ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • V-ray lighting 3d text?

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    jonedvardJ
    so interesting - with regards to the faces. i've developed a bad habit of painting both sides, which i think was the case with this particular model. that should stop - as in this example, which i'm uncertain and now riddled with a problem.. and it didn't occur to me that the increased intensity was the issue. i just assumed there would be some basic illuminations from the get-go. i'll toggle the model later today will post the results. thanks!
  • Grass texture displacement issues!

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    jonedvardJ
    thanks guys. i'll look into it. now i know what the subdivide tool functions as. all this new terminology by way of v-ray! i did acquire sketchuv recently - and really need to sort & figure out it's features. all the best!
  • V-ray .mat vs .vismat?

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    the vismat format is very limiting in that it doesn't allow you to use the thousands of materials for VRay Max. The other downside is that with each new release of V4SU they make significant changes to the material setups so importing an older material might cause issues.
  • Does DR Work

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    R
    runs the drspawner in the current version now stable? or when is fixed the bug?
  • HDRI Envrionnement TOO BIG and GREYISH

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    A
    Ok so for everyone having the same problem, This is my solution. Forget the hdri in the envrionment slot ans make a huge circle around your model, apply the texture on it and uncheck the "Cast Shadows" option in your material. That's it. Will work when the HDRI don't work for i know what reason.
  • Image Brighter than normal

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    @valerostudio said: Sunlight is controlled by GI. Here are some recommendations to help you on your learning path. I wouldn't use this file or the tutorials that go along with it. It's from an older version of VRay and if you are using 1.49.01 these tutorials, although helpful, are outdated. Go to the Chaos YouTube page and watch all of the videos for VR4SU. These are very informative. The link is in the stickies of these forums. Review the VR4SU manual http://www.vray.com/vray_for_sketchup/manual/ Thank you very much, very good recommendations, now I feel I`m going to improve my learning process.
  • License problem

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    Yes i have to.
  • V-Ray + Lumion

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    it is actually a challenge...but the only thing that Lumion is missing are the ''correct reflections....what i am trying to combine is Lumion's materials, water, tress and 3d sky with the reflections rendered in Vray so the rendering will complete one another....it's a huge challenge i know, but maybe someone can figure it out
  • Nodetail in the texture!

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    ATLAStudioA
    I see what you're saying, I would only tend to adjust individual textured surfaces after painting everything depending on what sort of final export/output needed, never had any bugs using this method, must be luck!
  • Problem with glass render

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    andybotA
    if you glass material is less than 100% transparent, that may cause it to look foggy. Can you share your material settings (you can save out a "vismat" file from your material editor.) Edit: you're right panixia, I meant vismat!
  • SU8, Vray Lighting

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    dkendigD
    in the upcoming beta, you will have the ability to just right click on the light group and convert it to a component. So that will make this a little easier to do in the future. A light list would be helpful though, I can understand that request.
  • Can't render this file...

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    you might want to see these tutorials http://www.nomeradona.blogspot.com/2011/08/tutorial-how-to-render-extra-huge.html http://www.nomeradona.blogspot.com/2012/07/different-ways-how-to-produce-large.html
  • Translucent Materials - Curtain Sheer

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    You have to make sure Force 1 sided is checked and set the color to a light/med gray.
  • Guessing how instancing is gona work

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    andybotA
    @panixia said: @andybot said: RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc.. and i just got a cuda card so.. can't wait! but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned? I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be. @Devin Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. @Pete: thanks for the recommendation
  • Becoming Extremely Frustrated!!!!!

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    dkendigD
    Both of the developers for our plugin were helping you actually. Both Joe and Myself. The entire issue was caused by us being unable to write our error log out to the folder where we normally put it. So we just changed the path to your user folder and it started working just fine. As a quick heads up, and to save you any additional frustration, our manual is a tad outdated (it's about 3 versions old). So the manual will give you a good idea of where to get started, but you should also have a look at our youtube channel: http://www.youtube.com/playlist?list=PLE2F8B612F375E98E
  • New Release Sneak Peek!!!

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    dkendigD
    valerostudio - nah, just pump out some nice renders and shout about us from a mountaintop. panixia - we haven't added support for layer or texture animation yet, no. thomthom - I have a feeling that video was released by accident, or for a specific purpose. Not for announcing the new version.
  • Going crazy with smoothed reflective surfaces

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    panixiaP
    ok i will try 40 subdivs. thank you sir.
  • Problem with transparency rendering

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    C
    Now it works! Thank you for your help!
  • 2D trees Shadow problem

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    andybotA
    @panixia said: @bocomofo said: have you checked the use 'colour texture as transparency' in the diffuse rollout. he did it for sure, elsewhere transparency would have not worked in the diffuse I would rather check if the material was properly applied to the backface, cause that can lead some problem. i suggest check if the material is applied on the front face (turn on monocrhome mode and check) and then use "frontface material to backface" from thomthom's UV Toolkit That sounds like the right answer. I did some quick tests - and if you have a different material on the backface, the shadow will be a half-tone of the transparency of the front and the opacity of the back.
  • V-ray installation wizard won't work... HELP

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    Thx andybot. I have the same problem and I do this step to compatibilize the software and it works fine to me.

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