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  • Arroway Textures With Skindigo

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    Hi, I have not used Arroway textures but I would suggest the following workflow: Change your material type to "Phong". This is appropriate for any wood material. Change your albedo map to the Arroway diffuse map Change your bump map to the Arroway bump map. Input a low bump value (Remember the value is set in meters so try something like 0.001 initially) Change your exponent map to the Arroway reflectivity map. Experiment with different values until you are satisfied. Good luck! You might get a better answer from some of the experienced users at the Indigo Forum.
  • All these renderers look so damn good

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    pyrolunaP
    chris, these are a few rendering applications that I'm aware of, and what are to me their major pro's and cons. Artlantis - (seperate application) really easy to use. comes with a material library. also, the studio version offers good animation options. reasonable quality, but not physically accurate, and has some quirks with its radiosity. V-Ray - (plugin) very good quality. physically accurate lighting. option to light with hdri-maps. option for toon-materials. but way more complex to use. POV-Ray - (seperate application) free. also physically reasonably accurate, but very slow if you want good quality. an exporter was made for SU6, but works with SU7 as well. Podium - (plugin) rather cheap, very easy to use, but too few controls for my taste. Now there are a lot more around that I haven't tried out myself, this is just what I think about the ones that I have. I must say my personal favourite is V-Ray, but Artlantis is a good second, especially when there are plants involved - because of a library that my boss has bought... good luck choosing...
  • SU to Kerkythea... Pointlights stopped working (Mac)

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    Glad you find a workaround, but wonder what caused the original problem. Sometimes ruby issues seem almost like alchemy.
  • Itoo Forest pack for Max

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    soloS
    Another gem: http://www.materialwerk.com/html/index.html
  • SketchUp Plugin using C++ SDK

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    Al HartA
    I found it pretty useful - especially after I created a lot macros and routines to do common things. I'll send you a link to it by PM Note - it contains a copyright from Google, so you may not be able to include it in an Open Source project without their permission.
  • New Skindigo

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    it´s working, tks jason!
  • SimLab Composer a new rendering option for SketcUp

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    pilouP
    No doubt that will be a new hit!
  • Texture Error: SU to 3DS Max

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    EarthMoverE
    Matte, Perhaps you can take a look at the set of videos I made explaining some of my workflow from Sketchup to Max/Vray. It may be helpful as a place to start as I tried to keep it as simple as possible. - http://forums.sketchucation.com/viewtopic.php?f=80&t=21825
  • Looking for rendering!!!!

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    McGyverM
    Hello salvuzzo. When you say "i cannot visualize the model with his texture, but jus as meseh surface, is it normal?" Do you mean that you only see the model as a "wirefame"? In general I find it quicker to navigate around my models in Kerkythea using the wireframe view, but sometimes I have to check the model to see where the heck I am. To view the model as "shaded with textures"(KT calls it "solid rendering"), Go to VIEW> ADJUST> and choose "SOLID RENDERING"(your other choices are Point Cloud Rendering,Wireframe Rendering,Mixed Rendering and Hidden Line Removal. I believe all of these have to do with your "screen view" or how you see the model BEFORE your finished render). This should change the screen view to solid view of your model... I find this screen view slows down KT alot for for me on my old Mac. Too bad KT does not have "Shaded" or just "Monochrome" views as choices. I usually use KT for quick renders(I'm still trying to figure out all the awesome lighting features,HDRI and rendering choices),but the neat thing I found is that when KT opens up the model, it uses the last view you had in SU when you exported it. I usually set up my camera view in SketchUp before I export my model since I find it and more intuitive to move around in SU than KT. By the way if you are thinking of adding lights to your model, it is best to do so in SU and not in KT(at least at first). It is really cool how the "point lights" snap to a surface(I wish some of my other 3D programs could do that). If you add the lights, this will disable the "SUN" in KT by default... so if your lights are not bright enough you might see the scene as being too dim. Just keep experimenting until you find the right intensity for your scene. Good luck! ![A model in "Wireframe" view.](/uploads/imported_attachments/DJTT_Picture1.png "A model in "Wireframe" view.") ![The same model in "Solid Rendering" view.](/uploads/imported_attachments/2Cyj_Picture2.png "The same model in "Solid Rendering" view.")
  • Photoshop - Puppet Warp Sneek Peek

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    McGyverM
    I guess this is for CS5? Fraking Brilliant! Looks like loads of fun.
  • Extentions (Preferences)

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    J
    Thank you for the info.
  • Purpose for each renderer?

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    StinkieS
    Modo's render engine isn't bad, far from it. Certainly not given its price. However, it's no match for Vray or Maxwell. Have a look at the gallery over at Luxology.com. Not that many great looking interior renders in there. There's a handful, certainly, but those came into being, I'm sure, at the expense of very high render times. While I quite like Modo's renderer, I wouldn't mind an extra option.
  • SU2LUX Exporter for Sketchup 0.1-dev

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    My "first" render (not exactly, as I have been reading Luxrender forums and I took the idea there. [image: Ggzg_640.jpg]) And I made this experiment for fun (colors are decreased in the rendered result, so is not accurate): [image: Hg2p_animacion.gif]
  • Maxwell Displacement Part II Solved!

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    Thanks Solo for reply!
  • Question about VUE (mostly for SOLO)

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    @solo said: :shock: Is that a Vue render? wait...is that a render? nope it's not a VUE render, if i'm not mistaken it's a 3DS max render and yes it's most definitely is a render, a very incredible render in a mater of fact you can visit Daniel's site here the thing is, i have seen lawns (grass) rendered like this not only on the net, but have seen a couple of your own render i think with incredible outcome from VUE... so if you have anything resembling that, i would really appreciate it, or even a small tutorial on how to make a lawn on terrain
  • Kerkythea - I'm sure this has been asked but ...

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    FrederikF
    Hi Chris, Although I don't mind you posting your question here at the SCF, I do suggest that you make a search at the KT Forum, where I'm sure you can easily find answers to most (if not all) of your questions...
  • Solidworks export into SketchUp?

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    sorry, thatll be $195 for v1 and $295 for v2 then, and $100 to upgrade from v1 to v2.
  • 3ds Max2011

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    Sometimes I get the feeling I'm getting left behind, "too much technology too little time" Any Ideas how this Nvidia GPU and new the new I7 MB's is all going to work, within the next year? It looks to me like the CAD GPU market, which is a lot, lot smaller than the Gaming GPU market, is going to pay a huge price for the privilege of real time rendering.
  • Revit Architecture 2010

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    No just a damn funny pic I found this morning and liked it. Scott
  • Rendering suggestions?

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    daleD
    I suppose it is also dependent on what your budget is. I am also on a mac, and have used Kerkythea pretty much exclusively. You can find the X11 install online on the Mac site if I remember correctly. I also didn't have the disk but found X11 online. Thea is now out, and available for a test drive, or if you are running Parallels, etc on your Mac Twighlight sure gets good ratings. Kerkythea is great, but it does have a little bit of a learning curve. However,the way it is set up really gives you a deeper knowledge of haow materials etc work. It also renders biased and unbiased.

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