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    Rocks again

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      I find rocks particular difficult to model. If we have in mind a low-poly mesh of course because they tend to look smoother than they are. Another try here. Podium v2 render 16 sec. PP for dof, vignette and hdr conversion only. Started as box-modeling in SU, exported to 3DCoat, sculpted, re-topology, UVs and painting. File conversions via blender.


      rockSU.jpg

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      • S Offline
        SketchUpNoobie
        last edited by

        Beautiful. ๐Ÿ‘ The only thing I think would be better is if there was a little less moss. That might just be me though. Not that I can render at all. =P

        --

        SketchUpNoobie: the complete noob in all things SketchUp.

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks SketchupNoobie.
          There's a lot of moss on these mediterranean rocks. But its so easy to make it more 'dry'. This is when UVs with nice seams and no stretching is used. Here.


          rock_2010-09-20_00055800000.jpg

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          • S Offline
            sepo
            last edited by

            Looks cool. Maybe some lonely tree or bush to give scale.

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            • RichardR Offline
              Richard
              last edited by

              Very nice work again mate! You really do have this rock making nailed, all the results I've seen from you are some of if not THE best.

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • T Offline
                teofas
                last edited by

                great work michaliszissiou!! is there any chance to share that beautifull rock? ๐Ÿ˜ณ

                http://www.spazioarquitectura.com

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thanks sid, teofas, Richard
                  This "rock making nailed" I haven't so far. Something is missing. A more simple structure maybe. Its like abstract art.
                  What I have in mind is a set of simple rocks that anybody can use like a puzzle. As these models have a decent UV structure you can use any seamless square texture you like. No visible seams and no tex stretching. This "miracle" from UVmaster zbrush plugin.

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                  • RichardR Offline
                    Richard
                    last edited by

                    Mate it is looking very much like some rock in our local area, the centre arete' in fact looks much like a section of rock I put a route up a few years back "I'd rather be dead than red"!

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • R Offline
                      Ross Macintosh
                      last edited by

                      Beautiful rock formation and render Michalis.

                      Along the lines of Sepo's comment that maybe a tree or bush might add scale, I wondered about a cliff diver. I hope you don't mind that I quickly tried adding one in to test the idea. Although it messes up the fine composition of your image I think a diver would work in establishing scale.

                      Regards, Ross


                      diver.jpg

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                      • pilouP Offline
                        pilou
                        last edited by

                        Dreaming island ๐Ÿ˜Ž

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • ken28875K Offline
                          ken28875
                          last edited by

                          Really nice rock, Michalis! ๐Ÿ‘ ๐Ÿ‘

                          You mentioned you rendered it in Sketchup with Podium, right? How did you import the textured model back to Sketchup? ๐Ÿ˜ฎ

                          Have a great day!

                          _KN

                          Follow Your Dreams.

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            @richard: another reason to visit terra incognita
                            @ross macintosh, thanks, diver is a good idea but not the right scale I'm afraid. Here's my version, I'm not sure he'll survive ๐Ÿคฃ
                            @Pilou ๐Ÿ˜† Merci Pilou
                            @ken thanks, imported as 3ds, use any app you like. Just have in mind to name the textures with less than eight letters! and have them in same dir with the ***.3ds file. Unfortunately 64k tris is the limit for a single mesh. Blender for example exports a very clean 3ds and never had a problem. In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...
                            http://www.sketchupartists.org/tutorials/blender-to-sketchup-a-workaround-for-texturing-organic-shapes/


                            diver2.jpg

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                            • M Offline
                              mateo soletic
                              last edited by

                              Great work Michalis. ๐Ÿ‘

                              [Concept Illustrations](http://concept-illustrations.com/)

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                              • RichardR Offline
                                Richard
                                last edited by

                                @michaliszissiou said:

                                In fact SU can handle these models easier than some of its own. I have a theory on this but I'm not sure. Bad topology leads to messed UVs...

                                Hmmm? Now that's something interesting!

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  OK, you have permissions to use this Low poly rock as you wish. Have fun.
                                  I made some improvement on textures, I baked some AO. Lo-poly rocks aren't easy.
                                  @richard
                                  Multiply it as many times, rotate resize etc, do some scene and notice the performance of SU.

                                  lodefrock.jpg


                                  lodef_rock.skp.zip

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                                  • RichardR Offline
                                    Richard
                                    last edited by

                                    Wow mate I think your theory might well have some strong basis! Over 100 copies all over the place and all still nearly fine while naving!

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • T Offline
                                      teofas
                                      last edited by

                                      Heres my try, thx very much for sharing this great rocks, i love them!!!
                                      about the tree i know it dosent looks good, ill take it away..(thx michalis for the feedback)


                                      http://img97.imageshack.us/img97/6070/thecliff.jpg

                                      http://www.spazioarquitectura.com

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        WOW, is these my rocks?
                                        Thanks teofilo. Sprays are too much for this calm water, they should look more as a line, you know.
                                        @Richard: 100 copies? wow. I may be right, I really don't know, just noticed this. The use of 1024x1024 tex does help here. A 2048x2048 is heavier but 4096 ? . Square textures you see. It helps too.

                                        Update for kerky and thea lovers ๐Ÿ˜†
                                        Use this map as "tangent normal map", you all know how, don't you? Please NEVER convert it to B&W bump, it doesn't work like this.
                                        Update#2
                                        If you like to use displacement here's the map. Its not working as a bump!


                                        rock_nmap.jpg


                                        rtHi_dis.jpg

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Cool stuff as always mate.

                                          Quick render with tree


                                          mics rock.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Another Gaudi style ๐Ÿ˜„
                                            rock.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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