πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial
  • How to put lights in sketchup????

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  • Help Urgent Plx

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    thomthomT

    Don't disable the GI, just remove the Sky map. Then adjust the multiplier for the GI (which is now just a colour value) up a little bit to compensate.

  • Setting up a render farm

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    thomthomT

    Yea, that was written "back in the days" - because you added all the extra awesomeness! πŸ˜„

  • Depth of field with physical camera

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    I managed to figure this out if anyone is interested here's the settings i used

    http://i.imgur.com/MWydbaf.png

    the result.

    http://i.imgur.com/PKgtDaU.jpg

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    thomthomT

    @aceshigh said:

    @thomthom said:

    The default settings for displacement is view dependant - ( displaced edge size depend on view ).

    never really understood what this means.

    To displace a mesh it's subdivided by V-Ray. Default settings in V-Ray is to adjust the subdivision based on the view. So mesh closer to the camera is subdivided more than mesh further away.

    @aceshigh said:

    does that mean I should create different groups with each face? Or that its enough that I divide the faces with lines? Meaning that instead of using a 10x10 meters face, its better that I use a 10x10 meters MESH made of several 25cm sized triangles?

    Displacement eats up memory. If you have a large face V-Ray must hold on to memory for that entire face all in one chunk. But, if you split it into smaller pieces V-Ray can let go of some of the memory once it has processed each of the smaller pieces.
    You can find tips and hints if you search for displacement and memory management. I'll probably explain it better than what I can do.

    And I think (I might be making it up πŸ˜• ) that V-Ray prefer triangulated mesh for displacement.

  • Inverted shadows??

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    M

    Thanks guys! Very useful chain of replies! All good tips from changing the color, and I had to find the AO switch as suggested but I ended up with the right result.

  • Rendering water with riverstone

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  • Vray bump map

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    @missy_x said:

    @thomthom said:

    You're looking to create brick walls where there bricks sticks out significantly from the mortar? You might want to use displacement then - given the view you posted earlier. If you enable Ambient Occlusion you'll enhance the effect in the mortar grooves.

    I don't want the bricks to stick out that much really, but right now it looks like in one spot they stick out more than in the other spot. I'd like it to look the same.

    Looking at that render, it seems the depth alternates due to indirect illumination on some walls but not others. So the differences are in fact accurate, and the shadow depth across all walls should not be identical.

  • [help] EXR files and photoshop

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    andybotA

    glad you found what you needed πŸ˜„

    That is indeed the case with channels - vray gives you separate files. You then have to combine them yourself in PS. The only exception to that is using vrimage, which combines all the channels in one file. From there you have to use the converter to get an exr file.

  • Vray-applying materials

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    ToboboT

    Vray shows a black tecture when V-Ray cant find the diffuse maps.

    You need to open the material editor and then go to diffuse maps and relink the image file.

    Have a flick through the manual here

    http://software.asgvis.com/index.php?option=com_docman&task=cat_view&gid=561&Itemid=536

  • Vray Materials

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    scaling textures for vray is done with the native texture scaling in SU. just right click the face with your material, choose 'texture' and then scale away. or better yet, in the SU material dialogue, adjust the exact measurements of the jpg image.

    you can change the displacement parameters in the material to determine grass 'length.'

    i suggest searching for related questions at http://forum.asgvis.com as the topic has been covered numerous times and in more depth than i have here. that's the best place to get answers to your vray related questions.

  • V-Ray for SketchUp 8

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    thomthomT

    @cmd said:

    To all you V-Ray users,

    It looks like a patch has been released to allow V-Ray to work with SketchUp 8/Pro 8 πŸ˜„

    http://goo.gl/fghky

    Cheers,
    CMD

    It worked on SU8 under Windows, but not under OSX.

  • Lighting issue not showing light source

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    holmes1977H

    Can you post a picture of the light fitting showing:

    1.What type of light (Rectangle, Omni, IES)
    2.Where the light source is positioned in relation to the fitting.

    Then I might be able to help ya.

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    If you keep it in perspective view but change the angle to very close to 0 say 1deg you might be able to trick Vray into rendering it with physical camera still.

  • Problem rendering.

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    Hi

    Have a look to see if youve used any gif images in your textures. Sometimes this can be a hassle and cause issues.
    The amount of times Ive had this particular bug is enough for me to look elsewhere for a rendering program! Absolutely shocking considering the price Ive paid for the product.

    Look into the menue for vray within SU, it has an option there to force sydc all materials or something along those lines. Just try those also (avoid the first option whatever that is as itll force you to re apply all your textures).

    Hope this helps and good luck!

  • Lights move when rendering

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    S

    Γ²k it seems that was the problem. Or, at least. I removed all the lights and put all new ones in and everything seemed fine. Thanx for the tip.
    But now, when i'm rendering, it gives black beams where my lights are, whether i'm reversing the faces or not... and the sun through my windows doesn't leave the bright area's on the floor I would like. it doesn't leave any marks on the floor at all actually.

    Ah well, i guess it was stupid to try this out while having a deadline.

  • Vray for sketchup bug

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    thomthomT

    Report bugs and issue to ASGVis. It's not very likely they'll find it here.
    Also, please include the version number of VfSU - that helps in diagnosing the issue, as then one can determine if it's fixed in a newer version or a beta.

  • HOW i CAN MAKE REAL WATER IN VRAY

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    @06100143 said:

    try this tutorial...
    http://www.youtube.com/watch?v=vbHdi5bEdlI

    hope this would help you.

    yeh - that's great - found it after looking for a while. Think i dled the model from the ASGVIS site to follow along but that went down:( wonder if Chaos Group is going to fix the forum and all the materials and tutorial links 😞 would have dled a lot more had i known:(

  • Looking for topic about transparency?

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    thomthomT

    Still sounds good. Can you post a model please?
    What file format do you use?

  • Possible to control reflection?

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    honoluludesktopH

    @unknownuser said:

    Maybe that's why he posted it in the Vray forum :roll:

    Hmmm.....!