🚨 Skimp | 25% Off until March 30 Buy Now

Alkategóriák

  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Transparency shadow threshold

    16
    0 Szavazatok
    16 Hozzászólások
    3k Megtekintések
    PixeroP
    Hmmm... there seem to be a problem. Now it doesnt work the way it did when I tested it. I'll try it more at work tomorrow. For now you can use the other script, jsShadowControl, to turn shadow casting and shadow receiving on or off. Even for non transparent objects.
  • Ruby and Open GL

    4
    0 Szavazatok
    4 Hozzászólások
    1k Megtekintések
    A
    But seems to be supported by some SDK programming, am I right? I thought you mean a Ruby-only approach. azuby
  • Setting the scale in sketchup

    2
    0 Szavazatok
    2 Hozzászólások
    1k Megtekintések
    L
    I'm really trying to understand what you mean, can you upload an image that demonstrates the issue?
  • Animation Presention Bundle 2

    8
    0 Szavazatok
    8 Hozzászólások
    2k Megtekintések
    R
    Wow, those are some seriously long transition times. If you're working with a large site model, I'd suggest something along the lines of 10-20m/s for motion speed. Of course, it all depends on whether you want fly-by, drive-by, or walk-by speed, and the physical size of the site/campus. As it is, you can use the multiplier. Select all scenes, use 1/5 as your multiplier, then click the "Apply to Selected TT", then click "Save Changes". That will speed things up considerably. The Transition Time is a time in seconds that it takes to transition from one scene to the following scene. Your TT of 80 seconds for scene 1 is a LONG TIME. That's why I suggested using 1/5 for your multiplier - it will yield a 16 second TT (and other selected scenes will also be reduced by 80%). Hope that helps...
  • Pushpull coding problem

    8
    0 Szavazatok
    8 Hozzászólások
    2k Megtekintések
    Didier BurD
    Hi, The simplest way: arc= model.entities.add_arc([x+@dist, y+@dist, z], vecx, vecz, @d/2, 0, pi/2, @s) line1 = model.entities.add_line([x+@dist, y+@dist, z],[x+@dist, y+@dist+@d/2, z]) line2 = =model.entities.add_line([x+@dist, y+@dist, z],[x+@dist+@d/2, y+@dist, z]) face = model.entities.add_face[arc,line1,line2] face.pushpull @thick Regards,
  • What is wrong with this script?

    9
    0 Szavazatok
    9 Hozzászólások
    2k Megtekintések
    PixeroP
    Got it working! Thanks for the help. Read more here: http://www.sketchucation.com/scf/viewtopic.php?f=9&t=1986
  • Question About Extension Toolbars

    7
    0 Szavazatok
    7 Hozzászólások
    1k Megtekintések
    GaieusG
    In my office I have Free SU 6. I can check - unless someone will be faster than me. At home I cannot install Free SU6 for I have Pro and they don't run parallel with each other.
  • V6 Downloadable Ruby Help?

    5
    0 Szavazatok
    5 Hozzászólások
    1k Megtekintések
    PixeroP
    Thanks.
  • Autosave

    4
    0 Szavazatok
    4 Hozzászólások
    937 Megtekintések
    BurkhardB
    thanks todd for taking a look on it.
  • Shortcuts.rb: how does it work?

    5
    0 Szavazatok
    5 Hozzászólások
    1k Megtekintések
    TIGT
    Here's a 'universal solution'... Paste this into a file: (c) TIG 2007, ANY without warranty... BUT you can use it freely... however, it'd be nice NOT to claim it as your own OR at least just to mention me when you do reuse it... To use it: Put it in the Plugins folder... as 'GetShortcuts.txt', and the you can manually load it, when required [load"GetShortcuts.txt"] in the Ruby Console... require 'sketchup' Choose where you want the list to go PICK ONE # ... #filepath=ENV["TEMP"]+"/Shortcuts.txt" ### list's in, =YOUR Temp... #filepath=ENV["TMP"]+"/Shortcuts.txt" ### =YOUR Tmp... filepath="C:/Temp/Shortcuts.txt" ### =SystemTemp (PC) file=File.new(filepath,"w") Sketchup.get_shortcuts.sort!.each{|s|file.puts s} file.close
  • Key sequence in ruby

    10
    0 Szavazatok
    10 Hozzászólások
    2k Megtekintések
    T
    Oops. Command = 1048576 Alt = 524288 Control = 262144 The Command key, also known as the "apple" key, shown as a ⌘ in the Doc, is the Mac equivalent to the PC's CONTROL key. The control key on a Mac isn't used that often. The ALT key is also named the Option key. Todd
  • Select Visible?

    4
    0 Szavazatok
    4 Hozzászólások
    1k Megtekintések
    J
    @cphillips said: @jim said: Is there a plugin to select only geometry that can be seen on the screen? Edit: Including the backfaces. Maybe select visible is a bad description. How about select all within the field of view? Cant you just use select and drag across the whole window? That does the same thing. Yes, but wanted to do it using Ruby.
  • Keycode with onKeyUp question

    3
    0 Szavazatok
    3 Hozzászólások
    1k Megtekintések
    PixeroP
    Thanks! I'll try that.
  • Script icons

    7
    0 Szavazatok
    7 Hozzászólások
    1k Megtekintések
    CadFatherC
    yes i thought so - was thinking to organise my plugins menu but went up in a ballon... (and thanks for your great plugins)
  • Vector (line) from object to object?

    3
    0 Szavazatok
    3 Hozzászólások
    894 Megtekintések
    T
    An observer script could be written to "link" objects to accomplish this.
  • Organizer.rb error on sketchupConnector.dll

    7
    0 Szavazatok
    7 Hozzászólások
    1k Megtekintések
    KrisidiousK
    you're awesome... that trouble script is the foshizzle
  • Is there a way in Ruby to import KML files into SU?

    3
    0 Szavazatok
    3 Hozzászólások
    1k Megtekintések
    JClementsJ
    I believe so. I believe it can be opened with a standard editor. If I can get a sample file of data points, I will post it here. I'll have to wait until person who creates specific KMLs returns from vacation in 2 weeks.
  • Finding a face's azimuth

    6
    0 Szavazatok
    6 Hozzászólások
    2k Megtekintések
    R
    The problem is compounded by angles generally being measured counter-clockwise, while azimuth angles are measured clockwise. I think it would come down to determining the quadrant of the vector (by checking X and Y for +/- value), then adding the previous right-angle azimuth vector to the angle_between of it and the specified vector if vector.x>0 if vector.y>0 az = [0,1,0].angle_between(vector).radians else az = [1,0,0].angle_between(vector).radians+Math;;PI/2 end else if vector.y<0 az = [0,-1,0].angle_between(vector).radians+Math;;PI else az = [-1,0,0].angle_between(vector).radians+(3*Math;;PI/2) end The above example doesn't take into account cases where x or y equal zero, so you'll have to add that. It shouldn't be too difficult, though.
  • Face width and height in 2d

    6
    0 Szavazatok
    6 Hozzászólások
    1k Megtekintések
    R
    It's possible to use vectors to represent axes. The face.normal should be the Z axis, the X axis should be the intersection of a flat (XY) plane with the face plane, and the Y axis can be determined by the cross product of the X and Z axes. There's also a quicker way to do this after finding the Z axis (the face.normal): axes = face.normal.axes xAxis,yAxis,zAxis = axes However you do it, once you have the axis vectors, you can then either: test the X and Y axes against the points of the face to determine which are minimal and maximal, or use an axes transform to convert the vertex positions of the face to the world XYZ coordinates and then determine the minimal and maximal XY values.
  • Align face to endpoint script ?

    3
    0 Szavazatok
    3 Hozzászólások
    937 Megtekintések
    D
    Hi TIG Your extrude along a path is my bread and butter script for plan development. The core of a copy plan system and tut that I am in process on as we speak. An align_face script would be appreciated by all I am sure and thanks for the get-back. Dave

Advertisement