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  • Flying bobcat

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    M
    Thanks for the inputs, guys i I too think they are a little too squared and needs a little smoothing. A funny thing is that i was thinking that the idea of futuristic bobcat was stupid, but when searching for inspiration and reference i found many things that are very close to the style i have in mind. Take a look at those mech concept: http://numioh.deviantart.com/gallery/?catpath=%2F&offset=192 Here is another thing i designed, this might be some sort of ambulance. (look at the attachements) [image: IB52_heliship2.jpg] [image: OAPm_heliship3b.jpg]
  • [WIP] turfstone pavers

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    novenaN
    hi again! omiKron, thanks for your comment!! tom72, thanks a lot, yes, grass is made with the maxwell's grass feature... about DOF in vray: you have to create a z depth pass, then in photoshop use that pass to give the depth to your render using the lens blur filter... the following tutorial is for 3D max but it should work similar with SU + vray http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/ Carloh, much appreciated! I used SSS (single sided) material for grass, and a texture for the blades shared by Peter Guthrie in this tutorial: http://www.peterguthrie.net/blog/2009/04/vray-grass-tutorial-part-2/ thanks again, best V
  • My First Car

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    olisheaO
    @rotebrause said: now i changed the grill design but when anyone have an idea how i make this kind of grill, it would be great when he tell me how it works : search forum and you will find some honeycomb results
  • A Wall Cabinet

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    Dave RD
    Thank you Victor. It's an interesting tutorial but I'm not sure how the HDRI would really help since the cabinets are inside a box and the HDRI would be outside. HDRIs might be something I'll look at one day but I like keeping my renders simple. I have no intention of trying to make anyone think my images are photographs and I don't want to spend hours creating images. There's no return on that investment for me. Quick and easy is what I'm after. Even with the reflections and three lights the render time was under three minutes.
  • X-wing

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    G
    Some more detail, the reactor is based on a non sustained reaction idea and being a little over a meter across would put the Skunkworks to shame with their "tiny" trailer-sized reactor they are working on, if it worked. Two neutrons are raced around the track and then collide as femto-second laser pulses hit the same spot. The inner layer collects the waves of energy. The second is magnetic shielding and the third is secondary heat shielding if the first layer fails. This is only half of the reactor. Lots of components used and manipulated. [image: jy9x_Reactor01.png]
  • The making of 2008 BMW E92 M3 GTR

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    omiKronO
    @ely862me said: Hi ! Search the forums a bit or even google it and I am sure you will find plenty of hdri images that suits your needs ! http://sketchucation.com/forums/viewtopic.php?f=179&t=48871&p=439019&hilit=hdri#p439019 http://sketchucation.com/forums/viewtopic.php?f=40&t=47552&p=425735&hilit=hdri#p425735 http://sketchucation.com/forums/viewtopic.php?f=40&t=41241&p=421802&hilit=hdri#p421802 Thank you !
  • 3 Blades

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    hellnbakH
    @rich o brien said: @Steve I don't know but I imagine your beard now is lllooooonnnnnngggg Well, I retired in '89 and haven't shaved since (not entirely true - I did shave it off once about ten years ago when I lost a bet with my niece
  • Monument preservation - 1927 housing development

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    CarlohC
    Thank you Nicholas!
  • WIP Little Historic House

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    omiKronO
    Well it looks pretty authentic, frontone and porch look much like the colonial American style with some classical architecture influences I'm using the same CAD drawing technique when building the facades of surrounding buildings on historical site insertions.
  • SiFi City work

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    omiKronO
    That's how industrial architecture should look like ! Well, in a not so far future, that's how buildings will look like in big cities... isle-type buildings. You could evolve it structural and architectural from this concept.
  • Messin' around with my '56

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    omiKronO
    Insane is less said... astonishing detail on the framework and body. People usually don't pay too much attention when they're making cars as they used to do back in the 50's and 60's. You're the one that still does pay attention to those details, congrats !
  • Painted Kitchen Island w/ Granite Top

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    Dave RD
    Thank you, Rich.
  • An old cloud test

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    pilouP
    Lumion takes the place! http://www.youtube.com/watch?v=sh73wmYX2NE
  • Medieval construction crane

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    irwanwrI
    Really nice modelling, texturing and rendering.
  • Work Bench Detail

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    Bryan KB
    I can't quite put my finger on why I like it. It's extremely well done style and detail. For me, it might be the way it reminds me of really good anime'. Anyway, good job.
  • Ship design thread

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    Bryan KB
    Very nice! Thanks!
  • Medieval Village

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    J
    Looks like a great start.
  • Clock Plan

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    N
    Really like this clock. Be nice to see a different background and border colour, the white doesn't sit well at the moment. Maybe render it sitting on a mantle shelf?
  • WIP: House

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    olisheaO
    yeah just need a higher res non-repeating texture. you will find one eventually, there are a few around. I would say your renders are underexposed. Sun just doesn't seem bright enough, this will improve them immediately 4th image you posted for example, grass reflects a sunny day whereas the house looks underexposed. Simple post pro or tonemapping in render engine would help.
  • HK416

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    P
    12,500 tris so far. [image: 2ns16wz.png]

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