⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Help with elevating an object

    Newbie Forum sketchup
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    pbacotP
    What do you expect to do with all the other points (vertices)? It appears you want to raise one point in an irregular object. It will have to deform somehow. You know you want two other points to stay put, but there are many other points (vertices) on the object that have to move one way or the other. Or would you like to rotate the whole object or the top face about an axis containing the two fixed points, and keep the surface in one inclined plane? This does not realistically apply to a sloped surface in a defined boundary (the boundary will be moved slightly), but for an imaginary garden it might be a start. If you must maintain a boundary in plan, you could pull the top of the shape up and then intersect the walls with a plane containing all three desired points. Remove the unwanted parts and use the new inclined plane. You'd have to redo the depression (or just pull its walls straight up to intersect with the new plane). One approach would be to draw your perimeter at the correct heights before you do anything else, whether they represent the bounds of a single plane or an undulating surface. Then fill in the surface and features. Oh and welcome to Sketchucation and Sketchup!--I hope this response isn't overkill
  • Split / Cut An Object From An Object

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    BoxB
    [image: fly.gif]
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  • Sketchup selection oddity

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    hcccsH
    @rich o brien said: that was a bug in 2013. but 2013 M1 fixed it. I already have that version so then what could it be ...?
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    M
    Dave - great suggestions on creating new materials - I will definitely start using this method. Thx. @dave r said: Once you have the materials "In Model" you can drag their thumbnails down to the palette, the grid area at the bottom of the Window. Then switch to the desired destination library and drag the thumbnails up from the palette. My preferred method for creating a material in the first place (on PC and Mac) is to use File>Import to import the image and apply it to a face I've already drawn that has at least one dimension already set for the known dimension of the texture. This allows me to skip the step of editing the dimensions of the material after importing. So for example, if I have a wood grain texture that is 8' long, I import and apply the material to a rectangle I've drawn that is 8' long. The width takes care of itself and so I don't need to worry about that. When I am importing new wood grain images, I might have 3 or more from the same log so I just make multiple rectangles first and apply the materials to them.
  • Restraining shear while scaling texture

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    massimoM
    You're welcome Bob.
  • Save part of scenes

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    Z
    @dave r said: If the selected objects are components, you can save each of them as separate SKP files by right clicking and choosing Save as... Or you could make a nested component containing the objects you're interested in and again use Context>Save as... Or, if the objects are components and you want to save them separately, you could drag their thumbnails from the In Model components library to a desired local folder in the Components window. None of those options work, though, if you are using groups instead of components. This was helpful! Thanks!
  • Section Plane A Group

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    P
    Ha, very true, thanks
  • Fineliner style image export

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    Dave, Great example of the variety of line effects you can get just by adjusting the image's export size. All of these tips and tutorials have been very valuable and I appreciate everyone's help.
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    erkanE
    I just want to add a feature of Artisan which is pretty hidden in plain sight. @pilou said: With Artisan you must think at all the primary boxes form then subdivide them! Actually you don't have to if you are going down the route where you start with a group. @pilou said: If you fail the first boxes step that is wrong form at the end! Very difficult to make the good placement of the first level simplified mesh! If you are using the Proxy method you can always go back and forth. [image: fk1T_artisan.JPG] [anchor= goto=http://artisan4sketchup.com/downloads/docs/Artisan_User_Guide-1.2.pdf:3dhvh3q6]You can read from the User Manual[/anchor:3dhvh3q6] With this method you would always keep a copy of the proxy object and have it control the resulting mesh.
  • Import OBJ with correct UVs

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    H
    Thanks Rich! That was very useful! I was never using unwrapping on large scenes but single / multiple objects only. Actually even for rendering animations this will be MORE than helpful. Great, thanks again!
  • Scene & Styles Warning Options

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    P
    Excellent, thanks for your help Dave.
  • Camera will not keep still

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    BoxB
    When you have the feet selected you see the available modifier keys at the bottom of the screen. They have their uses. Like moving up the face of a building etc. Set the eye height at any time simply by typing the value and enter. The Eye tool is basically looking from your head, so you are able to look up and down as well as side to side. Whereas the feet keep your eyeline level until you change it.
  • CAD Layers in SU

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    syburnS
    Thanks for your time and help.
  • Help Contour Road

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    I
    I am done with the contours, but there is something i would like to ask all of you, i have created it in parts, in parts artisan planner option works well but full road it wont . any reason? i just want to learn it and want to know its logic so if anyone can explain it to me?
  • Move tool does not move toward in Z axes

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    BoxB
    Just be aware that gluing isn't a problem to be fixed but a useful feature. It allows you to easily place components on different faces at various angles and move with those faces.
  • NEED HELP SLICING MODELS!!!!!!!!

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    pilouP
    And for exotic cut lines cut maybe Su4_Slice by Suforyou Last version 2.0 makes "solids" at the Line cut so volumes are closed ! Random Painter By Chris Fullmer (not sure that it's works in 2014! Exploded View by CPlassais / Pilou here V1 [image: file.php?id=123591&t=1]
  • Section Cut or Scalp - Is there a way?

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    JQLJ
    You can also combine with other section outside the group
  • Better eps exports?

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    pbacotP
    Have you tried pdf? Not using illustrator but assumed it might explode pdfs.
  • My SU/LO Arch Client Template Folder

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    K
    @jql said: Well, my method's objective is to explore conceptualy until construction documenting stage, wich I didn't explain much but consist of sectioncutfaces with 2D components for details of the dificult parts of construction. During the conceptual stages I also use a bit different method (the method above is my workflow during the construction documenting stage) - I still use solids but model the 'total package' as one object: a cavity wall is just one big solid (no subdivision for the inner and outer wall), the roof is one big solid as well etc. @jql said: In a construction document setup it's even faster. And it has to be as in our office I have several projects at one time. My construction documents take some time but I'm a one man office so I don't mind. I do several projects at the same time as well but using this workflow I'm more confident to prevent any mistakes. Also, I think its fun and the clients like it as well. I give them the 3d model and some of them use Sketchup for trying out stuff themselves. @jql said: SU model itself light enough for a my badtop (wich is where I do all my work too and present projects to clients). My models aren't that heavy either as long as I don't use components from the Warehouse but model things myself. I still use my old laptop (X61s - 2007) to present my models to my clients but my computer for doing the actual work is a powerful desktop. The methods will vary but the good part is, with Sketchup you can make a living as an architect which is a surprise to some of the people I know who work at (big) architecture firms and who look down on Ketchup (that's what they call it). Very interesting topic! regards, Max