ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    filibisF
    @badvendetta said: what it's different and how can I use it between Reflect and Raw Reflect Reflact and Raw reflaction Light and and Raw light Check this and read their descriptions. There are a lot of tutorials out there. Google is your friend.
  • Flextools error in Console when loading

    FlexTools render plugins extensions
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    E
    Hello! Thank you for reporting it. We had that issue in version 1.1.0. If you haven't updated to version 1.1.1-beta, you can get it here: https://sketchucation.com/forums/download/file.php?id=148934 Tell me if the problem resolved after update
  • Sketchup model rendered in VRAY

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  • DR network speeds send @ 1Gbps not 10Gbps

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  • Ambient Occlusion Issue VfS 3.4

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  • Helpful plugin (if exists?)

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    majidM
    Thanks a million and seems that I must have a look on how they work... By the way if there is any other single plugin to do such a job?
  • Vray 3.0 Sketchup 2017 Material Issue!!

    V-Ray render plugins extensions
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    filibisF
    Tiling might be too tiny that it appears as a color. Check the tiling via SketchUp materials and see if it helps.
  • Flexwindow FT 2.5: glass panels

    FlexTools render plugins extensions
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    halroachH
    Ooops! I can't believe I missed this post from so long ago! I must have read it when I was half asleep one night and it just got marked as read... Please forgive me Rio! @optimaforever said: Hello! Is it possible to automatically put the glass panel's inner face in the "2sided glass" layer or anything similar? An automatic scene management alike? It seems like you've solved the issue by creating your own custom layer and saving the component as a favorite? @optimaforever said: Question 2: When I tweak the (autogenerated) glass material name (apply a thea shader on it) and define a flexwindow favourite, what happens to the thea material definition? Is it embedded inside the favourite? Saving a favorite is like saving a Sketchup File. It should maintain the material definition. What have you found out by now? Is it working properly? @optimaforever said: Question 3: What about more possibilities like double and triple glazing parameters? For exterior/interior high end shots sometimes I need to model triple glazing to get realistic reflections. Long live FW! For now, you could use the thick glass as a containing component for let's say three different types of glazing components, and show and hide those by turning on and off custom made layers. Just make sure to set the glass thickness to the same size of the bounding box of the thickest set of glazing. I'll add additional custom glass options to my list of possible future features.
  • Test comparison Vray 2 and Vray 3

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    [image: bu.jpg] Tried the default render settings and wasnt able to make it ok. The image always looked too dark in some detail, as if the contrast was too high. Post rendering photo editing didn't help. Where it was most noticeable was the keyboard so I tested this on the keyboard alone, and here I noticed something weird. I realized that the problem were textured materials. After turning off Linear Workflow on these materials, it rendered as it should. Is this a known bug? Do all the materials with textures have to have linear workflow ticked off? Image of the tests attached.
  • Materials to groups script

    V-Ray render plugins extensions
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    kimi kimiK
    Having two different materials inside a group shouldn't be a problem. The issue that I discovered with proxies in V-Ray 3.4 is that if you forget to paint just one face somewhere, and leave it with default material, proxy will break and model will be painted without any logic. So, see if you painted everything before you make a proxy, don't leave anything with default material.
  • Dispalcement problem - need help

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    R
    @jiminy-billy-bob said: Try to subdivise the geometry of the carpet. Hello, It is already very subdivided - i used artisan tool - subdivide and subdivide and smooth. Maybe it is a problem with light cache, i really don't know.
  • Flex Slat

    FlexTools render plugins extensions
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    halroachH
    Those are "bad slats" misbehaving! It's a feature... . Not sure I can fix that, but I'll think about it.
  • FlexTools 1.1.0 Favourites

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    halroachH
    @optimaforever said: Ok, sorry. I must be more explicit. I meant that the thumbnails help if they're be big enough (sometimes there are a lot of variants and it's difficult to distinguish betwern them). We'll see what we can do about the size of the thumbnails, and also how to optimize the interface to have more thumbnails and less wasted space. @optimaforever said: If one could define the snapshot it's even nicer as you can focus on the differences but one could imagine a folder hierarchy system too. Not sure if we can define the snapshot, we'll look into it. Folder hierarchy is a nice idea. we'll see if we can fit that in at a later time.
  • Flextools 1.1.0 Cutter toggle button

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  • 0 Votes
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    B
    I would affirm the request. When looking at the component attributes, how is does one know what A), B), etc. refer to. A great plugin, but some tutorials would be helpful. Thanks.
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    halroachH
    Try the "frame guide" setting. Does that help?
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    halroachH
    It's sticky be default, in order to give you nice flat icons in the favorites window. (I know that may sound rediculous ) If you have the 90* rotator on (in the manager window) it won't be sticky. That will be a bit difficult right now. Best if you recreate your presets/favorites.
  • Flextools 1.1.0 beta redundant icons

    FlexTools render plugins extensions
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    O
    Ok. Indeed problem solved. thanks!
  • Glass Refraction issue. Please help!

    V-Ray render plugins extensions
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    M
    Hi, Try changing the IOR on the refraction layer to 1.00 or 1.05.
  • GPU and CPU differences

    V-Ray render plugins extensions
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    filibisF
    Hi, You might be using some of the unsupported features. Check this for: Supported Features in Interactive Rendering (RT)