Flexwindow FT 2.5: glass panels
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Hello!
A feature I love in FW is the ability to quickly switch between 1 sided and 2 sided glass panel.
While this is very handy (as the script creates automatically 2 different su materials), may I suggest customisable glass material definition scripting?I explain myself:
I sometimes need different glass material settings depending on interior or exterior shots.
For interior shots, I prefer having 1-sided glass panels so that sunlight enters more easily. For exterior shots, I prefer 2-sided glass to get nice reflections of the environment.My actual worfklow is to generate 2 sided glass (depth of 2cm for instance) within FW, go inside the glass panel group, keep the outer face as is, group/cut the inner glass face and put on a layer named "2sided glass", so I can switch it off when I need to.
For interior shots, I apply a non-refractive material to the glass, and switch the 2sided glass layer off.
For exterior shots, I swap the glass material with a refractive shader and switch the layer on.
Yes, it's quite a workflow but I prefer to avoid having 2 different models for the same project if possible.So my question is:
Is it possible to automatically put the glass panel's inner face in the "2sided glass" layer or anything similar? An automatic scene management alike?Question 2:
When I tweak the (autogenerated) glass material name (apply a thea shader on it) and define a flexwindow favourite, what happens to the thea material definition? Is it embedded inside the favourite?Question 3:
What about more possibilities like double and triple glazing parameters? For exterior/interior high end shots sometimes I need to model triple glazing to get realistic reflections.Long live FW!
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Ooops! I can't believe I missed this post from so long ago! I must have read it when I was half asleep one night and it just got marked as read... Please forgive me Rio!
@optimaforever said:
Hello!
Is it possible to automatically put the glass panel's inner face in the "2sided glass" layer or anything similar? An automatic scene management alike?It seems like you've solved the issue by creating your own custom layer and saving the component as a favorite?
@optimaforever said:
Question 2:
When I tweak the (autogenerated) glass material name (apply a thea shader on it) and define a flexwindow favourite, what happens to the thea material definition? Is it embedded inside the favourite?Saving a favorite is like saving a Sketchup File. It should maintain the material definition. What have you found out by now? Is it working properly?
@optimaforever said:
Question 3:
What about more possibilities like double and triple glazing parameters? For exterior/interior high end shots sometimes I need to model triple glazing to get realistic reflections.
Long live FW!For now, you could use the thick glass as a containing component for let's say three different types of glazing components, and show and hide those by turning on and off custom made layers. Just make sure to set the glass thickness to the same size of the bounding box of the thickest set of glazing.
I'll add additional custom glass options to my list of possible future features.
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