Check out Febhouse | New extensions for Shadow Analysis in SketchUp Download
  • SolidThinking

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    Solid Thinking is great piece of software. It is nurbs modeller with fantastic history layering system. I am not aware of ability to import directly SU. I was considering it for my product designers but decided on SolidWorks instead. I am finding that nurbs and meshes from SU are not always compatible. SU can produce meshes with a lot of small holes which for instance Rhino can import but model is usually not very useful. With Rhino there is comand to covert meshes to nurbs but topology is not always predictable. So better way to import SU models to SolidWorks and Rhino is via T-splines with corrected topology in 3d Coat. If the purpose of the modeller is product design I would not bother with SU. Small details create problems in meshes. OK I know you can scale it up and than reduce but still ... I would model in industry standard software such as SolidWorks , Engineer Pro, Solid Thinking etc.... If you want model architecture SU is good enough or if you want high poly and better quality model than try Rhino. It is very intuitive and very powerfull software. It produces clean geometry good enough for production and you can render with Thea or Vray ....Sorry for moving away from the main topic...
  • RpTreemaker-flowers

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    Al HartA
    We put out a new version of RpTreeMaker with Flowers. See: http://forums.sketchucation.com/viewtopic.php?f=80&t=36762
  • Transparency in textures

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    Thank you for the suggestion, Gaieus. I didn't remeber that I can modify Clip mapping. It's strange that in the file exported from SU7 I have the pic in the field Texture with Threshold 0.5 and in the file exported from SU8 there is no pic. When I put pic, I have to give a lower value for Threshold (0.1) to see correctly rendered image... Ok, but at least it works... Thanks!
  • Shaderlight April News

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    Hi Kate The "Submit" button on the page where I'm supposed to enter my machine ID to get a license code doesn't seem to work? http://www.activateshaderlight.com/ Do I need to enter a 16 digit code number first? How do I get that? Thanks for any clarification. Eric_J
  • Making chrome with Renditioner

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    honoluludesktopH
    Very nice. I learned to drive with my Dad's 55 Ford sedan, and I once owned a white, red interior, 62 2 door Chevy Impala coup. Those were the days when American Iron ruled the road. I actually purchased it from a little old lady in the 70's. Wish I kept up the Chevy. At the time I was too young to appreciate what I had. I later traded it in for a Mustang.
  • New SpaceDesign Features

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    D
    Aha! I need to play more and lets You now! Thanks!
  • Use Tgi3D plugins both at work and at home now!

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    KrisidiousK
    wow... that's pretty sweet.
  • Best Graphics Card for SketchUp & Vray

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    arail1A
    Almost as a rule you'll find that people on 3D forums consider the Quadro line to be way overpriced compared to the GeForce. I can't say for sure but I think the Quadro only pays for itself when you move into high end architectural engineering programs that require continual math calculations. Get a GTX570 or 580
  • Astronomy Software?

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    OxerO
    @aerilius said: I'm also interested in this topic, who knows if there will be an importer plugin (or maybe stellarium can export sky domes?). I think that in Stellarium you can save the sky dome like an image, then you can apply this image like texture to a sky dome model in SU.
  • Skies the limit [TEASER Plugin]

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    GaieusG
    @burkhard said: Would be better in the Extensions & Applications Discussions corner. True; moved there.
  • Importing textures from SketchUp to UDK

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    Well I can always assign the bitmaps in 3DS Max and then they are ported over to UDK. This video demonstrates that: http://www.autobodyshoptoronto.com/importing-a-complex-static-mesh-udk-tutorials-by-javahawk/ Thank you so much for this though! It has made things so much easier for me. What is LW though?
  • TheaRender : Internet connection

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    @unknownuser said: Yes Only when you licence it does it go online to verify key and send you activation code. After that you can use it offline no problem Actually, you can also activate offline by manually exporting/importing license file, but then you will need to email license for activation. Anyhow online activation is more fluid... After activation there is absolute no need for a internet connection. For online material db (to be released later) you naturally will need some internet connection, but most likely Thea will not need to be installed on that machine.
  • Tgi3D SU Amorph now has a 30-Day Trial Edition

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    EarthMoverE
    @gaieus said: A question, Gulcan, if I may... What if I have SU installed on several computers? A typical example case would be to have a powerful desktop in office to work with and a laptop to go out to the site or field to (say) take measurements and quick drafts. This would definitely be an issue for me also as I run on a laptop and a desktop depending on how noisy the kids are being in my house. I like to keep them both running with the same plugins to make it seamless. I wouldn't make the purchase without a dual license scenario. Great idea with the demo though. Can't wait to try it at it's full potential. Especially the UV tools and Upsampling.
  • Space Planning Software

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    mitcorbM
    This application has vague similarities to some Punch design software.
  • SU2SLG Sketchup plugin for SmallLuxGPU v1.5beta 1 GPU+CPU

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    Is this rendering plugin no longer a viable option with SU8? Or have I simply "installed" it incorrectly?
  • Kerkythea update to be released soon.

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    Crosses finger Come on OpenCL! Click link BAWWWWWW Still happy to see a new release. Glad I came back to lurk some more again.
  • Lower cost rendering programs

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    FrederikF
    All four applies for TWR - actually... Although some perhaps will start arguing about "Fast render times", I'd say; it all depends on your scene/model, the materials used, lightning, wether you're using one of the biased or unbiased presets and - of course - how fast your computer is... Others may debate the "Low cost" and we need to acknowledge that although 99,00 USD is a low price to many, the price is high for many people in other parts of the world... My statement is, that compared to other render applications, all of the above points applies for TWR... So... It's impossible to say exactly which one to leave out from the list, since it will depend on the individual person... If I personally had to leave out one, it would be "Fast render times"... To me it's also a little fuzzy... Fast... Compared to what...?? To me it's fast, to others it's Acceptable, while others again may find it slow...
  • EDrawings?

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    GaieusG
    @unknownuser said: You can publish your SketchUp models to eDrawings files that can be packed into a self-executable (.exe). That means there is no Mac version (i.e. not cross-platform). Even worse,their html viewer (as far as I remember) only works in IE so there is not even cross-browser compatibility (although I cannot spot any info about this on their site ATM). There are a multitude of 3D viewers with much-much wider range of browsers and OS platforms. Also, many people are paranoid to launch exe files (and in many corporate environments it is not even allowed for users) so if you really want to publish something, I would go for 3D PDF instead.
  • Rendering plugins

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    GaieusG
    I do not use Indigo either but as far as I know (and can tell), skindigo, the exporter plugin is just a "regular" plugin that you have to install just like any other plugin. Then with that plugin you can export your model to the rendering app itself If you choose Kerkythea, you will have to (also) install su2kt.rb which is the exporter plugin. The same for Thea and all standalone studio renderers. Some work inside SU: Podium, Renditioner, Twilight (no Mac version yet) etc. but for all these, you also need to install a plugin that will bring up the UI for you. And indeed, do not stop posting. This is a forum that is aimed to help people and experienced "pro's", if they indeed express their being annoyed by newbie questions are regularly scolded. Why do you think we even have a Newbie Forum here - on top of all other forums?
  • Do you know this Bunk-speed SHOT pro ?

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    BurkhardB
    Keyshot should be faster

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