@kumba said:
Trying to use SketchUp to create a layout of my house. Managed to work something together pretty decently, but it looks like I accidentally drew the whole thing on the wrong axis. Using the push/pull tool, extruding the walls visually in the right direction reveals I am actually going negative on their height. Yet from what I can tell, I am extruding up along the solid blue axis, which per SketchUp's own documentation is the one going up (otherwise known as the Z-axis to me).
I'm either viewing this incorrectly, hitting a bug, or I need to flip my model a certain way. But I can't seem to figure out what is going on with flipping and then switching camera angles. I assume that, if I were looking down towards the layout, the model should appear as a light shade of blue, with the underside appearing whire (if I were to look up at it from under the ground (let's pretend I have x-ray vision for a brief moment)).
Thoughts?
Your normal model axes are XYZ / RGB with +X/Red to right, +Y/Green into the screen and +Z/Blue up the screen. Click the 'Iso' [perspective] button in the Views toolbar to return to this. You will also need to switch the axes on under View.Axes menu. The -ve axes' direction are colored too, but they're shown dotted. Of course you will orbit and zoom around the model and these will change on screen to face other directions, BUT the model should be aligned to these in its normal placement - typically you put the bottom-left-front corner at the intersections of the axes [the ORIGIN] with the XY[RG] plane [Z[B]=0] as the 'ground' - you can also set the ground/sky as visible colored raeas in you Style settings to help you orient yourself in the 3D world.
It's also possible to change the axes and reset them temporarily using Tools>Axes Menu - you use this to temporarily set the axes for something like a roof plane - that way what you draw gets inference snaps to that plane's axes rather than the model's base axes... You can reset the axes back to the model axes this way: first Select 'nothing', then right-click over one of the axes and in the context-menu there will be a 'Reset' item if the axes are 'customized': reset them back to the model's axes, if so...
Now let's assume you have the model axes set and visible and your model is drawn rotated in some way from where it should be.
Make sure everything is visible [i.e. all layers are switched 'on' and there is no 'hidden' geometry etc - use View Hidden Geometry to toggle hidden things on/off].
Now Select everything by a right-left dragged fence - and make a Group of it - this isn't strictly necessary but makes your life a bit safer and easier... Now we can rotate/move everything in one lump...
Select this group and use the Rotate Tool to rotate it so that its floors are 'flat' in the XY[RG] plane. If you have drawn it 'orthogonally' [with its main walls parallel to the axes - even the wrong axes !] you can probably set your rotation tool to a R/G/B plane by orbiting so that it's in the required quadrant of the sky/ground - lock it by holding down 'shift' until you snap on a rotation point; start to rotate in the required direction and type 90.0 to rotate the group correctly. To rotate something about an arbitrary edge drag the rotate tool along the edge and it snaps square to it.
Now you should have you building-group rotated correctly - use the Move Tool on it to locate it sensibly - perhaps with it's bottom-left-front- corner at the ORIGIN. If the main floor level is above the 'ground' [e.g. the building is on a 'plinth' or 'veranda'] make suitable allowances for this in the Z/Blue location...
You can now explode the building's group... BUT it might be more convenient to leave it grouped, so that when you add a site layout etc they don't get their geometries sticking together - which is one of the main uses of grouping in fact... You can also easily work inside the group to continue changing it - and you can even set the model to not display the rest of itself when editing - which makes accessing things behind others in another group/component etc MUCH easier...
Hope this helps...