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    DzineTech

    @DzineTech

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    Latest posts made by DzineTech

    • RE: LIving Room with Thea

      Hi Fred,

      the big problem I have with these images is that you have a very sunny day outside the window yet you have set the exposure as if it was a for an internal night shot with lights on in the room. I think that if you were to turn off the artifical lighting, set your exposure to expose the scene internally but only using your daylight, the scene would look much more photoreal.

      Just my £0.02

      posted in Gallery
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      DzineTech
    • RE: Revamped watercolor tech...

      Hi Tom,
      I concur completely with Chris regarding the greens in 5 & 6 though I find the brighter tones in 1-3 perfectly acceptable. In my opinion Tom, these are probably the best digital watercolours that you have posted over the years whereas in the past I felt the previous submissions were far too saturated using tones similar in strength to the green in 5 & 6.

      Obviously its completely your choice as the artist whether you choose to follow any advice from us but I for one like what this modified approach is doing for your work.

      posted in Gallery
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      DzineTech
    • RE: Car renders,WIPs&videos

      Looks like a Volkswagen Corrado

      posted in WIP
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      DzineTech
    • RE: Website help

      As for CMS, take a look at Joomla. Its the CMS that the Thea website uses. Its easy to install and can be configured to your requirements via graphical templates, a multitude of plugins and a solid backend administration panel that allows you to edit your site from any PC.

      posted in Corner Bar
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      DzineTech
    • RE: Recent Works Gallery :::::

      Ah I see what you mean. I stand corrected!

      I know what you mean re Max and Vray. It's a far superior combination especially guess shift plus the additional Vray features missing in VFSU like Vrayoverridemtl. The shell structure must've been a pain to get right but you've done a cracking job as it all looks excellent.

      posted in Gallery
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      DzineTech
    • RE: Recent Works Gallery :::::

      Awesome work as always, Free Agent. I'd go as far as to say that this is probably the best topic I've seen in this gallery to date. I'm quite surprised at how much PS work you end up putting into your work.

      The only crit I have is that the on first shot of under the organic canopy, the shadow's look like they have gone wrong and the darker paving material looks oddly jointed: I'm guessing but it look as though this happened when you were editing slabs in PS. and the shadow's moved? Might have been easier to render out the shadows as a separate channel and just overlay at the end.

      Top work though.

      PS Are you not using VfSU any longer?

      posted in Gallery
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      DzineTech
    • RE: DWanimations First small VRay 1.48 project...

      Nice images Dirk, though I have found some area's that I suggest you could improve.

      1. Stair stringer timber material mapping is wrong and should run parallel with the pitch of stair.
      2. The top surface of the timber unit in the top image (bottom left) looks odd and should be rotated 90 degree's
      3. Your timber beams show a fixing (bolt & square plate) which you have shown timber. Shouldn't these be a metal?
      4. Your ceiling is showing a fair bit of splotches, you need to up your Irradiance map HSph's and samples to clear it.
      posted in Gallery
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      DzineTech
    • RE: Some Council Houses!

      Minor observation: the streetlight should be at the rear of the pavement next to the 50mm pin kerb

      posted in Gallery
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      DzineTech
    • RE: Building a Retro Gaming PC

      I'm thinking about building a rig with Win 98 so I can play syndicate wars on it.

      posted in Corner Bar
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      DzineTech
    • RE: Learning VRay

      I'm surprised to find you are using IR+LC as these images are very noisy and look more like DMC images. I suggest you change your DMC sampler settings to either Adaptive Subdivision 0,2 or Adaptive DMC 2,6. This should help smooth out the jaggies and also I suggest you lower the DMC sampler noise threshold to 0.001
      If you are getting blotches on the interior shot once the noise has cleared then increase the Hsph subdiv's on the irradiance map

      HTH

      posted in Gallery
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      DzineTech