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  • Several Render Orders? [TUTORIAL]

    V-Ray render plugins extensions
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    D
    Is there a way to save all of the channels for each scene render? THANKS! @davidlouis said: fbo_bern, i'm assuming you're refering to a batch render process. This is what I have to offer on the subject... Step 1 Window > model info > animation. 1.1. Enable scene transitions 1.2. Set scene transition to 1 second 1.3. Set scene delay to 0 seconds Step 2 VRay for sketchup render options > Output 2.1 Pick preset or specify output size 2.2 Under the Render Output sub option, enable 'save file' and specify output directory and file type. (VRay can not render out a move file but rather a series of stills which can be combined into an animation in video software if required) 2.3 Under the Animation sub option tick the 'on' box and choose a 'Custom' frame rate specifying the FPS value as 1. This will effectively render out 1 frame per second which when combined with the sketchup settings from Step 1 above will produce 1 frame (still image) per sketchup scene Hey presto! Batch rendering achieved. The VRay specific switches could be saved as a visopt file for future quick call up... Please note: This process has its limits as I have found out through trial and error that any layer visibility or object visibility switches set to occur between sketchup scenes are not effected when VRay works through the scene list whilst changes in sun settings are. This is important to remember if you plan to push a button and automate things overnight as you may come back next morning and be dissappointed. Further still it seems that the active sketchup scene selected when starting the vray batch render process will set the precedent for the subsequent scenes rendered in terms of layer and object visibility. What this means is that if you start on a scene where an object/layer is hidden, in all subsequent scenes this object/layer will be hidden too and visca versa, despite the sketchup scene settings and switches being correct. I suspect this is a VRay issue and hopefully is something that will be resolved in the pending new release! If you don't have any tricky layer/object visibility changes between scenes then this works a treat! Hope this helps.
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    Hi, The problem I am having is that when I export the lightwave (*.lwo) file into Unreal Map Editor 2L4, there is only one texture for the object unlike what I see when I view the object in a LightWave where all the textures are present. Does anyone have a clue how to do import into Unreal 2K4? I know the software is dated but help would be appriciated. Thanks.
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    DVERGERD
    @edu1987 said: @dverger said: I switched the side and it works u mean the default sketchup blue side face? cuase yes it gives trouble sometimes Yes
  • SketchUp to 3D MAX

    Extensions & Applications Discussions extensions
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    there is a new extension for max2010 that could import skp now.
  • Colors of texture lost with vray4SU = HELP

    V-Ray render plugins extensions
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    thomthomT
    @fbo_bern said: okey, sorry. The error found! One must dye the group and not in the group the individual surface. That sounds very odd. Never seen that. But note: with the current version of VffSU, it will take for ever to process your scene before it starts to render if you apply materials to groups/components. So badly, that it's a big no-no to do so. but that has been fixed in the new beta.
  • Clay Rendering

    Extensions & Applications Discussions extensions
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    numbthumbN
    Oops! Sorry, guys for that lapsus calami - what I really wanted to say was an actual building with an exact location ( like in the case of that basilica ). Anyway, thanks for the explanation. Pilou, how can you tell if a basilic is properly oriented? [image: basilic_3.jpg]
  • How i can made a gravel way?

    V-Ray render plugins extensions
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    F
    okey, thank you.
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    soloS
    I'm not sure actually, I can enquire as we have many hobbyist Python scripters around at C3D.
  • Alex Roman and the 3rd 7th

    V-Ray render plugins extensions
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    EscapeArtistE
    Beautiful and atmospheric, I really liked the trees. I seem to recall seeing that library/page whirlwind somewhere before...
  • Podium 1.7.2 Beta

    Extensions & Applications Discussions extensions
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    Well, it is what we committed to do. The idea is to keep 1.x in development while we also work on V2.... At some point we will stop developing V 1.x and that will "probably" happen once the V2 is out of beta. All versions of 1.x are free upgrade. We will have very small upgrade fee for V2.
  • V-Ray and Lights in Renders!!

    V-Ray render plugins extensions
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    thomthomT
    Trick to make a scene render more quickly will depend from scene to scene. If you have a screenshot of your scene and a test render it'd be easier to give specific tips.
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    GaieusG
    Okay, thanks. I was just hoping but this is already very cool. Maybe in a future release.
  • Refletive Non-sense!!!

    V-Ray render plugins extensions
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    thomthomT
    yup!
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    Happy new year to you all. Did you all get a chance to look at the second ICEvision we published just after the news letter went out? If so, any thoughts? I love the texture of the wood inside main entrance. Andy
  • I got it stone displacement

    V-Ray render plugins extensions
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    @foxar said: This one's very nicely displaced Do you mind sharing the vismat? @solo said: Moved to Vray section. @foxar said: This one's very nicely displaced Do you mind sharing the vismat? Hi You download this zip file. Thanks ............... Stone Dis. Zip file
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    K
    I never go above 220,220,220 for whites.(sometimes even 205,205,205 when the scene is brightly lit in exteriors). When the white material has a lot of reflection and/or refraction (glass) assigned, you especially need to be careful not to use high RGB's, because you risk to break the law of conservation of energy. Reflecting/refracting more light than you put in is physically impossible and will always look wrong.
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    @frederik said: @chris fullmer said: Is it a program that makes them? or is it a web site that sells them? Al never seemed to answer your question, Chris... Arroway Textures is a web-site, where you can purchase some great textures... You are able to download and try the textures... These samples isn't the same high resolution as the licensed textures and previously you weren't allowed to used them in your commercial work... @unknownuser said: If you find yourself using these sample textures in your professional work, please consider buying a full license. If you interested to see how these great high resolution textures do work with a renderer, install Kerkythea and download some Arroway material packs (kindly provided to the KT community by Mr. Menzel from Arroway textures) for free.
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    J
    Yes, and better results to only search the "Plugins Forum" [image: SUZl_121.jpg]
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    jolranJ
    Aahhh Merci Pilou. Je n'ai pas vu. Must use the search button a bit more