⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • {Req] Hide Solids

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    voljankoV
    Hello Ken, thank you for the review and "approval" of the new feature of the SuSolid plugin. And most of all, thanks for the great idea. Now I have updated the free version of the plugin on my site http://www.SuSolid.com How to use the new "Hide Solids" feature: 1.In "Settings" menu set the "Hide Solids" to "Yes". 2.Now when you click the "Analise" tool (or any solid repair tool) you will still see the magenta colored solids,but when exit the tool or re-click it,the solids will hide. 3.To unhide solids,just set the "Hide Solids" to "No" and the solids will unhide.
  • Load error

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    EdsonE
    @tig said: It looks like you have a [hidden] file called ".rb" that is trying to add a menu item [unsuccessfully] ? Or perhaps " .rb" ? Can you look in the Plugins and Tools folders [showing hidden files] to see if there is one - if not it's plan B... Have you accidentally mis/renamed a file ? thanks, TIG. I did find a file named .rb that seems to be part of thomthom‘s UV Toolkit. I will PM him on this matter.
  • Script to bring all components from library into SU model

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    S
    TIG - thanks for the thorough explanation. Still coming up against some problems with the next part of the scrip but will do some further reading when I get time to see where Im going wrong. Totally new to scripting so need to try to get my head round this a bit better. Cheers
  • [looking for plugin]component at the quad center

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    U
    it could scale Comp to the Face?
  • Component Drop on Terrain?

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    W
    Yes! Thomas! This is what I want Your plugin save my time a lot. Thank you very much.
  • [REQ] Angle or Scale by increments

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    G
    Hi, Can anyone offer help on this? -Gary
  • Component definition --> save insertion_point

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    liquid98L
    TIG,
  • Remove inside faces?

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    TIGT
    I'm thinking that perhaps he's not combining the parts - which then renders it all but impossible to remove the 'internal elements' as the parts aren't even solid to start with... If it is one group and some simple preliminary erasing is done using Xray Mode, tools like SolidSolver WILL fix it and make it 'solid'...[image: 07Q3_Capture.PNG]
  • A favor please

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    genma saotomeG
    Works on mine too. Thanks very much!
  • Bug splat SU8M2

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    J
    Not yet, need them so much will first see if anyone else have this problem before i start the painstakingly work of eliminating rubys. Any good ideas of eliminating routines
  • Newbie, problem with plug-in folder

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    TIGT
    Can you post a screen-shot of the Plugins folder window... Are you sure there's no 'Compatibility Files' button ?
  • I need some plugins

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    thomthomT
    Do you have problems finding the links? Downloading? Installing?
  • [REQ] Exotic Push Pull

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    pilouP
    @unknownuser said: then simply pushpull each face snapping to the end of each line as desired. Maybe some tiedous in some situations! [image: IDs7_tiedous.jpg] Maybe your "eeb vector to object" can help A cool variante will be not a trim but just a simple pushpull for each face to touch the object ?
  • [Plugin] Vertex welding tool v1.2

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    T
    @a4chitect said: FUNCTIONALITY: it welds vertices (moves them to one spot and tries to weld colinear edges) selected by a 'fence' (thx to whaat for lot of lines of code) USAGE NOTE: select all geometry you want to weld prior to launching the script, then choose the vertices to weld by drawing a virtual 'fence' NOTE 4 RUBY CODERS: script is pretty dirty but the main part is useful for selecting vertices in view - feel free to use it licence: your only duty is to share any improvements and/or upgrades of this code under this same condition thanks to Juan V Soler for inspiration to make this [attachment=1:3ism2iv0]<!-- ia1 -->vertex-weld-result.png<!-- ia1 -->[/attachment:3ism2iv0] History 12.04.2008 v1.2 *now it lets you specify your welding spot by cycling through all possible positions Plugins/Vertex Weld (From Selection) -> Weld with Feedback specify weld region with your mouse [i]then* cycling LEFT / RIGHT ARROW confirm ENTER[/i]
  • MAC: rename extension .zip to .rbz

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    S
    Oh thank you that is very useful information. I look forward to your next post!
  • Ruby: Default Layer Geometry

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    Rich O BrienR
    Trying commenting on TIG's thread. He normally addresses any issues to get them working.
  • Create Icons for Plugins?

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    U
    A lots of Billiant Plugins But Perhaps, should need a Standard for write Plugins Such as module Somebody class Something def Somejob it make plugins less conflict and easier for someguy Creating Icons
  • [REQ] Multiple Offsets: Done by sdmitch!

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    pilouP
    @unknownuser said: but the new posted version is a major improvement Cool Here the normal thread of the Multiple Offsets by sdmitch
  • [Plugin] Sphere 1.1

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    P
    Nice plugin reduces efforts in creating sphere otherwise with default tools it takes lot time & efforts to create sphere
  • Lines without faces?[Solved]

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    boofredlayB
    Thanks for the replies all. I have Rich's pen tools too. So many out there one forgets. Cheers.

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