flexible 3D models (i.e. hard rubber), instead of solid resin. Is this because it is impossible? Thanks for the help AJ
  • Dropped By Aliens...

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    Chris FullmerC
    Yup, welcome Sebastian! Stay as long as you'd like, Chris
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    thomthomT
    SU does not have UV mapping gizmos like other apps. If you apply a box UV map in Max, then when imported in SU the UV mapping will not behave the same as in Max when you change the mesh.
  • Make object always face another object?

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    Jean LemireJ
    Hi Marklavin, hi folks. Why would you want such a behavior ? If it is to insure that the two objects always keep the same spatial relationship and that, if you, for example, rotate one and want the other to rotate as well to effectively maintain this relationship, I would suggest grouping the two objects together. That way, any movement or rotation of the group will affect both objects at the same time. If the purpose is different then, I have no idea unless you give more explanation. Just ideas.
  • Face Selection Only

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    thomthomT
    Or, you could use my Selection Toys plugin: http://forums.sketchucation.com/viewtopic.php?f=323&t=14975 Personally I've assigned Ctrl+1 to select only Edges and Ctrl+2 to select only faces. Shortcuts I use all the time.
  • Pencil tool

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    T
    Hi everyone, thanks for your speedy help! I found un-checking 'continue line drawing' seems to have solved my problem. Some one put a suggestion about un-checking 'use fast feedback' in 'OpenGL', but this seems to have vanished. Does this mean it got moerated out, and I should undo this? I seem to use lines more often than not to define a point from which to perform the next action, hence my use of un-connected lines (drawing a peculiar tricycle). Thanks again. Best regards, Tony J.
  • ATI device driver failure splats

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    brookefoxB
    I updated the driver a few days ago and all is well since then (though the splats had been periodic before, so fingers will remain crossed). On a related issue, it appears the hardware thread fruit is withering on the vine, which is too bad for folks looking for some good input on gearing up to use SU.
  • Painting a Model

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    G
    I can tell by the sheer speed of the video that you're a professional. Thanks!
  • Sketchup for handbag modelling?

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    numbthumbN
    Hi, Alex, Personally, I haven“t attempted to model a bag, but with all that great stuff posted here - and I remember seeing something about shoe modeling also - I believe it is quite possible to design bags in SU as well. This may come in handy for pushing/pulling bendy and curvy shapes http://forums.sketchucation.com/viewtopic.php?p=42783#p42783 And you also shouldn“t miss this one http://www.smustard.com/script/SubdivideAndSmooth Oh, and welcome to the forums!
  • How to model this

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    M
    Thanks for the help. I got decent results by doing the whole dome and then erasing the half of it. And, with this Extrude Edges by Rail plugin it worked just perfect.
  • Help for another newbie!! please

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    M
    thanks very much for the links - will check them out much appreciated Ron
  • Scene creation layer visibility insectoid

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    brookefoxB
    @unknownuser said: You have a scene that you like, and you wan to make another identical scene. So you activate the scene you like. Then you create a new scene. That is about as far as I undesrstood. But you're saying something about the new scene does not rememeber layer visibility correctly? How do you mean? The display is correct but is inconsistent with the layer manager settings: layers which are visible in the display are not checked in the manager. @unknownuser said: It will not let you turn check the layer visibility box? No problem with that, I just want the parent layer visibility settings to track to the new scene, as the display does correctly. As I said, I think the layers created 'hidden' are turned off but the display is not adjusted for that and there's the frass. @unknownuser said: Or it forgets what layers you have on or off? Yes, so to speak. It adjusts away from the parent settings but doesn't immediately update the display, and I'm flummoxed when it does that update subsequently. I just want it to stay true to the parent or at the very least display consistent with the settings.