Is there a way to save all of the channels for each scene render?
THANKS!
@davidlouis said:
fbo_bern, i'm assuming you're refering to a batch render process. This is what I have to offer on the subject...
Step 1
Window > model info > animation.
1.1. Enable scene transitions
1.2. Set scene transition to 1 second
1.3. Set scene delay to 0 secondsStep 2
VRay for sketchup render options > Output
2.1 Pick preset or specify output size
2.2 Under the Render Output sub option, enable 'save file' and specify output directory and file type. (VRay can not render out a move file but rather a series of stills which can be combined into an animation in video software if required)
2.3 Under the Animation sub option tick the 'on' box and choose a 'Custom' frame rate specifying the FPS value as 1. This will effectively render out 1 frame per second which when combined with the sketchup settings from Step 1 above will produce 1 frame (still image) per sketchup sceneHey presto! Batch rendering achieved.
The VRay specific switches could be saved as a visopt file for future quick call up...
Please note: This process has its limits as I have found out through trial and error that any layer visibility or object visibility switches set to occur between sketchup scenes are not effected when VRay works through the scene list whilst changes in sun settings are. This is important to remember if you plan to push a button and automate things overnight as you may come back next morning and be dissappointed.
Further still it seems that the active sketchup scene selected when starting the vray batch render process will set the precedent for the subsequent scenes rendered in terms of layer and object visibility. What this means is that if you start on a scene where an object/layer is hidden, in all subsequent scenes this object/layer will be hidden too and visca versa, despite the sketchup scene settings and switches being correct.
I suspect this is a VRay issue and hopefully is something that will be resolved in the pending new release!
If you don't have any tricky layer/object visibility changes between scenes then this works a treat!
Hope this helps.