⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update
  • Project an image texture

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    S
    @superchaos said: @dave r said: Well, I think you've got several problems. [attachment=2:2wg2k1rc]<!-- ia2 -->lamp (1).png<!-- ia2 -->[/attachment:2wg2k1rc] First, the photo of the lamp isn't quite as straight on as it needs to be. Second, your lamp base isn't a perfect match to the the photo. Your lamp is not as slender as the one in the photo appears to be. Actually I like the shape you drew better but it doesn't match the lamp so it isn't surprising that you are getting the results you are. Any chance you can get a better photo and the real dimensions off the lamp? I think I would just paint the lamp with a brushed metal texture and not try to use the lamp photo at all. By the way, for something like this you might find it easier to work in fractional inches rather than in Architectural units. Tried it again.Here is the photo of the lamp and tried the other template but it was cutting the top off for some reason after using the follow me.So maybe it's just too hard to get a perfect mach and detail in this situation that this is the outcome in this one too? [image: UGZG_lamp.jpg] [image: YRxb_lamptest.jpg]
  • Downloading/Installing Plug In CutList 4.1.4

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    beginnerB
    Hi annken, I think is 'over there' http://code.google.com/p/cutlist/downloads/detail?name=cutlist4.1.4.zip&can=2&q=
  • Thundercarpet has offically joined SketchUCation =)

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    Rich O BrienR
    Hello...
  • [STYLE] Tan Skip

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    utilerU
    Another quality style from a the king of Style Builder!!!
  • Component definition and name

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    Bob JamesB
    @dave r said: How much more do you need? It isn't a complicated thing. As the continued discussion shows, it apparently it was and continues to be unnecessarily confusing. Sorry TIG, but IMHO the length of your excellent clarification just illustrates that. The meaning of a keyword should not change from one important dialog to the next. Yet nothing has been done in five years to fix it.
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    pbacotP
    Thanks Oli. I will definitely check it out. Your initial tree lines certainly have helped me in a few projects!
  • Correspondence of color names in Paint Bucket

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    lbsswuL
    @tig said: I'm not sure that there is any correspondence between the external SKM file's RGB values and the built-in [OpenGL] colors. You can of course make new materials directly from from colors - like 'AliceBlue' - just by specifying a valid name as the material. You can also get any material's RGB color values in API code and from that you can compare it to the 'built-in' colors' RGB values. See the Material AND Color parts of the API docs... If you have a material already in the SKP why do you need to use a new 'color' based one at all ? Hi, TIG. Sorry for my late thanks. Actually, other people im my group use two styles of colors, e.g.the external SKM file's colors and the built-in [OpenGL] colors. I want to integrate them.
  • Zooming in or out at 'Warp speed'

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    bazB
    Hi RTD, I don't think a 'smoother' mouse is going to help, it seems the zoom thing is what it is. I will often copy components off a ways to work on them, then hide them, which causes the zoom prob. From now on, I will separate the model into different files and bring them together at the end. As for 'lost in space', I use the 'Previous' function (just below 'Zoom extents'), which will step you back five views. I use it so often I have a shortcut for it. Baz
  • Default texture size?

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  • How to trace a Logo

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    beginnerB
    Hi Helmi Have a look the SU 3DText Tool @unknownuser said: by bjornkn - The text was made as 3D text on top of the red band, using a Helvetica/Swiss font. [image: ms9k_20121007-SU3DText.png]
  • Dynamic Components - Door Frame

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    CamnCam, See this DC that I created a while ago, it may give you some help: http://sketchucation.com/forums/viewtopic.php?f=289&t=21350 ........ I suspect that the real problem you may be having is with the framed object corners ??? ie You want to change the overall size of the frame eg make it taller or wider but at the same time keep the frame members a regular size eg 50 x 50 ??? ......... One trick is to use some hidden cubes / rectangles in the corners + some lines on a layer that you hide eg Give a Layer the name "Hide" etc or hide some geometry. .......... See DC above .......... Hope this helps. Howard L'
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    Dave RD
    They are nice drawings. Thank you again for the link.
  • Creating an exploded axon

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    pilouP
    Component is the key!
  • Shadow times arent giving me the correct shadows

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    ely862meE
    @cotty said: In your picture, the blue axis is to the left, but it should be to the top (sky=blue ), so you should rotate your house accordingly... Or go to Tools/Axes and change it so the blue will be on the UP DOWN direction .
  • Sketchup accuracy, lack thereof...

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    B
    It would be a really nice feature to have Sketchup manage the accuracy problem by automatically scaling up the geometry so you don't have to worry about it. Enter and display dimensions as usual but behind the scenes it's all scaled up by 100x.
  • Library of Trees for RpTreemaker

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  • Create face

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    R
    OK, thanks, that is simple solution. Works.
  • Rotate material

    Dynamic Components sketchup
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    J
    No. Why? A possible solution would be to rotate a child component that has the texture applied.
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    HelmiH
    Thanks, jgb, that's a valuable tip. I already ran into similar problems not related to intersect faces quite some time but it's highly appreciated you add that here. very important. Thanks, Frank
  • BuildEdge PLAN now on Mac!

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