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    • B Offline
      Bertier
      last edited by

      statue on the left : 65K polys.. (3d laser scan ...)

      statue on the right : 2k polys (poly reduction out in a 3rd party program)

      2 questions :

      • how to do that in SU8 ?

      • for movie purpose : when my camera is far from the model I want statue on the right, when I get closer I want statue on the left ? any ideas ?
        --> the closer I get the more details I want.

      thank you for your input


      differences that matter

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Sds2 has a Polyreducer tool

        TGI3D Amorph has a Downsample tool

        Download the free D'oh Book for SketchUp 📖

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        • B Offline
          Bertier
          last edited by

          @unknownuser said:

          Sds2 has a Polyreducer tool

          hey Rich,

          what is Sds2 ?

          ok so that's is for polyreducer...

          what about dynalic reduction like in Google Earth when I move closer to an object?

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          • pilouP Offline
            pilou
            last edited by

            An another polyreducer plugin 😉

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              Hi Bertier,

              SDS2 is also known as Artisan. Pilou's link is to the earlier version of Polyreducer which is now revamped and more stable in SDS2

              favicon

              (www.artisan4sketchup.com)

              There's a fifteen day trial so loads of time to tweak some models.

              Tgi3D Amorph's Downsample feature is fairly robust too and it's got a trial period too.

              As for your other request maybe Xref by TIG? But that is something I've no idea about 😕

              Download the free D'oh Book for SketchUp 📖

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              • thomthomT Offline
                thomthom
                last edited by

                What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

                No existing tools AFAIK.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by

                  Furthermore, he's talking about dynamic polygon reduction as a function of camera distance. This isn't very practical from my experience writing and using Ruby plugins - it would be too slow.

                  One alternative would be to use just 2 or 3 levels of detail in a single Component, and cycle the visibility as a function of camera distance.

                  Or maybe Fredo's GhostComp?

                  Hi

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    My earlier 'Proximity' tool [part of Matrix-Proximity] did this swapping of three types of component definition with affix [+/~/-] depending on each instance's distance from the camera's eye... BUT you had to do it scene by scene - adding detailed instances near the camera at each view point then rendering each in turn etc... It keeps poly count down but is cumbersome...

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        That was it Matrix Proximity. I knew I was wrong with XRef. But what does XRef do?

                        Download the free D'oh Book for SketchUp 📖

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                        • J Offline
                          Jim
                          last edited by

                          @thomthom said:

                          I thought he was asking about having a component replaced dynamically from a set of already reduced versions...

                          Or that.

                          Hi

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            He was asking for automation.
                            Proximity is that, but manual... BUT you could adapt the idea to [semi]automatic but it'd be a massive overhead in processing the changes...

                            [Xref Manager lets you update external SKPs that are inserted as components, if they've been changed since they were originally added [or last updated] into this SKP etc...]

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Yea, I think that auto-update when the camera moves will in all likely hood cause too much of a performance hit. And there is no knowing if making changes to the model might interfere with other plugins or whatnot.
                              But being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Proximity does that [has done for years] - you set the distances and if any components have the matching 'proximity' types with the affix +/~/- [near/mid/distant] and they are within the specified distance ranges then they get swapped in that view to be the appropriate type...
                                Thus any detailed trees are used near the camera in that view and simple ones further away...

                                TIG

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                                • B Offline
                                  Bertier
                                  last edited by

                                  thank you for your interest into this.

                                  I will try the poly reduction techniques this morning and test TIG's plugins

                                  still I go with ThomThom :
                                  *by thomthom on Tue Jul 05, 2011 11:24 pm

                                  What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

                                  (...) being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.*

                                  this is exactly the issue, i am into film making these days... with lots of statues / artifacts / buildings.
                                  very large set.

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    So it is related to animation making you want this LOD feature?
                                    Flythrough, or do you use an animation plugin?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • B Offline
                                      Bertier
                                      last edited by

                                      it will be fly through

                                      no animation involved

                                      yet we need motion blur, but it'll be post prod I imagine

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        You could envisage a version of Proximity linked to a Scene-Observer so as a scene changed the components would get swapped around but it will be sloooooow... Perhaps making it as image frames rather than a movie would be best ?

                                        TIG

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                                        • B Offline
                                          Bertier
                                          last edited by

                                          well that is the idea

                                          image frames : 25 fps

                                          render with ???? not decided yet

                                          processed in Adobe Premiere or equivalent

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Why not try OpenSpace 3D ?
                                            It's in French made by Frenchy people 😉
                                            I have made a little video for Sketchup to OpenSpace3D 😉

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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