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  • Cost Estimator

    Extensions & Applications Discussions extensions
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  • Collision problem

    Extensions & Applications Discussions extensions
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  • V-Ray or Maxwell?

    V-Ray render plugins extensions
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    StinkieS
    Oh yeah ... please don't overlook Indigo either, if unbiased is your thing. Great SU plugin, excellent output, unbeatable price.
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    S
    Ooh, very cool! I just got Ulead studios, I didn't know it could do chroma key, coolio!
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    A
    You can edit this material in Kerky, first go to advanced settings,direct light estimators>refraction enhanched>turn on pseudo transulcencies. Then edit the refraction of your material, hope this helps, you should check out the kerky material editor guide. Mike [image: 3GeC_Ktest.JPG]
  • Spaceclaim

    Extensions & Applications Discussions extensions
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    M
    @unknownuser said: Seems there is yet a big thread about this You are right, missed that one.
  • What happened.

    Extensions & Applications Discussions extensions
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    V
    Oh how blind of me. Didn't see the sub and when I couldn't find any posts about it assumed it dead. NVM
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    Al HartA
    I found it pretty useful - especially after I created a lot macros and routines to do common things. I'll send you a link to it by PM Note - it contains a copyright from Google, so you may not be able to include it in an Open Source project without their permission.
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    W
    I have received the tutorial from Redot. Thanks everyone.
  • VRayLinkedMtl Problem

    V-Ray render plugins extensions
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    stefanqS
    Ok there is actually a work-around to do this, but I never try it. http://www.chaosgroup.com/forums/vbulletin/showthread.php?59457-Matte-Shadow-Fake-Shadow-on-HDRI-Background-Tutorial
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    thomthomT
    Also, at work, I've grabbed hold of all the old computers which has been replaced by newer models. Instead of throwing them away I've hooked them up to a renderfarm. It's only five old P4 2.6GHZ-3.2GHZ comps, but they sure help when deadline is looming.
  • VrayLinkedMaterial....need some help...

    V-Ray render plugins extensions
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    S
    What version are you using? Can you send a screenshot of the render and your settings and maybe we can help more.
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    utilerU
    ditto, I think it is about time i put my hands in my pockets.....
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    W
    Dear Igm, Thanks for the detailed reply. I checked my CAD package and it doesn't have an .stl import option anyway, so my question has turned out to be somewhat academic. Kind regards, Bob
  • Render Poll

    Extensions & Applications Discussions extensions
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    C
    just look at the povray hall of fame to see what can be done http://hof.povray.org/ su2pov creates a povray file which can then be easily edited without going back to SU. for example the material qualities are all declared/described in the file (and can be changed but not usually necessary) [image: fXIX_mwsnap012.jpg] then the matrial quality assigned to each material can also be edited: [image: pXJ9_mwsnap013.jpg] so if you wanted your glass to be more reflective, just change the setting from shiny to mirror for example.
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    B
    @eduardonl said: Yes, you can close this one. Thanks. Turned out to be a video card driver issue... I think. I installed ASUS drivers for my ATI card instead of using shitty ATI Cataclyst drivers. Problem solved Great to see you found a fix Ward, now can you please explain to an old man who is definitely not computer savy what is involved in installing a new driver as I have exactly the same problem as you had. I had no problem with SU textures but whenever I tried to use a .jpeg as a texture I got the same message in KT, it was very frustrating and I've been scratching my head for months about what the hell I was doing wrong. Until now I have seen nothing that explained it. Thank you for providing a bit of light on the subject. Now if you could just take me by the hand and lead me through the 'fix it process' I'll be a very happy chappy. Cheers from the deep south where summer is just around the corner.
  • Kerkythea materials

    Extensions & Applications Discussions extensions
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    S
    ok, thainx
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    R
    Thanks guys. I'm using the 1.0.9 version. Thought it was a problem with my settings... Roll on version 12
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    J
    Deathcould, I'm surprised you're having problems with Vray for SU's speed- it's pretty much the fastest renderer there is, it knocks out interior daylit renders in 1/20th of the time that Vue does and 1/100th of the time that Maxwell takes! (yep, I know, it's not comparing like for like, but still). If you follow the tutorials in the standard VfSU manual and load it's bundled visopt settings and skp files you should be getting good results very fast. Other than that my top tips would be to avoid using Quasi-Monte Carlo engine for anything other than daylit interiors- it's way slower than Irradiance Map combined with Light Cache. If you are doing daylit interiors then combining the IM and QMC engines will get you very good results (95% as good as unbiased renderers). For beginners QMC pretty much runs without much messing about- once you get the hang of VfSU you can start increasing the subdivisions into the hundreds if you want but figures below 20 are good enough for most models. I almost always use IM as my primary engine and it is here that you can adjust balance speed vs. quality the most. The parameters that affect this the most are: a) HSph Subdivs. This parameter probably has more effect on renders speed than anything else- it basically sets the amount of detail picked up in your final render- if you're having problems with moire patterns in distant textures or very small details are disappearing then set this parameter high- generally I use a maximum of 100 and a minimum of 25. 25 or less is enough for test renders and 50 usually enough for final renders. Very rarely I've pushed it up to 200 when particular textures are moireing really badly, e.g. dark brown bricks with white mortar. b) Min and Max rates under "Basic Parameters"- I usually leave the Max rate at 0 as anything less affects quality too much and in general a min rate of -3 represents a good compromise between speed and quality. Pushing the Min rate below -3 will start reducing the quality and above -3 will start noticably slowing your renders down. Nevertheless optimum min and max rate parameters are governed by the model, textures and the choice of secondary engine so it's worth experimenting with them (at least the min rate) once you've got to grips with VfSU. c) VfSU lights, Emitter and Transluscent materials- they slow renders down a LOT. There's no workaround, just keep their use to a minimum. d) Don't model double-faced glass in SU (or if you must, put one face on a separate layer which you can switch off when you render). VfSU takes forever to calculate the refracted light bouncing around inside double-faced glass- just one window can cause your render to take 10 times longer. Hope this helps, Jackson EDIT: had to search about a bit to find it, but Nomeradona recently posted an excellent tips topic at the ASGvis forums which pretty much summed up most of the tricks for getting fast renders out of VfSU. http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4656.msg24563#msg24563 The only bit I'd really disagree with is that he advises avoiding QMC altogether; more than half of my professional work is interior daylit renders and the QMC engine is absolutely necessary for quality renders of this type IMO. It's not as much of a time hog as you might think- the original of this render was 1200 x 800px and it took about 30 minutes on my laptop (specs in signature below). Could probably render a similar model in less time, but there's a long black grille above the fridge which moired really badly so I had to push the HSph Subdivs up.[image: Ppun_KitchenVRay1.jpg]