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    jonedvard

    @jonedvard

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    Latest posts made by jonedvard

    • RE: Is it Possible to put a Texture to V-plane?

      soooo - i'm not getting this.

      i created an infinite plane - applied my texture to the infinite plane. hit render - nothing.

      andy - can you explain the 8"=.125 ?

      thanks


      temp01.jpg

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Dumdum

      sorry for the late response. actually - the wooden model walking is the only 3d element. the remainder is an hdri. the slight shadow beneath the model was post via photoshop.

      posted in Gallery
      jonedvardJ
      jonedvard
    • Dumdum

      just tooling with hdri's on a friday night πŸ˜†


      tokyo_dumdum_01-03-2013.jpg

      posted in Gallery
      jonedvardJ
      jonedvard
    • Think Tank!

      Not even remotely sure where this idea began!


      Image1_08-02-2013.jpg

      posted in Gallery
      jonedvardJ
      jonedvard
    • RE: 3d lo-poly modeling software reccomendation!

      Nvil, also known as VoidWorld looks interesting - anyone use this yet?

      posted in Corner Bar
      jonedvardJ
      jonedvard
    • RE: 3d lo-poly modeling software reccomendation!

      oh and hey - i'm sure there's going to be the obvious reply that sketchup 'is' that software. maybe in being more honest - low poly isn't entirely my goal - just a cost benefit i thought.

      affordable sculpting package then?

      posted in Corner Bar
      jonedvardJ
      jonedvard
    • 3d lo-poly modeling software reccomendation!

      i've been modeling some stage setups and have been using '3d people' as props. there have been some scenarios in which i wish i could slightly alter the rigging of the people props.

      then it occurred to me - is there a software program out there at reasonable cost where you could model, adjust as needed and export back to sketchup? lo-poly is okay with me - assuming it will probably be more affordable. πŸ˜„

      thanks in advance!

      jon

      posted in Corner Bar
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      oh and regarding the spheres. my approach would be to increase the number of segments when creating your sphere - providing a smoother surface. an arc with about 48 segments is what i generally use for a fairly adequate smooth surface. hope that helps!

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      alright. some minor clarification.

      panixia - i'm trying to understand 0,01 values. is that referring to (0 for both u/v repeat) and (0.1 for both u/v offset)?

      also, the example you provided is a decreased value. am i actually needing to decrease my values in order to create a larger texture/pattern?

      ATLAStudio - concerning perlin texnoise maps. should i adjust it to match the u/v repeat sizes? or does that not matter?

      sorry for my confusion! πŸ˜„


      EX_SKP_2013_0109_01.jpg


      EX_SKP_2013_0109_02.jpg


      EX_SKP_2013_0109_03.jpg

      posted in V-Ray
      jonedvardJ
      jonedvard
    • RE: Scaling native .vismat material

      wow! that's exactly the intended look that i was trying to sort.

      thanks to all!

      posted in V-Ray
      jonedvardJ
      jonedvard