🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
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    Hi, thanks for the special mention. Resources are everywhere. I am blogging everythig particularly those useful things for us as visualisers. I also found out that, there are so many guys who share their stuff to others and and no one knows about them. Together with my tutorials and how others approach visualiser, I am like a treasure hunter. so yeah fell free to look at those treasures from other excellent people like Andy...
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    HieruH
    I was really excited about this app, but it's a bit of a let down from my point of view. Even when zoomed in the control isn't very good and I can't seem to create the kind of fine detail I'm used to with Sculptris. The worst thing is that it doesn't look like you can export your models, which pretty much makes the app useless in my opinion. Hopefully future versions can improve on these shortcomings.
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    Here are a couple of images of the completed model. [image: v5x7_big_logo_P3.jpg] [image: Iolx_broadcastfinal.jpg]
  • Vray Paralell projection

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    andybotA
    save as png format and make sure you have your alpha channel selected (in the VFB options) Then you will have a transparent background in your image.
  • Urgent question about omni's in a restaurant

    V-Ray render plugins extensions
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    Using an emmissive material on a coil is insanity in my opinion. It just seems like overkill for an interior rendering. Are the lights meant to be clear glass so you see the coil inside? If this is the case, I would just make a generic flat 2d piece in the shape of a coil to reduce the amount of geometry. If its not a clear bulb, I would just make an emmissive material on the bulb glass and use a bulb model with as few faces as possible to get the effect. I would use omni lights along with rectagular lighting to get fill light and be aware, that the more lights in the model, the longer the rendering is going to take. For a production rendering, you are going to want to crank up the subdivisions on the lights also. I recently had some high detail interiors that used natural light along with omnis,IES, and rectangular lights and each view took 14 hours to cook.
  • Vray Material

    V-Ray render plugins extensions
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    andybotA
    it is a bug. If you copy geometry in SU without vray running, it seems to work. You can use thomthom's vray toys to turn off vray from loading.
  • Speedtree Studio

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    EarthMoverE
    @patrickbateman said: Are there more tree libraries available for it from anywhere? Only what is on their website. They don't allow commercial packaging of prebuilt speedtrees. The trees they have are pretty great though. Most of them are in Lumion. I don't think anyone would seriously buy the software to get the premade trees, in the same way you wouldn't buy 3dsMax to get the sample scenes. It's a modeler, and a bad ass one at that! Also, I don't think any of them would work too well in sketchup though. [flash=800,600:2d98c46j]http://www.youtube.com/v/g10NDl6HdD4[/flash:2d98c46j]
  • The Making: Flowing Water tap

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    boofredlayB
    Turn the faucet off you are wasting water.
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    D
    All, Thanks for your input. I guess i should give LightUp another look while I continue to test & evaluate the value of Lumion & Twinmotion. The investment in these programs obviously means a shift to very powerful & expensive (3gb) GPU's. We've been concentrating on buying the fast CPU's for our programs (Revit, Indigo, etc.) (dual 6 cores) with avg. GPU's. A 1gb GPU on a dual 6 core CPU workstation doesn't work good enough with either Lumion & Twinmotion. It works..but not good enough. The other difference I have seen is that there seems to be no need to have network rendering on multiple CPU's (like for Vray or Indigo, etc) since all of the work is being done by the GPU on one computer. Maybe there will be network rendering of GPU's in the future...
  • VRay rendering machine specs

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    brodieB
    I would say that those should be some pretty solid machines for a farm. 4gb is on the low end of what you would want for RAM but with good scene management it's usable. If you experience crashes you may need to bump it up but I'd probably wait and see how it goes first. A couple things for the modelers to watch for would be using too much geometry (again, if this is coming directly from SU, you'll probably be fine here) and the image resolution you're rendering (a 5000x3000 pixel image takes more ram to render than a 3000x2000). Maybe ask them to do a test using the most complex scene they have and run it at the highest resolution they'd normally run. -Brodie
  • How to give matt finish to vray material..

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    @ Dave : Vray is really vary powerful render engine you must try hands on it.. you will get awesome results in vray. I even use vray with 3ds max, and now i m trying it in sketch up.. its gr8... you can definitely work on animation using vray. @ hvan : Thnks a lot, i worked on it and achieved wat i was looking for.. thnks again..
  • Stained glass

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    More tonal adjustments in Photoshop. This is the final image. [image: qQwz_Chapel_Final.jpg]
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    I'm mainly comparing shaderlight, podium, twilight, and a couple others in this range and between shaderlight and podium I haven't really found any huge differences and they are the same price. I have just grown used to having a huge library of pre-made fixtures and it saves a lot of time lighting a model especially when the architecture is not the focus of my models. Having 350+ light fixtures that are very well modeled and preconfigured with lighting that I can throw in is a pretty big bonus for me. There is also a nice selection of other high quality materials and components. It may not be a deciding factor for some people but when everything else is pretty much the same it might be.
  • Sketchup Vray material problem

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    Andybot's right. I thought you were looking to get a blurred reflection. I second that tinting the relfection may help a bit. Is that a glass shelf on top? If so, make sure its a full solid group and apply a real glass texture with refraction in order to get the most real results.
  • IES light help...

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    andybotA
    The other factor in this is if you use the physical camera and use realistic values for night-time photography (low shutter speed, large aperture, high iso) you will be able to use more realistic lumen values.
  • My option editor for vray is not working

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    dkendigD
    If you are using version 1.48.66 or later, you can fix this issue by deleting your vfs preferences ini file. It's located in Windows 7: C:\ProgramData\ASGVIS Windows XP: c:\Documents and Settings\All Users\Application Data\ASGVIS OSX: /Library/Preferences/Qt/ASGVIS This file is responsible for remembering window size and position, as well as a few other settings behind the scenes. You could also edit the file so that only the part responsible for the options window's position gets removed, but it's easier to just remove the whole thing. This issue should not occur in 1.49.01, so if you are using that version, we would appreciate it if you could send us a bug report about this issue: vfswip@asgvis.com
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    pilouP
    A : Clean Up by Thomthom B : Select faces then Move them + CTRL (but i am not sur to understand the problem
  • Glass rendering problem...

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    Seems like it may be a bug. Do you have any refraction on that glass material? Have you tried to use a glass material from the Chaos website to see if it creates the same issue?
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    TIGT
    So it's working now ?
  • Vrimg help urgent

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    andybotA
    That's what I mean, I think the channels may be what is messing up the vrimage. When I have alpha channel selected, the resulting vrimage won't convert correctly to exr. Good to know that it works with only the rgb channel.