Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
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    Chris FullmerC
    I see. .dae can be exported from SU, and meshlab does handle that format, as well as .obj then if it is just the .3ds file format that gets in the way. Chris
  • How to put in a background in Vray SU

    V-Ray render plugins extensions
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    thomthomT
    To render a background you need special 360 degrees background images. But if you don't have that, instead a regular photo, insert the photo into the background afterwards using Photoshop or similar.
  • Help with Vray for Sketchup

    V-Ray render plugins extensions
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    S
    Sorry, didn't realise there was a Vray section. Will post there.
  • [SOLVED]Vray hi res problem urgent.

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    thomthomT
    Glad to hear it worked out.
  • Vue Question

    Extensions & Applications Discussions extensions
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    D
    If I install the PLE version of Infinite or Xstream and I wish to carry on using it commercially and without watermarks, can you register the PLE version and carry on working, or do you have to delete it and re-install a dedicated full version?
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    pilouP
    Resolved Résolu donc
  • Vray for SU animation

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    E
    search for animation in rhino, long time ago i downloaded a pdf file about animation in rhino and it is totally useful for vfsu just ignore the rhino settings and only follow the vray settings
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  • Indigo 2.2 stable

    Extensions & Applications Discussions extensions
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    K
    I gave the demo a go and I am surprised with the speed. Much faster. Also less noise (fire flies) than before. Nice update. Skindigo works nicely with the latest built. Good job Whaat!
  • .skp format

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    R
    I dont think there is any pulic information about the .skp format unfortunately. You can use the SDK to read and write .skp files though: http://code.google.com/apis/sketchup/docs/downloadsdksubmit.html
  • Rendering with Vray SU

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    J
    Thanks Thom, Ill try that in GIMP
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    Hi all, Andy from IceEdge put together a demo of a 39MB Sketchup model in Ice Vision, because I wanted to see how well it works with high-poly models. I've gotta say, it works good. Once the scene is loaded (this one took about a minute to load on my laptop) you can fly around or if you have scenes set up in Sketchup you can play a tour just the same as inside native Sketchup. Andy solved the black sky problem by putting a sky-textured sphere around the model...Good thinking, Andy Things I liked: -responsive navigation - not laggy like SU - I had several 3D trees, cars, and a 3D person and no sign of lagging. I included 2D trees that didn't turn out good but there is no reason to use them as 3D trees look much better and don't slow down the scene. -textures and colors translated very well -animated scenes in SU translate into Ice vision to create a one-click animated tour Things I didn't like: -no collision detection (should be able to toggle on/off as it is good for walking on rough terrain - but not so good for going thru closed doors) -fine details were lost, for example on the kitchen cabinet doors If anyone wants to check it out, here's the link. I had to increase the navigation speed in View Settings>Camera Settings. You can hit the play button for a quick tour or press the stop button at anytime to guide yourself around. Cheers, Marcus [image: EMg2_Capture.JPG]
  • Edge Line Highlighting - VRay

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    thomthomT
    No - there is no such button. But there's a very easy work around: set your Sketchup style to black and white with lines only, and export a view from SU, then composite it in your favourite graphic application afterwards.
  • Question about Models

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    Horseman04H
    They can. However, it depends on the format. Newer Evermotion packs come as a .max file so you need to open it in 3dsMax and convert it to either a .3ds file or an .obj. I find that Dosch models are more user friendly to renders that are not 3dsMax, seeing as they usually come with .obj and textures.
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    pilouP
    Damned Maybe useful as separated thread for the future
  • Illuminated letters

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    daleD
    Thanks
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    @marvins_dad said: I had a similar problem. I ended up giving up on them all together. It was nice that you could make your own markers, but for any large model it would offset the model from the marker point that it was unusable. Hi, you can adjust xyz parameters available in the application to align your model to marker,try scaling up or down. for textured model use texturd 3ds format.convert it into textured 3d and then into .ive...or use 3ds ...it will work...
  • Podium light leaks

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    jim smithJ
    You might try the Podium forum. I did a search for light leaks in the trouble shooting section of the forum and found this discussion: http://supodiumforum.websitetoolbox.com/post?id=2187473&highlight=light+leaks Might be of some help. I have also found some problems with unusual hot spots and was able to control them by changing the view and/or angle of the sun.
  • Rendering Issues: Black Squares

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    @thomthom said: Contact ASGVis support with the model in question. Have them have a look at it. thanks thom, I'll go ahead and do that. @kwistenbiebel said: I had that issue as well some time ago and ended up loading the default.visopt (render settings panel), saving, closing and reopening the file. That solved it for me. If it would not work, try to copy /paste in place the whole content into a new file and set things up from scratch.... I hope this helps, Cheers, Kwistenbiebel Kwistenbiebel, We will try that. We have actually never tried any of the provided default visopts with vray, we have always just ran our own settings. The thing is that, we think this model is cursed, Lol, because have cut this model to pieces. Removing things that we don't need, simply getting the just the bare bones. We have cut and paste into new models at least 3 times and everytime there is always something wrong with the rendering or we just get a bugsplat. -Steve
  • Fabric in Twilight?

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    GaieusG
    Maybe the shadows are too soft (and there is no definite shadow for the legs of the chair) therefore it looks a bit floating (I guess in SU you know how to put something onto the ground).