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  • Driving Dimension conflict

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    How Do you start a Driving Instruction class in CA. with emphasis on Behind the Wheel training? Im trying to start a driving school business but i need to know how to get it started. I want the business to not be a school but a driving training class. In CA you need to do a certain number of BEHIND THE WHEEL instruction before you can take your driving test and that the business i would like to start. affiliateelite ~ affiliateelite.com ~ adgooroo ~ adgooroo.com
  • Windows Seven & ShetchUP

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    try turning your resolution down to the lowest setting. Errant stuff will usually reappear. That is what brought back a missing RPTools menu on my old machine.
  • IDX RENDTIONNER

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    hi i fixed it ... i had removed the examples/utilities from plugins by mistake somehow ... idx requires them
  • A real SketchUp to Second Life exporter?

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    http://vrshed.com/sketchlife/examples.html your dreams are answered Sketchlife is a system which allows you to build for Second Life using SketchUp. Most 3D modelling tools use meshes (vertices connected by edges which define faces), whereas Second Life has adopted solids, referred to as primitives, to be their indivisible building blocks. This guarantees that there won't be any stray polygons flying around, but it also prevents mesh models from being imported automatically. The in-world modelling tools in Second Life are quite good, but they are stone age compared to the 3D modelling power tool that is SketchUp. SketchUp is free. (Thank you Google.) Therefore, if we can't bring SketchUp to Second Life, we'll bring Second Life to SketchUp.
  • [Virtual world Builder]: "SKETCHWORLDS"

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    Mike LuceyM
    Hi Guys, I've watched the vids and am now sure it was the app that Coen is familiar with. I also find that the Viewer is an .exe file so would mean hassle for Mac users having to work via Win Mike
  • Indigo 2.0 is out! Now available for OSX!

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    GaieusG
    Hi Dale, thanks for the info. I've been watching the Indigo site for a while awaiting the news but you beat me. I've also posted it in "The Daily CatchUp" now (as well as made your topic here sticky for a couple of days).
  • Modelur 0.2.0 released!

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    chrisglasierC
    @unknownuser said: thanks for sharing your observations! I just hope they are taken as a sincere effort to expose some ideas about what could be done. @unknownuser said: I believe that web based, multi user environments are next step of computer applications development, which offers huge potentials. I said that accessing and retrieving the information has to be web based; this is not the same as applications should be web-based. You could for example write a specification using Ms Office or Google Docs; the result is a document that has to be read and interpreted. It is like writing a cheque to ask the teller for cash rather than using an object, a card, to make the transaction. If we can give every object the ability of such a card then we can automate most of the more menial tasks. Yes we can! @unknownuser said: However, as long as we stick to SketchUp, we are limited to its API and the features SU offers. No this is not true ever since Sketchup introduced the web dialog. And of course you know that you can generate objects from plain text. And if you know how to do that to make cities you only need to be given the criteria for nanotubes or galaxies to assemble them. Well how about more down-to-earth things, say, a desk or an open plan office. (Modelur a single storey building with equal size tower blocks at each corner; turn it upside down and scale it; make lots of copies and space them out with scaled down roads in between.) @unknownuser said: Of course we would love to see SU become web based application, where multiple users would be able to share information and interact with the model simultaneously. It does not need to be on the web for the interaction. Participants just take appropriate parts of the plain text records, via file sharing perhaps, and feed them to different applications or devices to generate models, animations, diagrams, collages, text and so forth, and to pass back the results of their work. @unknownuser said: For now, we can only hope one day SU Team surprises us... Don't think like that. The team is brilliant at 3D software. What we are talking about is operating systems for different activities. Just like bar coding is the basis for operating supermarkets. I read the rest of your note with some interest but I don't think it useful for me to comment on urbanism. I did take an interest when I first discovered OPS but after all the razzmatazz of the BIMStorms, it seemed to me more solid and useful to try and work from bottom up. But I would just like to return to the business of selling TV's by weight. At the time the vendors knew no better - most things in China are still sold by weight (even elastic bands). But it was soon realised that TV weight was not the proper measure, and the vendors took up other means to demonstrate its worth. And really that's what we should be doing about any design - assembling, animating and testing models of real things to demonstrate credible technical and social outcomes, not compliance with some density ordinance. And finally a couple of quotes from Atomic Architecture in support of demonstration versus square footage. "Few groups have the financial resources or political clout to implement alternative approaches, simulations or tests for regulations, but there are some examples. In the 1980’s, Foster Associates commissioned a complete scale model of the North shore of Hong Kong Island, and a wind tunnel test to simulate a typhoon. They were questioning the validity of a stringent regulation that had a dramatic affect on the appearance and cost of a curtain wall. This unsolicited test resulted in the rewriting of the relevant code." These days we might employ computerised clout. And one more: "When society and architecture meet at a Public Hearing for a proposed new development, like for a new publicly sponsored airport, is the inquiry a search for compatible values or a forum to negotiate the best deals for the factions represented? Are the success ratings of the deals based on a full understanding of the implications? The proposers, the owners and their architects, are forced to be specific, while the audience is free to apply whatever values they consider pertinent at the time. The dilemma is that to be specific, the proposers have to present visual material for their design concepts, even though they may have a five year design program ahead of them. However preliminary the proposals, no words or markings will effectively subdue the strength of subjective judgment. Supposing the tables are turned, and the proposers provide one thousand or ten thousand options of what the development might look like, based on their own criteria. The proposers could ask the audience what criteria they would like to see amended based on what they saw, and then show them the results. The process would be less of an inquiry and more a symposium to identify compatible values." Criteria is the key. Chris
  • Sketchup to Luxrender

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    I personally think it would be great to try and emulate the interface that Lux has with blender (and yes I know that this has nothing to do with the actual exporter code). It is not quite a simple as skindigo, but I think its functions are more clearly laid out. If something as good as this could be implemented in sketchup (and as nice looking) it would be a first.
  • Extruding AutoCAD drawings for Google Earth

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    If you give your lines a thickness in ACAD, they will be imformed with a height in SKUP
  • Good 3dsMax forums ?

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    EscapeArtistE
    Also: http://www.3dbuzz.com/vbforum/sv_home.php A site dedicated to beginners learning how to use 3DS Max, Maya, etc... Lots of free tutorials and training videos. This site got me into 3d modeling, even though they have nothing on SU.
  • Realtime! is here

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    An exporter for models from SketchUp Pro has been one of the most frequently requested tools for MachStudio Pro. The free exporter is now avaialble making it easy to export 3D assets from SketchUp Pro 7 into MachStudio native GXB formats. These models can then be imported into MachStudio Pro where an artist can create and manipulate lights, materials, and HDR cameras in a real-time, non-linear workflow environment to achieve film quality results. The SketchUp Pro 7 exporter plug-in can be downloaded for free at http://studiogpu.com/downloads/ MachStudio Pro harnesses multi-threaded GPU computing to change the equation of time vs. quality. Frames that normally take 20 to 40 minutes each to render can be rendered in seconds at comparable quality.  Processes which normally would be separated into specialized tasks in production, or off-loaded to render farms, are instead possible in a concise, creative workflow. It has been discussed previously here http://forums.sketchucation.com/viewtopic.php?f=80&t=20287
  • Thanks for all you do!

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    +1
  • Indigo Error

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    Rich O BrienR
    Sorted, thanks Remus
  • Want to make an exporter

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    Could be tricky: @unknownuser said: Shame on me: A complete description of the .vmd-syntax is still not available. The sample scenes and the source code are the only documentation yet. Not impossible though. Perhaps have a look at SU2KT and skindigo for ideas on how to go about writing an exporter.
  • Sketchup and vue exstream problem

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    Thanks for the answers So I created a model with SU to which I applied the texture, go exported the model as a obj with texture coordinates. [image: 44852299.th.jpg] when I go to rotate the texture, they do not rotate, I intend to rotate the preview of the advanced material editor but not in the render. [image: 64036861.th.jpg] [image: 35123313.th.jpg] sorry for my bad English Best Regards Jhon
  • Lightup noob questions

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    Im still having a lot of problems with light up. -Lightup changes the colors of a lot of my textures -Lightup seems to have problems rendering some of my components, some houses have transparent roofs, some entire buildings are missing. As soon as I turn off light up everything looks fine again. -I still cant make the points light work in my city. Do they have to be a part of the components them selves or can they just be free floating??
  • PhotoSketch Plugin out

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    BurkhardB
    Not a clue until I try it out. I'm not a developer, just keep you informed. You'll find another thread here: ( don't know why ) http://forums.sketchucation.com/viewtopic.php?f=72&t=20426
  • Suggestion to have "true" light in Podium

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    majidM
    yes mates , I removed the ;UPPER; (fake) part, so I had to increase the light power ( this is not such important) the important part is that, if for example you lower the ceiling to about i.e. 1m to the light, the fake one goes wrong , but mine would work fine (bkz the fake part would intefer the ceiling)... so I've tried to imitate the reality , more true....
  • Rendering with Graphics Processor

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    charly2008C
    Hi, what about this openGL renderer. I have to less knowlegde about this. Have a look at this link: http://digitalmedics.de/products/fastvox/ may be it is usefull. Karlheinz
  • Am I still allowed to use indigo 1.xx?

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    thanks stinkie

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