⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Automatically display Entity info of group

    SketchUp Discussions sketchup
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    I was thinking of a leader but I think it will be a lot of extra manual work. if it was just a few items I wouldn't mind too much. holding the cursor over to get the info would be a start but I would need it visable for printing. essentially what I have been asked to do is take someone else's blueprint (hopefully autocad file) and trace the walls to make a wall framing key plan for the framer. I would then label the walls to be visable as to where they are going then copy the walls and line them up to add dimensions to them for easier framing. If it was a house or small multi-family complex I wouldn't mind but this is 2 large 4 storey condo complexes totaling about 180,000 sqft so that's a lot of walls to both name and label.
  • File format issue

    Newbie Forum sketchup
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    Dave RD
    What do you mean by "reformat" your skp file? If you want another file type, use File>Export. Or you may need to get an exporter extension. Look in the Extension Warehouse. Be aware that exporters for some file types only work in SketchUp Pro. Your profile indicates you are using SketchUp Make. That would be limiting.
  • Animation, Unhide and Image Export Issues

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    @rich o brien said: Is it the viewport resolution or the print resolution? It's probably both, although I have not tried printing it. What I'm doing is importing maps into SketchUp that do not have a scale in place and creating a scale bar which I then export to Layout to put in annotations. It seems that other people have had problems with this issue and there is no solution. Importing the image directly into Layout turns out fine but importing the image into SketchUp and then exporting into Layout reduces the image quality. I will have to scale my images in Layout directly or in other software from now on. Thanks for your help Rich, I appreciate it. All my questions were answered.
  • Engineering Template in SU Make 2016

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    Dave RD
    @rich o brien said: ...and felt compelled to confse things further.... Being stingy with the letters again, too. @elmchris, you could make the style and Units changes as desired and save as a default template so you don't have to make those changes every time you start a new drawing.
  • Z-Fighting on Non-Coplanar Faces

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    J
    RJAML and all: thank you soooo much for your original posts and subsequent replies!!! I have been "fighting" with what I thought was a loosing battle: this "Z-Fighting" without co-planar elements!!! I was going crazy, specially since it seemed to activate and de-activate at random!! But after reading these last entries, I switched from parallel to perspective view and back again...and PRESTO: it disappeared!!! You SAVED MY SANITY!!!! 🤪
  • Extrude along contours

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    pbacotP
    Look at TIG's "extrusion tools" plugin. Note you may have to make the begining and end shapes into "Curves" by welding the parts together. If that end is single line. Break it to min. two parts and weld it back. With Extrude edges by rails, that setup will give you a shape that diminishes to a flat line.If you wanted it to remain curved-top throughout you have to consider an ending profile.
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  • Transparent stained glass window from image

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    judecalverttoulminJ
    That is a great idea pbacot thanks will report back when I've tried it! EDIT: Ah, it appears that colour to alpha is for Gimp only not PS, in PS you have to use channels apparently. I'll try it in Gimp, at least I know now that I have to make the image transparent before I import it into SU!
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    pbacotP
    You can set the shadow settings (in all scenes) such that it does not display cast shadows on the ground plane. In the Shadows window (expanded pane). Then you probably would want a script that can do that.
  • Attribute LenY doesn't match component

    Dynamic Components sketchup
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    U
    Maybe it was an error. The solution was to explode and then re-make the component.
  • [TUTO] Create a buildings wallpaper

    SketchUp Tutorials sketchup
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    you 'll find the fast way here http://www.youtube.com/watch?v=53rpy8UAseA [mod=:122uc0cl]Embedded video using BBcode[/mod:122uc0cl]
  • Dwg import failed

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    Hello, I know this topic is open a long time but i had the same problem and i found out that when you "explode" all your lines in the AutoCad drawing and then save the drawing again it will load into SketchUp when imported as a DWG-file.
  • Wire in the Form of Repeating Wave

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    U
    Thank you to everyone. Check out the finished product. https://3dwarehouse.sketchup.com/model.html?id=f044d1ee-6d43-461f-a16d-1f60ce57acd4 You can change the sizes in Component Options. Don't inspect too closely and it looks pretty darn good! Thanks again!
  • Nested dynamic components

    Dynamic Components sketchup
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    newnoobN
    @garry k said: Yes The Mother component has an new variable that you add called Rotation. Rotation starts out = 0 Click once and Rotation goes to 1 Click again and Rotation goes to 0 In a situation where you want more than 2 states - separate them by commas. So for a 4 state variable where you might open and close the door in increments. ANIMATESLOW("some variable", 0, 1, 2, 3) Yea I get it now. It's basically math with functions and variables, variables which can be defined at one place to use it at another, not so complicated actually. Thank you for your time Garry. Especially - @garry k said: Think of it this way The top most component (Mother) gets rotated 90 which rotates both the grey and the white panels. Then rotate the gray one -180 was an eye-opener.
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    Old script Stroim_dom_ builds log structures SU v5 http://www.crai.archi.fr/rld/plugin_details.php?id=414 dtr
  • Tool changes while orbiting a model.

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  • Applying small arcs to corners

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    TIGT
    SketchUp's tolerance is 1/1000" That's' pretty small for most use. But if you are making a small thing - say it's a tiny chamfer in woodworking, or a rounded-corner for 3dPrinting - then you'll run into issues. SketchUp can't create edges shorter than that - it simply takes their start and end points as being coincident, so it skips making them. A missing edge means a missing face that needed that edge. The work around has been discussed in many threads... I'd recommend that you make the 3d object as a component. The place a second instance to one side, and scale it x1000. Then do your small size work within an edit of that. There'll be no issues of tiny geometry. When you are done delete the x1000 version. When you look back at the original sized version the tiny geometry will be there. Tiny geometry can exist but it cannot be directly created !
  • Importing full architect plan

    SketchUp Discussions sketchup
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    thx for all the reply's guys very usefull!
  • Thick edges?

    Newbie Forum sketchup
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    Turning off the maximum texture size seems to fix the problem, much obliged!
  • How to make good textures

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    McGyverM
    Initially after reading the title, I thought you were looking to make textures, but it appears you were looking for advice in a different area... But just in case you are not aware of it, here are three good options for making your own textures... • Filter Forge- https://www.filterforge.com/filters/ Filter Forge is a node based texture generating program that will allow you to render out images of over 11627 available user made filters, modify existing ones, or make your own (depending on the version)... The site also has many lower resolution (516 x 516 pixel) seamless images used as examples of what the individual filter look like that could probably be used in many projects if you are not interested in the actual product. Filter Forge comes in four versions... -Basic: Around $149 USD, This version will render up to 3000 x 3000 pixel images of any of the user made filter collection of filters up to the current version you purchase (for example the current version is 5, but when 6 comes out and people start making filters in 6, you will be limited to ones for version 6, unless you upgrade... This applies to all versions except the subscription version). Basic does not render bump, normal or occlusion maps and you can not alter or make your your own filters with it. -Standard: Around $249 USD, this version too renders up 3000 x 3000 pixel images of the user library collection, but you can make your own or alter other user's available filters from the library. It does not do bump, normal or occlusion maps. Probably the best bargain if you are not in need of the Pro features. -Professional: Around $399 USD, this version will render images up to 65,000 x 65,000 pixels (I have no idea how they tested that, but most computers would just melt doing that). You can render bump, normal, ambient occlusion, metallic, and other specialty maps, make your own filters, or alter existing ones. Professional Subscription: $29 USD quarterly. Same features as above, but in subscription format, not affected by version changes if you stay subscribed. Note that with the above prices I have said "Around $____ USD", this is because if you are patient, you can probably catch a really great sale... Often I have purchased upgrades for 70%-80% off... Also from what I understand all versions (except subscription) have the ability to purchase a permanent license key for more money and that option also will reflect any sales percentage offered. There is a free 30 trial demo available, it is fully functional, including the ability to render out any filters you create or download. Lastly, Filter Forge has a unique gimmick... Users who download very popular filters can earn points to apply to discounts, upgrades, or even a free upgrade... BUT... This is fairly hard because it is subject to usage statistics, not downloads and some users may not wish to share their usage stats.... But in the event someone is great at filter making, it's nice have the option, plus it encourages new filter additions to the library. Filter Forge is available for Macintosh and Windows. •Genetica- http://spiralgraphics.biz/index.htm A node based texture generator similar to Filter Forge but with many unique differences (depending on the version), such as drawing tools, visual styles (similar to Photoshop's "styles") and the ability to create animations. It is available in three versions. I do not own Genetica and the website is pretty flat in what their features mean, so in this instance I can not provide as much info other than what I see and understand. -Basic: $149 USD. Renders up to 3000 x 3000 pixel images of filters... It appears though, that you can make and alter filters with this version... But I can not confirm that. You can render bump, specular, luminance and "other" effects maps. Has drawing tools and visual styles. Pro: $399 USD. Renders up to 6000 x 6000 pixel images. All of the above features, but also gives you the ability to import UV mapped models for texture work (don't understand to what extent), create and edit HDRI maps (sounds kinda cool),render and export HDRI maps, has a hair and fiber lab, batch processing, and renders normal maps. Studio: $899 USD. Renders up to 46,000 x 46,000 pixel images all of the above features, but also includes pixel script, animation ability and animation presets. I've been told they have occasional 40% off or more sales around holidays, unfortunately I've missed all of them, I'd like to get the pro version which appears to be the best bargain. But only if it's around $180-$200, as the ability to create and export HDRI maps would great, hopefully I'll eventually catch a sale. Genetica is only available for Windows... No Mac versions. But that's not all from Spiral Graphics (makers of Genetica).... They have two free programs available that are very, very useful... -Genetica Viewer: http://spiralgraphics.biz/viewer/index.htm Viewer will render out any of the couple hundred free presets from the Genetica Texture Pack in up to 2048 x 2048 resolution, as well as effects maps like bump and specular. It's free and extremely useful, so why not just pick it up and try it out. Wood Workshop: http://spiralgraphics.biz/ww_overview.htm Renders out any of around 100 procedurally generated wood texture presets in up to 3000 x 3000 pixels... And it's free. As with Genetica, Viewer and Wood Workshop are Windows only. And Lastly, not a program, but a great texture resource... Textures.com (formerly CG Textures): http://www.textures.com A collection of thousands of photo textures in seamless and non-seamless varieties... There is a free membership which allows for good, but small- medium resolution images and a premium version you pay for... It is "credits" based downloading and with the free version you get 15 credits per day... Depending on the credit value of the image (based on resolution) that could be four or five images per day... For professionals who need access to dozens of images, the premium plan would make more sense. Hopefully this information was useful to someone.