🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • VMV - plugins

    6
    0 評價
    6 貼文
    1k 瀏覽
    fredo6F
    @diego-rodriguez said: I do not know if Fred and tig are aware of the improper use of the plugins I was not aware. But as I don't understand Dutch, it is not clear to me whether JPP is part of the VMV delivery, or just there as an example of the toolbar customization. If someone from Holland can translate, this would help. Fredo
  • I must be computer illiterate

    2
    0 評價
    2 貼文
    333 瀏覽
    TIGT
    @barn builder said: I have downloaded some plugins, some free, some paid for and I do not get any license code for them. They are Space design and 1001 tool bits. Am I doing something wrong? Does 1001 have a tool bar ? I installed like the tut said but where are all those time saving tools. I am spending more time trying to find them than modeling. I hate to seem so dumb but I am playing with all the cards I was dealt. Thanks in advance! @unknownuser said: Shine Your Shoes, Comb Your Hair and have Confidence The 'free' plugins usually just work 'out of the box' - assuming you've put them into the correct folders as their instruction advised and you look for them in the appropriate menus sections etc... They usually have good instructions... The 'paid' plugins often have a 'free-trial' period and will tell you when that is about to expire - their web-sites will also advise how to pay/register... Assuming you have 'paid' - then what were the company's instructions ? These vary by product... You really need to contact each supplier in person to resolve any issues... If you have a particular problem with a 'free' plugin you downloaded from here then post a message in the relevant thread and you can be sure that someone will try help you to resolve any issues... I see you might have specific problems with 'Toolbars'... Sometimes a plugin Tool is loaded an 'Extension' and it then needs to be first-time 'activated' under the Menu>Window>Preferences>Extensions tab 'Name'... and even then you might need to make its Toolbar active under Menu>View>Toolbar>'Name' to add it to those shown on your normal screen... Hope this helped...
  • Plugin to create visual part (component) list?

    5
    0 評價
    5 貼文
    489 瀏覽
    T
    @dave r said: The custom board sizes is a feature that is coming. Great, I'm looking forward to that!
  • Multiple Selection-->Multiples Components by TIG

    8
    0 評價
    8 貼文
    1k 瀏覽
    pilouP
    Can be useful for things like this [image: file.php?id=58372] Explosion =Radial Move by C.Plassais Fredo6/ Pilou
  • SimLab 3D PDF plugin adds Unicode support

    10
    0 評價
    10 貼文
    1k 瀏覽
    A
    I sent you all the information, waiting for the translation
  • With any plugin to make this model

    19
    0 評價
    19 貼文
    2k 瀏覽
    L
    Tig, I was thinking along the lines of Chris's script which locates a component on every face. I take it would be very difficult to align the connector or component "radial" to the joint. Thanks,
  • Animation

    4
    0 評價
    4 貼文
    664 瀏覽
    Chris FullmerC
    I've got a plugin that lets you manipulate the camera differently than scenes really allow. Rick wilsons also has a few camera tools. So there are ways to improve over just scenes, which is why I was asking if that was of interest here. But its looks like probably not the genre you are looking for. Martin Reinhart was working on a plugin of some sort to help with moving objevts, though I never quite got into it. Jim had a version of Mover at one point [EDIT: I see Jims is actually listed above arleady, great!) Dynamic components are also a ruby script, and they allow some animation. And Chris Glasier has also been working feverishly on a machine that plugs into SU and can help animate objects, though its scope is amazingly larger than just that. But you have to conatct him directly about it I think. I don't know if he's posted the source to it yet? Sorry, not terribly helpful without direct links. But I just don't have the time to track them down right now. Chris
  • Reporting plugin

    2
    0 評價
    2 貼文
    332 瀏覽
    D
    We are waiting for a better version - http://forums.sketchucation.com/viewtopic.php?f=80&t=29835&start=30
  • Radial Bending changes colors

    2
    0 評價
    2 貼文
    537 瀏覽
    jeff hammondJ
    the geometry is jacked.. this color shift often happens after strange intersections or other 'unorthodox' transformations to the geometry.. here's a quick example caused by a boolean subtraction.. the affected face consists of weirdly positioned edges at the point of intersection.. it can also happen from softening some of but not all of a group of lines defining the adjacent edge between two faces.. solution: pretty much, it needs cleaner geometry.. meh.skp [image: 6NPO_screen2010-11-10at2.02.03AM.jpg]
  • Script for Floor Area Calculation Tag/text

    3
    0 評價
    3 貼文
    607 瀏覽
    3
    Thanks TIG i'll check it out
  • Merge model textures (unwrap)

    5
    0 評價
    5 貼文
    1k 瀏覽
    GaieusG
    Hi Aerilius, Indeed it is possible (just do not forget NOT to select to merge coplanar faces when combining faces). There is a topic somewhere (I thought in the Newbie dept but cannot find it there) which deals with exactly this way of combining the textures.
  • How Do I Copy Camera Positions To Other Models

    3
    0 評價
    3 貼文
    1k 瀏覽
    Dave RD
    There are a couple of things you could do without a plugin, though. You could delete the entities in the first model (and purge the unused components) but leave the secens as they are. Save the results as a new file. Then copy the second model into this saved file. Presto! If both models share stuff like background or have common parts, you could associate a layer with "version 1" and another layer with "version 2" in the same SketchUp file. Leave the things that would show in both versions on a third layer or Layer 0. Then go to each of your existing scenes and swap version 1 for version 2. Create new scenes for the version 2 views. After you've completed that, you can reorganize the scenes so all the version 1 scenes are together and all hte version 2 scenes are together. Takes longer to write about than to do.
  • Neoaxis game system SketchUp plugin

    4
    0 評價
    4 貼文
    2k 瀏覽
    numbthumbN
    Sorry Jim, I am not sure who you are referring to, but this is what I had in mind. A possibility of exporting from SU to game engine could be interesting to some people, I guess. There are some other plugins that serve the same purpose of exporting levels/models from SketchUp into game engines like Unity, CryEngine and Source: http://www.playuptools.com/ http://developer.valvesoftware.com/wiki/SketchUp_Source_Tools
  • Spirixcode: revolve / extrude plugin

    3
    0 評價
    3 貼文
    2k 瀏覽
    pilouP
    Seems miss a chapter (move + size + rotate in the same time) but this one yet exist: Grow by TIG
  • Flattery plug in problem

    3
    0 評價
    3 貼文
    601 瀏覽
    K
    The file structure is messed up in the zip file. You want this folder: Flattery-1.0\Flattery\flattery and the flattery.rb file. And you can delete any .svn folder. There is a .svn folder in the final flattery folder. That's why you see those green and red circler revision icons. -Kwok
  • Instant Grader problem

    3
    0 評價
    3 貼文
    392 瀏覽
    Didier BurD
    That's it, the group of the loop must be nested inside the terrain group. Thanks a million (One should ALWAYS carefuly read error messages, a mesh is not a group, hehe...)
  • Semi-random push pull ?

    14
    0 評價
    14 貼文
    2k 瀏覽
    pilouP
    It's a pity that is not in the new toolbarr Projection
  • Tools on Surface rb. not loading

    3
    0 評價
    3 貼文
    498 瀏覽
    V
    Thanks for replying, --- I just found that info on the Sketching 3d blog and it loaded very nicely. I've not taken the time to investigate these ruby plug-ins and I'm making up for lost time. ----------lots of lost time doing manually what these scripts accomplish so smoothly.
  • VCB Clipboard?

    5
    0 評價
    5 貼文
    451 瀏覽
    EarthMoverE
    Thanks Bob, but you can't paste into the VCB that I can tell.(?) Also Entity info box doesn't work with Tape Measure tool guides. I was guessing it would have to be done via ruby script, which is why I put the thread here and not in the general discussion area. I'm pretty sure the VCB is accessible via ruby, as someone made a calculator with it, I just don't know if you can glean and store a number and then reinsert it.
  • Data importer for parametric construction

    5
    0 評價
    5 貼文
    644 瀏覽
    A
    Hi TIG This is my vision I would calculate in a spreadsheet every part of a piece of furniture. E.g. a table can very easily be calculated with little parameters. THat is of course not every thnkable table in the world, but lets say a standart model with 4 legs, given height, given thickness of the table top, offset from legs to the edge of the table top and so forth. I entre the data in a sheet and calculate every measure of the given model. Then I generate a list with every piece and the data: Name, length, width, thickness, material, edging material, if needed, surface material, if needed, hardware. For cabinets, tables, benches, desks and such stuff this can quite easily be done. To import this to SU I also need to calculate the orientation ansd position of the piece inside a drawing. Generate a csv export file. Then import this data to SU and create one object for each set. When i create data before, it seems much easier to create a cutlist, and a calculation of the price, the material input and ...

Advertisement