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  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Bay Window

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    cheddaC
    Hi Gary i think the arc is to segmented. Use a higher number in your arc. Also consider bevelling the edges for more realism.
  • Galvez House

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    JQLJ
    I think there's green bleeding on the top of the wall pink and probably you could have a color variation all over the pink... like a huge perlin noise or some grunge. Also the lighting in the image is on reverse wich tells me there's something near the wall top that's obscuring it. It's impressive how close your modelling is and the only things differing it from the original are minor details on textures and edge, roundness, roughness or damage. The architecture is so simple and raw, that those are the details that give your image away... For instance, your window seems almost like contemporary aluminium while Barragan's is clearly rough hand made, probably painted wood/steel and stucco... Yours is an impressive work so far, but the subject is incredibly difficult.
  • ZELTHAUS Justus Dahinden 1954

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    twtytomT
    really great work! I like the fog and vegetation, it seems quite realistic! Well done!
  • Video: bedroom with walkin wardrobe

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    RichardR
    WOW!!! Another amazing storage solution mate! I would say that the bedroom itself as a result of the large robe does seem to be a little small. I really like the way that some of the storage fronts to the bedroom and yet becomes concealed. Really VERY COOL!
  • Bonefish

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    tuna1957T
    solo, I guess I can post the model for a fellow "exile in texas". texture job was the best I could do with thru paint. model was meant to replicate a fiberglass taxidermy mount. have fun with it. Only fooled around for 15-20 mins to get the image I posted. Going to try and play with it some more. Lets see what somebody who's REALLY good can do. bonefish1.skp
  • Jack Crevalle

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    tuna1957T
    thanks for the thumb HornOxx. Yeah between liking to fly fish and my weird job I know a little too much about fish I think.....
  • Gothic Window

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    Bryan KB
    Not bad but it is the details that matter. For me it's the choice of wood grain and no bump mapping on any surface. That said, I also have some problems getting Twilight to look good, but that is probably just me not being having enough experience with it.
  • Street Photo Match Work

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    K
    Some more ps touches.. [image: lrR0_ip2Finaljpg_Ufak.jpg]
  • Sharing a recent "sketch"

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    pilouP
    @unknownuser said: But am interested in knowing what some good plug ins you might recommend are. For the fun the last toy is SubD by Thomthom! http://evilsoftwareempire.com/subd And the free real render Visualizer! https://www.getvisualizer.com/ Have fun modeling! PS Cool robot!
  • ID35 TV AREA

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    D
    Love your interiors. Beautifully staged and lit... and impeccably rendered.
  • Ithil gallery

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    pbacotP
    @ithil said: Thank you. This is v-ray for SketchUp Not only forest. Almost all. Gravel paths, grass, leaves on the lawn, rocks, fir and so on. Truly remarkable on top of the beautiful house modeling.
  • Bathroom render

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    K
    Looks very nice.. I like the solution for glass invisibility, i will use this technique..
  • VILLA MINIMA #5

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    cheddaC
    The sea modifier is epic it's hard to conceive it's all polygons for 10km2
  • To celebrate my new house...

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    pilouP
    http://www.youtube.com/watch?v=OygHS9Yux10
  • Tie Fighter

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    Rich O BrienR
    cool tune and cool video
  • HMS Belfast

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    JQLJ
    Very nice! Will she float?
  • Railway Office Buildings

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    pmolsonP
    Your work amazes me every time. So freaking good!
  • Not so Small house

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    pmolsonP
    @daniel said: @pmolson said: My first ever dusk shot. I learned a lot. The next one I should have time to refine a bit. VERY NICE! We'll expect more of these in the future. No excuses.
  • .Chiropractor's Office.

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    Rich O BrienR
    Thanks Mike. Post nuked
  • Les Cordeliers

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    F
    Hello everyone, If you have any tips for light or texture , please !! Tell me what you think is most important to review .

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