Texture scaling
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To me it looks like the dimensions of the texture for the material are not the same as the image.
I've encountered this when I create a material using a non-uniform texture dimension. Then I decide to switch the image texture for another non-uniform image.
You end up with a material that has its width and height skewed and resetting doesn't consider the image dimensions.
Did you try right clicking Texture > Reset
I believe the issues I'm seeing are extension related.
Try having the ruby console open while your painting to see if there's a clue.
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Thanks Rich, Box, I would not know how to use ruby script I gor around it easily by getting one face correct by scaling in SU, I when copied the good face and then rotating it 90 deg and replacing that "Wrong" face with the one I copped then every thing worked as it should
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