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    J
    Deathcould, I'm surprised you're having problems with Vray for SU's speed- it's pretty much the fastest renderer there is, it knocks out interior daylit renders in 1/20th of the time that Vue does and 1/100th of the time that Maxwell takes! (yep, I know, it's not comparing like for like, but still). If you follow the tutorials in the standard VfSU manual and load it's bundled visopt settings and skp files you should be getting good results very fast. Other than that my top tips would be to avoid using Quasi-Monte Carlo engine for anything other than daylit interiors- it's way slower than Irradiance Map combined with Light Cache. If you are doing daylit interiors then combining the IM and QMC engines will get you very good results (95% as good as unbiased renderers). For beginners QMC pretty much runs without much messing about- once you get the hang of VfSU you can start increasing the subdivisions into the hundreds if you want but figures below 20 are good enough for most models. I almost always use IM as my primary engine and it is here that you can adjust balance speed vs. quality the most. The parameters that affect this the most are: a) HSph Subdivs. This parameter probably has more effect on renders speed than anything else- it basically sets the amount of detail picked up in your final render- if you're having problems with moire patterns in distant textures or very small details are disappearing then set this parameter high- generally I use a maximum of 100 and a minimum of 25. 25 or less is enough for test renders and 50 usually enough for final renders. Very rarely I've pushed it up to 200 when particular textures are moireing really badly, e.g. dark brown bricks with white mortar. b) Min and Max rates under "Basic Parameters"- I usually leave the Max rate at 0 as anything less affects quality too much and in general a min rate of -3 represents a good compromise between speed and quality. Pushing the Min rate below -3 will start reducing the quality and above -3 will start noticably slowing your renders down. Nevertheless optimum min and max rate parameters are governed by the model, textures and the choice of secondary engine so it's worth experimenting with them (at least the min rate) once you've got to grips with VfSU. c) VfSU lights, Emitter and Transluscent materials- they slow renders down a LOT. There's no workaround, just keep their use to a minimum. d) Don't model double-faced glass in SU (or if you must, put one face on a separate layer which you can switch off when you render). VfSU takes forever to calculate the refracted light bouncing around inside double-faced glass- just one window can cause your render to take 10 times longer. Hope this helps, Jackson EDIT: had to search about a bit to find it, but Nomeradona recently posted an excellent tips topic at the ASGvis forums which pretty much summed up most of the tricks for getting fast renders out of VfSU. http://asgvis.com/index.php?option=com_smf&Itemid=90&topic=4656.msg24563#msg24563 The only bit I'd really disagree with is that he advises avoiding QMC altogether; more than half of my professional work is interior daylit renders and the QMC engine is absolutely necessary for quality renders of this type IMO. It's not as much of a time hog as you might think- the original of this render was 1200 x 800px and it took about 30 minutes on my laptop (specs in signature below). Could probably render a similar model in less time, but there's a long black grille above the fridge which moired really badly so I had to push the HSph Subdivs up.[image: Ppun_KitchenVRay1.jpg]
  • 0 Votes
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    GaieusG
    Hi Fletch, I made this mov file with the cubicpanoout > GoCubic workflow and it was fairly easy to do but its a straight SU output. cubicpanoout can however create the scenes as mirjman suggests above and you can later render them in Kerky (I think using the spherical camera as I was told by Frederik) and stitch them together with GoCubic. AFAIK this is how Martin made this panorama as well.
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    J
    YES! You are my hero! That fixed it
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    B
    Make sure that when you export the scene you check the box where it says: Export photomatched. Then it should work. However, if you have a landscape scene with smooth suraces that are photomatched, then these surfaces will be sharp, since kerkythea exports each triangle from a photomatch as a different object, in this case.
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    R
    Rejoice!
  • Vue

    Extensions & Applications Discussions extensions
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    S
    Thanks big for the detailed answer, Solo, I will try to bypass this problem somehow. Though all the same does not converge, put pictures: [image: 3934eb43074ct.jpg] [image: e6c22994f56bt.jpg] Vue simple polygons splits up not for two, and on many triangles, them in 40 it turns out times more (see arrows)....
  • Vray for Sketchup - Materials

    V-Ray render plugins extensions
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    A
    Thanks
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    E
    You can try this. Not too complicated, but I managed to get the below pictures out of it with Indigo.[image: NNwV_cuisine_text3_800.jpg] [image: ocVy_cuisine_text4_1024.jpg]
  • Paracloud

    Extensions & Applications Discussions extensions
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    C
    Was that Excel sheet towards the end? Pretty cool tool.
  • Help Me! I can 't see the textures in render

    V-Ray render plugins extensions
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    thomthomT
    Also, if you applied a tga file, which SU supports, V-Ray will only render the diffuse colour because it doesn't support that format.
  • Vue and Sketchup

    Extensions & Applications Discussions extensions
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    C
    All, On Exploring Vue Infinite myself, I was sold with just over 30 hrs on the PLE....now licensed. I am also importing directly from SU (save a step?) and have had a few components twist off axis...no a real biggie. (Daniel) I have not found the file to increase in poly count, perhaps an update fixed this? Ok, I of course have a question for those down the path ahead of me: Is it possible to have a smooth switching between animated cameras? (gradual transition/pan to next target) Best, Charlie
  • Shadows not exporting

    Extensions & Applications Discussions extensions
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  • Output resolution

    Extensions & Applications Discussions extensions
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    R
    large video export would be cool, for those more cinematic occasions. Something like 1024x768.
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    C
    Thanks Gaieus merci jean lemire !!
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    R
    That worked, cheers kwist. and i didnt think to check the spam folder
  • Podium shadow control?

    Extensions & Applications Discussions extensions
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    R
    I thought there were enough users here to tell me what I needed. I did look at Podium forum. But as you know, most forms require registering; user name, password and all. But man, I got gazillion user name and password all over the place. Its getting tough to keep track! Any way I will try there.
  • Vismats

    V-Ray render plugins extensions
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    A
    Never mind, after some more digging figured it out, must say I'm pretty impressed with the ease of use, most definitely will be buying after my 30 day demo. Mike
  • 0 Votes
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    K
    @unknownuser said: The funny thing is to see Excel build such complex and astonishing structures!
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    FrederikF
    @paris said: My problem is that I cannot access the stand alone KT GUI. The folder is in my HD Apps, but there doesn't seem to be a way to open KT. Am I just having a 'brain fart' or being obtuse? I wonder if there is a prob with my X11? Unfortunately I'm not on a Mac myself, which makes it really difficult to come up with advices... Have you downloaded and read the Instructions for Running Kerkythea on a Mac tutorial..?? Although I'm not on a Mac, that tutorial seem to explain the steps very well... @paris said: BTW, apologies for my little rant... I know you guys are doing an awesome job! No need to apologize anything... I fully understand your frustration... Thanks for your kind words..!! Much appreciated..!!