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  • Want to say hello...

    sketchup
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    C
    Hi Gaieus, Thanks for adding me to the woodworking user group. I'm learning my way around the forums. This is great, hope to contribute.
  • How Do I Surround One Material with Another?

    sketchup
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    GaieusG
    Maybe just one additional thought if the topic is bumped anyway; when you make a group and later (when you do not need it) explode it, there won't be any (noticeable) traces of it in the model. An exploded component will however remain in the file and you can still access it in (and insert it from) the Component browser. This way, if you are not careful enough and keep playing with various ideas and download several components (of uncontrollable file size) from the Warehouse into your model, even if you discard them, they will make your file size really huge. Therefore you always need to purge your model regularly (although be careful NOT to purge whatever is needed) See example below: [image: PurgeComponents.jpg] There can be unused components, materials, styles and layers in a model. The first three can considerably boost the file size (styles only if you are using some sketchy style with high resolution watermark background image for instance). In every similar dialog, there is the option to purge them OR you can do it altogether under your Model info > Statistics tab. Lately the 3D Warehouse warns you of unused items (such as above) and offers you to purge them before uploading. This is cool IMO - otherwise one would import Sang or Bryce like a thousand instances after each other.
  • Printing to scale

    sketchup
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    Wanted to share in case someone else was experiencing this... Environment: SketchUp 7 (7.1.6859) Mac OSX Snow Leopard Problem: Despite following the directions explicitly... could not manage to print a true 1:1 scale. Ex: I drew a 100mm x 20mm rectangle... Printed at 1:1 scale... Measured... longer side was at 104mm. Went through this over and over again. Read and re-read the directions...forum postings, everything...Nothing helped. Solution: In the File->Page Setup (Remember this on a mac...may be different for PC) I HAD 'Format For' set to 'Canon MP620 Printer' and 'Paper Size' set to 'US Letter (borderless)'... Sounds reasonable right? Well guess not, because as a last ditch effort I decided set 'Format For' to 'Any Printer' and 'Paper Size' to a custom '8.5 x 11 Borderless' that I made via the 'Manage Custom Sizes' option in that same menu and BAM problem fixed! If I set 'Format For' back to 'Canon MP620 Printer' and the 'Paper Size' back to 'US Letter (borderless)' problem returns again! So, I'm not sure what the scoop is but obviously something screwy with the Canon supplied profile. So moral of the story? It's definitely worth giving this fix a try if nothing else is working... definitely did it for me. -Mike
  • Good morning

    sketchup
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    K
    @gaieus said: Hi Henri and welcome! I have seen some really interesting and beautifully detailed clock (and watch) models made in SketchUp! It will be really interesting to see some nice examples from you, too, if you wish to share them. One tip already; a watch will obviously contain very tiny pieces. SketchUp has problems with creating faces that have edges at the scale around a millimetre so the general workaround is to model in a larger scale and only when finished, scale the model back to its normal size. Say it would be comfortable for you to model in millimetres at this scale. Instead, set your template to metres but work as usual - count the values as they were millimetres. This will result in a model scaled 1000:1 but in no time at the end you can easily scale it by 1/1000. (I also added you to the French usergroup so you can see and post in the French forum when you are logged in). @unknownuser said: Henri Salut et bienvenue! J'ai vu quelques très intéressante et admirablement détaillés horloge (et regarder) les modèles fabriqués dans SketchUp! Il sera vraiment intéressant de voir quelques beaux exemples de vous, aussi, si vous souhaitez les partager. Un bon truc d'ores et déjà, une montre sera évidemment contenir des morceaux minuscules. SketchUp a des problèmes avec la création de visages qui ont des bords à l'échelle autour d'un millimètre de manière générale la solution de contournement est de modèle dans une plus grande échelle, et seulement lorsque vous avez terminé, à l'échelle du modèle qui retrouve sa taille normale. Affirment qu'il serait commode pour vous de modèle dans millimètres à cette échelle. Au lieu de cela, réglez votre modèle en mètres mais le travail comme d'habitude - comptage des valeurs comme ils étaient millimètres. Cela se traduira par un modèle réduit 1000:1, mais en aucun temps à la fin vous pouvez facilement l'échelle de 1 / 1000. (Je vous ai également ajouté au groupe d'utilisateurs français afin que vous puissiez voir et d'écrire dans le forum français quand vous êtes connecté in). Blame the translator.
  • How do i make this outline into a face that i can 3d?

    sketchup
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    TIGT
    Find ExtrudeEdgesByRails [or the whole EEby... tools zipped]. I'd make it in two mirrored halves as it looks symmetrical. Use 'weld.rb' to make part of the outline a single 'curve'. Repeat for the rest of the outline. Now you have two curves that can become 'rails'. Draw a third curve (perhaps a very flat arc) to for a profile. Use EEbyRails picking them as prompted [repeat pick on profile unless you want it to end slightly differently in which case make another curve/melding-profile... It should make a mesh of the surface. Then process it as needed - here's a visual clue... I know it's not the same shape but I did it as quick example for you...[image: ZEud_Untitled.png]
  • Savin time whilst making meshes

    sketchup
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    GaieusG
    Okay, the whole thing was just a side joke anyway. But say in "real life" when an architect makes $40-50 per hour and modifying a complex mesh through 3-4 hours, a $ 20 plugin which helps doing it within say half an hour (or even if one hour) is obviously a time/money saver. And maybe I would also need a car if I lived in the countryside and not just about 5 minutes walk for my regular corner bar (and less than a minute from the main square of my city).
  • Looking for a Sketchup Designer In Portland, Or Area

    sketchup
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    A
    Fat Pencil Studios in Portland does a lot of work with sketch-up. Your project may be a little small for them, but they are professionals.
  • Red, green and blue axes

    sketchup
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    Sorry TIG if I couldn't follow your line of thought. I was thinking like this: Assume that the user is drawing with the line tool. That's certainly a situation where drawing axes (and inference colors) are needed. So then the user would like to have an idea of the coordinate system. Have a quick look at 'a-a', then bail out by pushing Es... Eek. Escape also interrupts rubberband drawing. - Just to state an example of a potential conflict. But thanks for your nice contribution that I tried to improve.
  • Problem when creating recessed windows

    sketchup
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    leedeeteeL
    Thanks again Chris, much obliged. I was aware of being able to hide lines etc but on my original problem (which can be seen in image #2 and #3 on the 1st post) SketchUp created a new face at the top of the arch. Anyway, don't worry about it, problem solved, thanks again!
  • Circular/Spiral Building Help

    sketchup
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    TIGT
    A 'helix' is simply a 3D curve - so like anything else it can be Scaled in plan to change its diameter or make it ellipsoidal and in its height to change its 'pitch'... You can taper it in its height when making it too. It's so quick to do remaking another helix is easy enough... Here's an example of a tapered helix of two different sizes and a link flat-arc quickly processed in EEbyRails to give a helical weirdness...[image: lgwd_Untitled.png]
  • Trouble creating a 3D model in Sketchup . . .

    sketchup
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    GaieusG
    Hi Sarbot, I have already made one (with the first steps) for you at the SU Help Forum: http://sketchup.google.com/3dwarehouse/details?mid=94dd8c51d1053fcfe2d1c7fb74c7e53b [image: download?mid=94dd8c51d1053fcfe2d1c7fb74c7e53b&rtyp=lt&ctyp=other&ts=1265141885000]
  • Importing .3ds files into SU

    sketchup
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    [image: 9h1U_91C.tmp.jpg]
  • Forum Authorization

    sketchup
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    C
    Thank you.
  • Match colors

    sketchup
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    honoluludesktopH
    Not specifically in response to this post, but just a general statement about matching product colors. If you try to match a photo to its scene, the colors will not match, yet the overall appearance of the photo will often be judged OK. When as a "new" architect working with an "old timer", I commented on how I needed a color pencil to match the marble wall I was rendering. He smiled and said that I should be trying to render with less pencils, not more. An approach to I eventually came to embrace in line as well as color. I believe the same can be applied to CAD rendering. [image: ZvWO_Temp00.jpg]
  • Conifer image

    sketchup
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    GaieusG
    Also, have a look at this exxcellent tutorial by our member, Eric (aka Boofredlay) here: http://www.sketchucation.com/creating-a-2d-face-me-tree-in-google-sketchup/
  • Strange section fault (or is it?)

    sketchup
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    GaieusG
    Here is a short video about setting your FOV in SketchUp: [flash=640,480:1bxfgdu4]http://www.youtube.com/v/nGCJ9UiXZQA&hl=en_US&fs=1&rel=0[/flash:1bxfgdu4] If, for whatever reason it doesn't want to play for you embedded (as it does not for me ATM), here is the direct link: http://www.youtube.com/watch?v=nGCJ9UiXZQA
  • Basic Info

    sketchup
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    TIGT
    @chris murphy said: Being new to SU I would like to know, in general terms, the power of SU. I realize it is unlikely that it is an AutoCad Inventor, but can i come close to developing a residential material list if i put in the time to get detailed? I realize that may be months if not years in the making. I assume that a dynamic component is SU's term for parametric? Are they formula driven? using an Excel or the like? Can i get reports of quantities, Square footages, etc.? On the surface and listening to others conversations it seems like it could be quite powerful. Thanks for any responses. Chris Dynamic Components are 'parametrics' and have their own internal language - though you can also make simple parametric objects other ways too. The Ruby scripting language gives you access to many of SUp's API functions - base geometry, components and dynamic-component's "attributes" - and there are several 'proto' material reporters if you do a forum search... the woodworkers seem to use these the most to give cutlists etc but in theory if you model it you can schedule it and output as .CSV files etc for Excel etc...
  • Flipping a model around so PushPull works right? [TUTORIAL]

    sketchup
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    TIGT
    @kumba said: Trying to use SketchUp to create a layout of my house. Managed to work something together pretty decently, but it looks like I accidentally drew the whole thing on the wrong axis. Using the push/pull tool, extruding the walls visually in the right direction reveals I am actually going negative on their height. Yet from what I can tell, I am extruding up along the solid blue axis, which per SketchUp's own documentation is the one going up (otherwise known as the Z-axis to me). I'm either viewing this incorrectly, hitting a bug, or I need to flip my model a certain way. But I can't seem to figure out what is going on with flipping and then switching camera angles. I assume that, if I were looking down towards the layout, the model should appear as a light shade of blue, with the underside appearing whire (if I were to look up at it from under the ground (let's pretend I have x-ray vision for a brief moment)). Thoughts? Your normal model axes are XYZ / RGB with +X/Red to right, +Y/Green into the screen and +Z/Blue up the screen. Click the 'Iso' [perspective] button in the Views toolbar to return to this. You will also need to switch the axes on under View.Axes menu. The -ve axes' direction are colored too, but they're shown dotted. Of course you will orbit and zoom around the model and these will change on screen to face other directions, BUT the model should be aligned to these in its normal placement - typically you put the bottom-left-front corner at the intersections of the axes [the ORIGIN] with the XY[RG] plane [Z[B]=0] as the 'ground' - you can also set the ground/sky as visible colored raeas in you Style settings to help you orient yourself in the 3D world. It's also possible to change the axes and reset them temporarily using Tools>Axes Menu - you use this to temporarily set the axes for something like a roof plane - that way what you draw gets inference snaps to that plane's axes rather than the model's base axes... You can reset the axes back to the model axes this way: first Select 'nothing', then right-click over one of the axes and in the context-menu there will be a 'Reset' item if the axes are 'customized': reset them back to the model's axes, if so... Now let's assume you have the model axes set and visible and your model is drawn rotated in some way from where it should be. Make sure everything is visible [i.e. all layers are switched 'on' and there is no 'hidden' geometry etc - use View Hidden Geometry to toggle hidden things on/off]. Now Select everything by a right-left dragged fence - and make a Group of it - this isn't strictly necessary but makes your life a bit safer and easier... Now we can rotate/move everything in one lump... Select this group and use the Rotate Tool to rotate it so that its floors are 'flat' in the XY[RG] plane. If you have drawn it 'orthogonally' [with its main walls parallel to the axes - even the wrong axes !] you can probably set your rotation tool to a R/G/B plane by orbiting so that it's in the required quadrant of the sky/ground - lock it by holding down 'shift' until you snap on a rotation point; start to rotate in the required direction and type 90.0 to rotate the group correctly. To rotate something about an arbitrary edge drag the rotate tool along the edge and it snaps square to it. Now you should have you building-group rotated correctly - use the Move Tool on it to locate it sensibly - perhaps with it's bottom-left-front- corner at the ORIGIN. If the main floor level is above the 'ground' [e.g. the building is on a 'plinth' or 'veranda'] make suitable allowances for this in the Z/Blue location... You can now explode the building's group... BUT it might be more convenient to leave it grouped, so that when you add a site layout etc they don't get their geometries sticking together - which is one of the main uses of grouping in fact... You can also easily work inside the group to continue changing it - and you can even set the model to not display the rest of itself when editing - which makes accessing things behind others in another group/component etc MUCH easier... Hope this helps...
  • Save your entire In-Model Material Library on Mac

    sketchup
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    D
    I did not have too many, but can I remember a work-around that I think I used. This may not be the one that worked [when traveling, I always remember the route to how I got lost and end up getting lost again] I set up a new drawing using styles, model info, ect to get it how I like, I than used Mass Materials Importer to get them into the drawing, Save as template, use for default. Then one by one over time, when I used one of them in my models I saved them into my materials folder. It means you have to use colours in models a lot for a while and it's annoying if you purge your drawing and then need one that you haven't moved, but you can always open a new drawing from templates and import the model over. anyway without being able to check my memory...
  • Create a bugs eye

    sketchup
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    pilouP
    Menu Window/Components/Shapes or load from 3dwarehouse some geodesic volumes [image: iJxu_ball.jpg]

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