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    bytor

    @bytor

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    Latest posts made by bytor

    • RE: Classic Interior Design

      Gurkan,

      I am not sure what type of comments you are looking for, so I will leave the design topic alone other than to say what you are depicting is probably closer to eclectic / transitional than it is traditional.

      I think the lighting under the cabinet in the last image and the wall sconces look very natural. The rest of the lighting - not so much. The ceilings & lighting from there IMO really let the rest of your model / images down. The lighting sources seem unnatural and the burn spots seem odd at best.

      I think good lighting would give your scene much more depth / mood to it. Look at some interiors magazines or web sites to compare what you see in the lighting and how it affects surfaces. The modeling and texturing seem very good and can look better with some adjustments to the lighting!

      posted in Gallery
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      bytor
    • RE: Cigar Lounge

      Nice Images, but I have to ask. What the heck is the guy in the middle of the second image doing?

      posted in Gallery
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      bytor
    • NPR Night Shots

      At the last minute the Architect wanted to include a couple of nighttime shots for the client presentation. Twilight images with su line export overlays. Tell me what you Think!


      View -1


      View -2

      posted in Gallery
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      bytor
    • RE: Render this: S.A.M. table by Jean Prouvé

      Playing a little with the models Massimo graciously shared and materials in Twilight


      TABLE_TEST-04A.jpg


      TABLE_TEST-04B.jpg

      posted in Gallery
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      bytor
    • RE: Jean Prouvé - S.A.M. Tropique table - 1950

      I don't have any of these renderer's and I found this post most rewarding. Massimo - thanks so much for taking the time here to explain the detail in the material, and thanks for the model as well!

      posted in Gallery
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      bytor
    • RE: Flat interior - C&C welcomed!

      Katt,

      Very nice work for a beginner. You have received plenty of rendering suggestions so I will tailor mine to Interiors based feedback. There are two levels of design that I always look for in good imaging that set the really great project work apart. One is scale, and the other is assembly. And they can apply across multiple aspects as well.

      For instance - Look at your two images and then look at similar spaces in magazines and/or on the web, or at actual life. If your environment doesn't look like what you are rendering, that doesn't really matter. What you are looking at is in the details of scale and assembly.

      For instance in the first image;

      • Look more closely ta how a window that size would be detailed. The small section of wall (assuming drywall covered) below the window to the floor is a bit odd from a construction assembly standpoint. It would be more likely the internal opening would go to the floor and the frame would sit on the floor. Or as an alternative put a nice thick sill/window stool on there wher you could set plants in the sunlight.
        list]

      • The Shelf over the flat screen - how is that attached / supported from the wall?And as was suggested before - a slight bevel on the edges reflects more realistically - just like adding small gaps between the shelf and the wall would add a slight shadow line hinting at an attachment.[/[/list]

      For the second (kitchen cabinets) image;

      • Look at real life and then the scale of minor details like the thickness of the counter, the height and depth of the toe-kick (base) of the cabinets, the support structure (plate or platform) that would be at the top of the peninsula leg under the counter, and ssuming granite as the material you are depicting - what type of edge the surface would have.

      • Small details like a little tilt / offset of the painting on the wall, some definition on the material and what is in the opening in the base cabinet at the corner, the material definition (needs to contrast) of the handles / pulls

      • The scale / size / materials of the Range / Exhaust hood / backsplash

      It not difficult to tweak these things to make what is a very good image even more realistic, it just takes knowing what to look for and the effort to look!

      Looking forward to seeing your updates!

      posted in Gallery
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      bytor
    • RE: Autodesk and Sketchup

      OK - so I am curious based on the question and the response. What is it about Revit that makes you feel it is a monster? And for the response - what does Trimble have that is in the same market segement as Revit?

      posted in Corner Bar
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      bytor
    • RE: Revit Question

      Chris,

      There is no technical reason for them not to provide you with a "copy" of their Revit file in Revit (.rvt) format. Even if they operate in a workshared environment where multiple users access the central file - they can use the option to "save a detached copy" to create a copy of the central file for you.

      If they are a Subscription member - there is a really nice utility that is essentially the same as the old "pack-and-go" Autocad utility. It will create a copy (detached if it is a central file) of the .rvt file and also gathers any linked files (acad or revit) and images into a seperate folder.

      As Tig noted - Revit is version specific and you can't go back. So being on the same version as consultants or firms you work with is important.

      posted in Corner Bar
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      bytor
    • RE: Here we go again.

      Stay safe Eric!

      posted in Corner Bar
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      bytor
    • RE: Suggested viewing

      Justify - now in season 3 I believe
      Southland - excellent LA cop show
      Sons of Anarchy - getting a little soap opera like
      The Firm - new TV show that carries the Tom Cruise movie forward
      Parenthood

      posted in Corner Bar
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      bytor