⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Which render application to use???

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    shuraS
    hello there, this forum has a lot of information on this topic... I think the most recent thread was this one: http://forums.sketchucation.com/viewtopic.php?f=80&t=27476 my recommendation would be Twilight render. It is implemented into SU, has a lot of features that the "big" renderers have, yet easy to use and VERY affordable. Good luck! (would be nice to see your decision posted here) alex
  • SHADERLIGHT

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    A
    David IMO For now it's not usable for interior renderings. I think it has to improve about that: something like real global illumination with light bounces and so... The addition of lights, mesh lights, but then as you say global performance should improve to make it still "real time" working(GPU+CPU use?). ...it still a béta but when I see possibility in their 3Dmax version, it's promissing Burkhart and Solo I dont get those crash or instability ...but I just tested with low or mid poly models
  • SU to MAX 7 Thought process?

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    T
    Great news good luck with the new post!
  • Render plugin for SU

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    R
    Hi Frv, I have been trying to figure it out the HDRI, Can you give me some help? Rico
  • Indigo GPU

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    R
    Basically the GPU has quite a lot of processing power locked up in it, but its only good at doing certain sorts of calculations. By utilising this power Indigo can go a lot faster in certain situations (namely exteriors which arent too complex i.e. no caustics, SSS etc.) Unfortunately you need quite a modern graphics card and i dont think yours is up to the job, so you wont see any change using the GPU version of indigo.
  • We need like this for SketchUP!

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    GaieusG
    This is something like Component Stringer by Chrs Fullmer.
  • Carrara anyone?

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    StinkieS
    Nice, but ... DAZ? Hm.
  • Dulux launches trade paint colour selector plugin

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    T
    Thanks for sharing cool plugin
  • Modelur 0.2.4 released

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    J
    Just a few hours after 0.2.4 was released, we received a Spanish translation of Modelur user interface. We quickly updated installation packages and updated downloads on our website, so make sure to get them if you would like to use Modelur en español! Thank you Diego Rodriguez!
  • Modo license for sale!

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    StinkieS
    Yup, it's sold already! As for Thea, I bought a license last week.
  • Maxwell Render 2.0 and Sketchup 7

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    D
    You need to step back a little with your SU camera and then click the "show render area" from the MXW plugin. You'll probably see two greyed bars appear on your screen. They are either on both sides of the screen on at bottom and top. Now make a new SU scene (e.g. scene 1) from this view. Export to MXW. You'll find the scene as a camera with the name scene 1 with the exact position as the SU camera. Hope this helps! Greetz Dennis btw I'm on a Mac too…
  • X3DOM: HTML 5's X3D Implementation - MUST READ!

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    GaieusG
    Reading, reading... I am not an expert in anything but really curious!
  • Thoughts on Maxwell render

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    jason_marantoJ
    Set the smoothing angle you prefer (roughly the same as the soften smooth edges dialog in Sketchup) -- then hit recalculate. Best, Jason.
  • SU -> Kerkythea texture export problem.

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    GaieusG
    Did you also project that texture there? (It does indeed look projected.) Does any of the above suggestions help?
  • Rendered animation in SU - what am I missing here???

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    utilerU
    Just received an email from Sketchers Studio; it is only for Mac. Still searching for something that will give me what i want...
  • Collada export to Cinema 4D

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    pep75P
    Thanks Gaius, I'm going to try that......... grtzzzzz Pep
  • Project Workflow: SU to 3ds max

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    shuraS
    Thank you LP, looks like I have to wait until I can afford the subscription (currently on student version) Btw, the materials are really fun to use, but I was struggling with navigation a lot before I discovered the "go to parent" button Good luck with your learning! a.
  • ARMedia trial plugin having trouble running properly.

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    L
    Thanks for the quick reply! If I get any further problems, I'll be sure to contact them directly. I've managed to get it working, though I had to change a line of code in the Ruby file I mentioned. If anyone else has the same problems, go to C:\Program Files (x86)\Google\Google SketchUp 7\Plugins (or wherever your Plugins folder is for Sketchup) and open arplugin_trial.rb. Find the line that says instdir = ENV['ARMEDIA_PLUGIN_TRIAL_DIR'] and change it to have the location you installed your ARMedia trial plugin contained in single quotes. For me, it ended up looking like this: instdir = 'C:\Program Files (x86)\ARPlugin 1.3 (Trial Version)'
  • 3D Germanium Plugin for Websites

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    Rich O BrienR
    @d12dozr Could be that big fancy mouse you won in ICEvision competion that is causing the problem? Send it my direction to see if i can replicate the problem As for this plugin, it's impressive to view some of the sample applications, especially the hospital model which shows off the programs capabilities. Here's a link to some samples, you'll need to install the plugin for your browser
  • Help me how i can render this

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    GaieusG
    This is with Twilight Render (without touching any settings) with "Low+" preset. I have now set a couple of materials (only some that may be relevant for the "exterior" and going to cook another one with a bit higher preset. [image: FWFJ_villa.jpg] Update: here is a version with a couple materials tweaked already (however some of them could use some more care for sure). This was rendered with "Exterior daytime progressive" which is (AFAIK) similar to "noisy" setting in Podium. 30 passes within about 33 minutes. Some more passes would've been good for those areas with deeper shadows. [image: stGX_villa2.jpg]

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