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  • Ruby script : skin?

    sketchup
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    D
    Thanx jim i found it (Red face )
  • First model

    sketchup
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    H
    Thanks guys
  • Any tips for ship bow?

    sketchup
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    S
    Hmm, i'll have a look, thanks! SA
  • Shell command

    sketchup
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    Alan FraserA
    Phew! I thought you meant DOS Shell for a while there. Yes, Joint P/P will do exactly what you want. JPP.skp [image: Mgvm_JPP.jpg]
  • Stand-alone viewer

    sketchup
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    GaieusG
    Well, I'm back home and discovered that I have the Wakl and Look around tools in my SU Viewer. They are part of the camera toolbar (View menu > Toolbars). See attached file. [image: Ii7R_SUViewer.jpg]
  • Some lines darker?

    sketchup
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    Alan FraserA
    If you are drawing with profiles turned on, a thicker line usually indicates that it has not been successful in sub-dividing the surface...and is still therefore regarded as a profile. Maybe it didn't quite make it to an edge or is in some way still separate from the surface. Check that when you select the surface on one side of the line, that the selection doesn't simply ignore that line and extend beyond it.
  • Mesh Q

    sketchup
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    J
    thanks zorro tool is pretty shnifty, ill see how i go
  • Push/Pull from DXF

    sketchup
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    R
    Yes, thats right.
  • Information on size

    sketchup
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    Jean LemireJ
    Hi folks. With scaling, everything in the component will be scaled. If the change in frame size bother you, you can use the Move Tool. For example, if you want to increase the heigth and the width of a window but keep the framing the same size as the original, go in component edit mode, select the top frame and move it up. After that, select the right frame and move it right. The other lines attached to the selection, will stretch automatically. Of course, you may select the bottom frame and move it down or the left frame and move it left. If the component is made of subcomponents, you may have to dig deeper into these to edit them one by one. Just ideas.
  • About vray for su

    sketchup
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    thomthomT
    Right click the V-Ray light Select V-Ray for sketchup -> Edit Light In the Option group tick Invisible If you wan't to see the V-Ray light when you render you have to turn of the default lights so they don't cast a shadow from your light.
  • Exploded views

    sketchup
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    W
    Thanks again
  • Exporting as a jpeg

    sketchup
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    Alan FraserA
    I've never compared them Tom, but the PS resampling always been good enough for what I need. I'm not too picky about the degree of resampling either...probably just a philistine. Paul Miller swears by a particular ratio of reduction, but I can't remember what it is...probably exporting from SU at 1/2 up or double what you need as a final result.
  • Adding Tread to a Tire?

    sketchup
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    D
    This is what I have done for starters ? [image: 7YQT_DolfWheel.jpg]
  • Anchor objects onto horizontal surface (gravity?)

    sketchup
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    philemP
    @gidon yuval said: Hi Philip, I'm glad you found it useful. As for the 3-D figure, on the board index you will see a heading called "Components, Materials & Styles". Search there and you'll find quite a number of 3-D figures that are generously offered by some of the SU masters who (unlike me) are able to create them. This is undoubtedly one of the most generous forums on the web. G'day Gidon Thanks again, am on my way
  • Drawing on curved surfaces

    sketchup
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    Alan FraserA
    The attached file will give you some ideas. Just click on the scene tabs at the top to walk through it. For more complicated wraparound designs you will need to use the " cookie cutter" to intersect the pole from more than one direction....alignment might be tricky For info on how to wrap an image around a cylinder, check out the Help files and training videos. Note...you can't wrap an image around anything more complicated than a regular cylinder/curved surface; if it tapers vertically, you've got problems. pole_logo.skp [image: Hg5f_pole_logo.jpg]
  • Downloading images into SU

    sketchup
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    Alan FraserA
    Yes, just go to Import and choose the correct image format. You may have trouble with the area surrounding it unless it's a rectangular logo...colour matching, I mean. Possibly the best way is to make it a transparent png file and hover it a minute amount just above the surface. Alternately, you can make it a jpg but paint the surrounding area the colour of your model at that point. In order to avoid a rectangular colour mismatch at the borders of the jpg, make another small jpg that is just the exact same surrounding colour and use that to paint onto the remainder of that natural area in the model...instead of using a simple SU colour. Another alternative (if it is a simple graphic) is to import it, trace around it, get the face(s) to fill-in, then push/pull it into a 3D logo. You can then shove it into the surface of the object like a cookie cutter and intersect with model to "print" the logo in geometry on the side of your model. Colour it in the usual way, then hide the edges when you are done.
  • SU "snap to" ability

    sketchup
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    T
    thanks everyone...all your ideas really help. I too use "zoom in" really close to help with placing things exactly where i want with less snaping in some cases.
  • SU shortcuts

    sketchup
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    L
    thanks! should have looked around...
  • Problems with logging on

    sketchup
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    R
    Im not sure if its the case wit this board, but with a lot of logins you need to make sure that youve got cookies enabled in your browser, and possibly on any fiewall software youve got.
  • Any way?

    sketchup
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    M
    Thanks, I'll do that when I'm finished.

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