⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Siding and roofing issue

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    K
    Thanks for all the advice, I was able to figure out what I was doing wrong. Does anyone know if there is fiberglass R13 insulation in the warehouse that I can download into my model. I looked and found some things like rolls but not a piece that could be used in my model. Thanks again, great forum.
  • Tapered Fluting

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    @dave r said: [attachment=0:3d51qsvi]<!-- ia0 -->Newel Better.png<!-- ia0 -->[/attachment:3d51qsvi] Beautiful work Dave. Thanks again for the tutorial!!! Thanks as well Jean. Great info here!
  • Need Help Patchng a Complex Hole

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    BSquared18B
    Thanks, JGB, for reminding me of Curviloft. I've used it for other things but not this. It worked great. Your second solution was beyond my current skill level. Bill
  • Chamfer against a Chamfer??

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    R
    Well I played around with the model for a couple of days trying to manually do the chanfers with mixed success. So thought I'd try the Fredo6 Round Corner Plugin. I had a heck of a time getting that to work but eventually I managed and now it is working great. So once again thanks every one for the help. Ralph
  • Teaching Sketchup at the High School Level

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    soloS
    http://www.pcworld.com/article/154932/Book_Review__3DVincis_ModelMetricks_SketchUp_Projects_for_Kids_Books.html
  • Need Help: export to Inkscape

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    I got the edges cleaned up on the face of the letters. Is it possible to deal with the ones on the edge of the letters? So far every time I remove one (fn click with eraser on WIN) the whole surface is removed. Thanks again
  • Getting into photorealistic rendering?

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    vincentmeesV
    @unknownuser said: @unknownuser said: Maybe Podium Browser is a better plugin to start with? Surelly more easy! You have here a very detailled article about that! An Introduction to Photorealistic Rendering in SketchUp, using SU Podium (5 parts) By Jim Allen With Podium but that can be adapted at any renderer Okay thanks! I will definitely check out this inroduction. I'll keep you guys posted if I want to step it up a notch and switch to another program that fits my needs. Thanks, Vincent @solo said: Vincent, I'd change my avatar from Vray to something neutral if I was asking that question. Yes of course, I just didn't have inspiration for another avatar so I picked that one.
  • SU8 Won't uninstall

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    Dave RD
    Sorry I didn't get back to you yesterday. I've inquired of the smart minds but haven't gotten a response yet.
  • Installing Soap Skin Bubbles in SU8

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    I work on mac and I have had the same problem. Here is the trick I have found and this works for me. I extracted the file with Stuffit Expander (rather then Archive Utility, by default on Mac).... and miracle Skin Soap Buble works now, (even if I don't see any différence in the files open with Archive Utility or Stuffit Expander).
  • SKU8 Busplats after opening 2nd sesion

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    Dan RathbunD
    reminds me of: I'd rather have a bottle in front-a-me, then to hafta have a frontal lobotomy. Two different words, that mean the very same!
  • Import for Adobe illustrator files

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    Thanks all for your help, and thanks Mitch for your plugin, does exactly what I need. And it looks like I'll be buying vertextools soonest thomthom, that's a cool tool. cheers, nigel
  • FYI-A tip about DAE export of materials in SU Free

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  • Solution for the future of Sketchup?

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    @edson said: with the huge amount of plugins available for sketchup the only remaining problem, in my opinion, is sketchup's difficulty in handling high-poly models. one alternative for the unhappy user could be bonzai3d. Bonzai was ready to capture some SU users, then what happened??? Dead? No updates! What?
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    livemixerL
    @unknownuser said: Well, they do not have to but (especially with for less experienced users), these are good suggestions. I certainly agree that it is a good general suggestion. I really just wanted to point out it isn't absolutely necessary to follow it & mention a few of the reasons why someone might want to do something else.
  • Sketchup courses

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    gillesG
    Inscris toi sur le forum français ( other language), consulte l'aide, regarde les videos disponibles et quand tu bute sur un point quelconque post une question. Tu trouvera ici toute l'aide possible et plus. Bienvenue.
  • Intersect command not splitting face

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    jgbJ
    SU's Intersect is problematic. It almost works. It does however skip lines, will not intersect a very short face, causes surface flatness issues and tosses in unwanted hidden lines. There seems nothing you can do to prevent any of that. Keep in mind, Intersect does NOT split the object, as you want to do. It only draws a common dividing line where the 2 objects intersect. That being said, there are a few things you can do to correct or ease the correction. First, It is best to draw your helicopter in a half-hull, as a component, then copy and flip its side. Move the copy on axis to join the 2 halves. Make the "dividing" line hidden or at least soft so it won't show later. That will eliminate the intersection operation. Any gaps along the dividing line are easy to spot and fix. But, say you need to split something along a plane or a shape. (no pun intended) First make that dividing plane/surface a group, so it does not interfere with the objects geometry. Move it into position. Edit the object and INTERSECT WITH MODEL. It is faster and better to pre-select only the faces that will actually be intersected by the plane. This prevents other intersecting objects to be intersected as well, adding to the cleanup job. Now you can delete the intersecting face group, but best to wait until finishing fixing stuff. There are a few things you can do to split the object, either delete the 1/2 you don't want and/or group/comp the part you do want. You can also group/comp the other 1/2. Now comes the tedious part. Edit the cleaved portion. Hide the rest of model. Closely examine along the perimeter of the split, looking for line fragments extending or face gaps along the line. For extended lines, where it has no faces on either side, unhide the model and draw a line from the next vertex to where the line should end, then to the opposite vertex, using the plane group as a reference. 2 faces should form. Delete the line fragment. Almost always, Intersect will miss only a single segment between 2 points on the split perimeter. Just join them endpoint to endpoint and the missing face should form. If not, do a very small select lasso on each point to ensure there is not a tiny invisible line fragment, preventing the face. Delete those fragments, and redraw the line. This may also cause other adjacent faces to disappear, and you need to fix them too. Like I said, tedious work. In many cases, that line may be very tiny, so it may be better to move one vertex (endpoint move) onto the other, eliminating the need for the line, but delete any fragments first. Surface "unflattening" and extra hidden lines are related. When Intersect does its job, it sometimes cannot put an intersect line in place where an object line is very close to it. Upon cleanup, SU interprets the original objects line as an intersect line, and that causes a surface to unflatten, with hidden lines added to take care of the folding. We are talking less than .001 inch here. If you need to zoom in very close and get near field clipping, then zoom out and turn off Perspective view. Now you can zoom in as close as you want. The best way to fix this is to move the endpoints of the line onto the surface of the plane, forcing the face to reform and the hidden lines to hopefully go away. You need to use the MOVE+ALT to move the endpoints, and an axis (red, green or blue) direction. If the plane is not axis oriented, you may have to move the endpoint 3 times (each axis) to get it properly placed on FACE of the plane face. There are also Pluggins that may help move endpoints onto a flat intersecting face.
  • Importing top, front and side elevation model plans

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    @box said: Once you have imported the images they can be moved around, rotated or resized using the appropriate tools. Bring them in then position them to suit. Images can actually be drag and dropped straight into SU. Mmmm. For what seemed like such a simple operation, I would have thought it would have been easier to achieve. I did get there....eventually. This video helped a bit http://www.youtube.com/watch?v=1AIzFNB9C2A&ytsession=oe74iWSagx2-RAlCyR2FiuDNeiHBuFwv-p5k6xr9C7IKH2TFpdeLU5QU_-OfmkzIrtAmeA9NwNnVriL1gjZ5Wmfeh30caR14HPpwiWnMWqOuxRGBf14zPGrVqq7O9vRnK7dnIF_hzYXKVlOMd96gp_zf9FM6HntjWFo1UbtUzBePYMoSOMi3R0MeBvN-xtnpd5ImXgaRrJzcGM8oHc8iB3mIWkInsB7gtTezAXaOIwvkJHTpdenL5x6EOVECeKzDrKJ9Djw8L80FAwvOinW45UN9V_O7ykRg96qFcSdSwQ2aJldGTX5B7pMog9zDYR4-wqAXhGzHG6yTHWQlWZ_90quQQPG2ffV56rH0Ze_C27VyTPMTy5b74eHmAtw7IzaXtcqMTn_piRV-ZWefdy3It5F7WDTocxXBhixtYkNPirYVRTZLI5_NV5WGym2BfBGBj8YQxosDCQVSEHxhHV7Mlzp4dT_86Oie0EuAuF3-LfOJfL6VWRkSdEvXgooLQxZx2w62fLFPlDE1Jo846o0n_CxaxEbFkXwinAjL1CqC0rgasgpa1HBCBDVtbxzl1HaB-xWsxuAuWYsr08oOr-s5KWF95dslJGSE0nX5LazFn0tYZohCcrcnta4ZyZNJztFIMFlPbAzMvXfRgma2QLlN5agaRZ0RRidA58sXHsurRrnphhTyIHprWYE1eF0iS5rH Thanks for your help
  • Latitude / Longitude Positioning

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    GaieusG
    Collada ( the *.dae file itself) only contains the file definition. When exporting to kmz, there is a kml file in there which also contains the model location. (KMZ files are actually renamed ZIP files with a whole bunch of info and files inside).
  • Matching 2d export from SU to shaderlight render?

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    Dave RD
    It would be easiest to make the render at the proportions of your SketchUp drawing view size. Then you can make your image export from SU and overlay them perfectly. Crop to the desired proportions in your image editor.