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  • Share and get feedback on your projects

    752 Topics
    16k Posts
    Gus RG
    Thanks Mike and pixelcruncher. Doing my best to compete with my $5/hour competition.
  • Townhouse

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    M
    Great work and we are glad to have You here on the forum. Cheers and keep on posting. Mateo
  • New build

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    P
    cheers ken! i love this forum, everyone is so nice, constructive and willing to help and share. thanks everone! pav (luciano)
  • First gallery post

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    P
    thanks for the advice guys! wil try to have another go soon as i get a sec. @bryden said: Nice model But when you "said blur screen of death" don't you mean blue screen of death? blue and blur (i had my eyes crossed at the time he he) pav
  • Colours

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    J
    Thanks
  • Temple Beth Rishon - Education Center

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    StinkieS
    The ones on the Beth Rishon site look good as well. Nice work.
  • Small Synagogue, Northern New Jersey

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    A
    Good morning Tom, Thank you. The yellow band I think you're referring to is the horizonatal wood siding base. No religious significance. Added to keep the Dryvit off the ground and out of harm's way. Allen
  • My latest project

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    MarianM
    Here is the phaser i made for 3d challenge 032 [image: wn26_p2phaser.jpg]
  • Spring Airsoft Rifle (i think)

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    boofredlayB
    Nice work and thanks for adding the images
  • Hoboken Cinema

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    A
    Thanks Bob. Bids are due tomorrow! Stay tuned... Allen
  • Interesting train of events...

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    B
    Its not the lady in red anymore! Its now the lady in yellow... woohoo! (I dont know how to make a wistle sound!) But in all seriousness... I agree with everyone else. The van needs to go.
  • Freemason's Hall

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    C
    I really like that architecture jason.
  • Could not resist

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    soloS
    Thanks guys. Mike, I used Vue for this as it is awesome at exteriors. Watkins, those are cool, never seen them before, imagine to fun rusty textures I can create... until my next goof-off. Tinanne, I have two boys that are now big SU users, we have these 'model-offs' that used to be a walk in the park, these days i have to be on top of my game as they are getting pretty good, it wont be long until they pass me in in speed and accuracy of modeling. Daniel, I slipped on the Bond girl...damn!, I have however modeled a low poly Bond (Roger Moore my generation Bond)
  • WIP: Family Tree

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    A
    Yes Gaieus, i added some ledges along the wall indicating year span that each generation was born i.e 1947-1955 1932-1947 1916 - 1928 ect. I suppose you could have each scene go to a specific branch or generation or follow a direct line of decent, for ancestors, maybe paternal, maternal ect. good idea i like it thank you
  • Sun room rendered in Kerkythea

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    N
    Thanks for the tips and encouraging words, everyone. Here's the "final" version. Changed since last posting: some colors & textures, tweaked tile color/position/bump map, softened shadow, ceiling fan, light switches, outlets, tone mapping. I experimented with HDR on this - output 5 Gamma tonemap exposure steps (1.00, 2.00, ...), merged them in PS, then Shadow/Highlight adjusted. I liked this version better than the product of my previous process (HSV or Linear tonemapping, PS Shadow/Highlight adjustment). It produced a more realistic image; though highlights are more overexposed than with just Shadow/Highlight adjustment, it appeared more like a real photograph for that very reason. [image: MOnA_7l-HDR-comp2.jpg]
  • Some Recent Stuff

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    boofredlayB
    Excellent, good for you and SU is just the right tool for this. Looks great.
  • Printing Renderings

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    P
    My only experience with Kinko's was $50 each for 16 x 16 mounted on gatorboard with clear laminate surface. As for output from SU - render a jpg (best quality setting in the options dialog) as big as you can (max. is 9999 pixels) WITHOUT ANTIALIASING, then import into Pshop and resize down with bicubic resampling. Pshop will do the antialising much better than SU and almost instantaneously (and SU will tend to freeze with AA output above 3000 pixels, not to mention taking forever).
  • Can you tell the difference?

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    R
    Well im getting kind of bored of waiting, so i'll tell you what the difference is. The first one is done as a normal mirror is, a piece of glass with shiny metal sprayed ontot the back, and the second one is just a straight shiny surface. Looking at them again after a few dyas, i reckon the first one is beter, but it needs a bit more tweaking, the thickness of the 'glass' needs to come down a bit, i reckon, ad it needs to be a bit more transparent. Thanks people who responded
  • Restaurant re-VUE

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    GarethG
    nice boat.......where did you get it from?? i need some good boats for a model i'm doing cheers, Gareth
  • Fun Textures

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    pilouP
    Charming
  • Reasons....

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    K
    Thanks Nomer You know I always appreciate your opinion.

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