Love it! This reminds me of Lebbeus Woods. One of my all time favorites.
monsterzero
@monsterzero
Filmmaker, Cinematographer, Artist, and [ex]Game Designer
Currently using SketchUp to design and render images for my graphic novel, AAA Title.
What is AAA Title?
AAA Title is a graphic novel about artistic identity and creative pressure within video game development. It tells a parallel story balancing reality and fantastical realism: the real world of the developers and the story within their video game. The narrative is fantastical, tragic, and in the end, hopeful.
Best posts made by monsterzero
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RE: I Think I've Finally Finished my Falkestraße Model...
Latest posts made by monsterzero
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RE: I Think I've Finally Finished my Falkestraße Model...
Love it! This reminds me of Lebbeus Woods. One of my all time favorites.
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RE: Edit Signature
Ah. Thanks. Yeah, I haven't posted in a while. I see it now. Thanks!
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RE: Edit Signature
I'm having the same issue. When I scroll down the edit profile page I get the same results as @onzki---the page ends at Group Title. I'd really love to change my sig because it's horribly outdated. Any other solutions out there? Thanks!
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RE: Distace from Camera to object in drawing.
Thread revive!
I found this extension and wow---it's a lifesaver 7 years later! Thanks!
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RE: How will the switch to subscription affect you?
I had a response to the latest news here:
https://sketchucation.com/forums/viewtopic.php?f=15&t=72586#p661101
The TL/DR of it is, the value of SU in my work/workflow isn't worth the cost. There are better tools that fit in my workflow. Nothing against SU, it's an amazing tool and a great value to many.
I will say that SU has been the most meditative modeling tool I've experienced and it became my daily morning creative routine. ATM it still is a part of that routine, I just need to push my projects into a more advanced workflow.
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RE: So whats up with Sketchup??
Thanks, Chip! I don't know if I mentioned this before, but your videos on Blender and SU setups helped me progress in that direction. Glad to see push and pull are in the beta. I'll have to try that out.
Meanwhile, I'm just working on the UX interactivity and story with my project in SU, and when I'm ready to finalize rendering, I'll dig deeper into Blender. I'm already planning to rebuild one of my characters in Blender so I can properly rig him and pose him.
Stay safe everyone!
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RE: So whats up with Sketchup??
I was never a "full time" 3D / Sketchup user. But moving forward it's going to be harder and harder to keep paying for it. I purchased a sub license last year to work on some projects that only needed the SU style output without a 3D workflow.
Over the last few months, that has changed (the usual covid reasons) and have dug into finishing a project using Sketchup. Because I know I want to progress back into Unreal later down the line, I'm likely going to move the project in Blender and finish off all final rendering in that. Then in part 2, it will be all Unreal.
I'm staying in SU only because of my own muscle memory at this point. Great for quick visuals, but not great for any real deeper workflow (games, vr, animation). I had this very discussion with Alejandro Soriano and the Sketchup team on Youtube about this---Sketchup doesn't have the workflow leverage that exists in the environments that I work in. It can be a part of a workflow, but frankly, in most development environments, it's an option, not a requirement. Why use it when everyone else is using Maya/3D max and our target is Unreal, Unity, or proprietary engine? Level Design teams wouldn't use it, they just go straight into Maya, or better yet Unreal.
Now all that being said, I'd still use it as a modeling tool and final output render if it operated as fast and well as any other 3D tool. Any other tool I use operates 10 times faster than Sketchup with the shadows on. Sketchup also has trouble rendering clean shadows. Pretty unacceptable.
Granted, I might be pushing that limit of what Sketchup really wants to be. I get it. I use a lot of things outside their intended use. But that's fun.
Sorry, didn't mean to hijack this thread with TL/DR post, but this has been something that I've been working on daily for months, and it's been a question that I ask daily as well.
So yeah, what's up with Sketchup?
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RE: Export Scene with Scene Title?
Hi @renderiza,
So I downloaded a trial and I'm checking out how CompoScene works. It's actually way more than what I initially asked for, and even better. It might actually make me stay in Sketchup for final rendering rather than moving everything to blender. I'm still considering my options.The challenge I have with the way CompoScene works is that I have a lot of scenes in a file and I'd like to render out (with various layer options) and I could do without the step of creating each layer into individual scenes. I'd like to just go straight to exporting the render layers as PNGs. In my SU projects, I can have anywhere from 5 to 50 scenes that I might want to export as PNGs. Plus, they would all need multiple layer options (line, shadow, clay etc).
Any way to do that?
Also any way to export a set of selected scenes?
These are the limits I am hitting as I dig deeper into the prototyping stages of my interactive graphic novel. I will have thousands of renders to make.
Thanks for any and all answers and help!
Justin
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RE: WIP live on Twitch.tv!
Thanks, everyone! On twitch again tomorrow, with lots of sketchup rendering and blocking out storyboards for the interactive graphic novel! Join in!
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RE: Export Scene with Scene Title?
@renderiza this is exactly what I am looking for! I love this community. Sorry, I haven't been around. You know, life and career moves.
One thing is for certain, I'm working on SU until I finish this project, so I'll be here for a while, looking for help and sharing as much as I can.
Thanks again @renderiza!
J