Thaks Mitcorb, i see what you mean about the wardrobe! should reduce the reflection, it should be brass studs!
Im a little confused about the reflection youre refering to under the desk, are you talking about the top image?
thanks
Thaks Mitcorb, i see what you mean about the wardrobe! should reduce the reflection, it should be brass studs!
Im a little confused about the reflection youre refering to under the desk, are you talking about the top image?
thanks
Solo- I dont know - its up by the top of the wardrobe as well. I was really pushed for time so didnt have much time to investigate or do much touch up in pp. I cant work out where its coming from, the model is sealed apart from the window on the left !
Hi There
Following all the help I had on this (thanks again!) I've successfully modelled and completed the project. Ive posted the renderings in the gallery if anyones interested there's a link below
thanks again
Hi There
Following lots of help from users on this forum I've just completed one of my first freelance jobs for an interior design firm . Here a a couple of room shots. They are rendered in SU Podium V2, and it was my first time using it, so the project was a bit of a test run.
For a first attempt I'm pretty happy with the results but there's lots of room for improvement. I think this is partly down to my texture library, I'm not for example happy with the wood texture for the 4 poster bed but had to get it to match the sample as much as possible. Maybe it needs more bump and reflection but the renderings kept coming put too noisy so I removed them . For anyone familiar with Podium V2 I used the standard interior preset. The QMC one came out way to grainy and I couldn't work out how to fix it in the timeframe available
Anyway am I'm relative newbie any constructive criticism /comments welcome, it can only help me improve! !
Thanks
Peter
Sorry, just found Boo's tutorial , will have to try and work out how to use subdivide and smooth !
Hi
Can anyone suggest a method for modelling a button back upholstered surface similar to a Chesterfield Chair?
I suspect its possible with subdivide and smooth or Artisan, but I havent used these plugins before and am unsure how to use them?
I have had semi-success by drawing circles on a surface , extruding them back through the surface to create open ended cylinders ,then using the rounded edge plugin on the open end . But the main surface remains flat where it should bulge between the buttons due to the upholstery stuffing.
I know there is a very good tutorial somewhere on the forum for a Barcelona chair but it seems to need some prior knowledge of subdivide and smooth to create the shapes . In addition the buttons need to be offset, not aligned as on the Barcelona chair
I have attached an image of what Im tring to achieve.
This is for upholstered wardrobe doors so the main surface is flat, not curved, but it would be useful to know how to do it for curved surfaces such as chairs as well
Any suggestions, pointers, or links to existing models would be greatly appreciated!
many thanks
Thanks Solo, it works now. I also just found the same solution in this thread :
Hi
Im trying to add a continous texture to a bedspread which I imported form a .3ds file. The bed spread is high polygon, when I apply the texture it is broken and applied to each polygon separately, does anyone know how to apply it continuously ? sorry if this has been answered before, I have searched but cant find an answer.
I have attached the texture and an image of the result
Many thanks
Thanks for all the replies. Jean, I had recently found that tutorial for the cabriole leg and tried it last night. It worked great, although I used Fredo6's round corners plug in to smooth the edges and it didnāt work that cleanly, had a few areas to clean up. It looks ok with profiles off, I just hope it renders ok, Ill give it a go in Podium and post the results
I'd just like to say that as someone coming back to Sketchup (& CAD in general) after a 2 year break , itās great to see how it has progressed and that this community are as supportive and creative as ever! Iāve always felt part of Sketchupās appeal is the ability for everyday users to develop new plug-ins based on their experience and needs, with the support and input of an active community. And the amazing response from this community has been a lifeline to myself and I'm sure many others learning.
It seems that Sketchup has now almost got to a point where its modelling abilities and toolset matches more complex (and confusing) programs such as 3DS max etc. As Iām restarting my career in 3D visualisation I hope I can absorb as much knowledge as I can from this forum, and in return contribute and help others as i learn, as others have done for me.