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    Anchor objects onto horizontal surface (gravity?)

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    • M Offline
      Miniature
      last edited by

      Hello,

      I recently started using SketchUp and it is one smart program.
      However, I'm having difficulty managing my horizontal/ground plane.
      For instance, when I have a person I'd like to place on a second floor
      of a building, I cannot position it properly ON the floor. I thought I did,
      but when I look at it in elevation the person is floating above the floor.

      Similarly, when I accidentally dragged a component below the ground plane
      (be on dotted blue axis), how do I bring it back to the ground other than
      move-snapping its corner to the blue-green-red axes intersection?

      How do I anchor objects onto a given surface (ground, floor, table, etc.)?
      Hopefully my explanation was cohesive.

      Thank you.

      1 Reply Last reply Reply Quote 0
      • G Offline
        Gidon Yuval
        last edited by

        Have a look at the attached file.
        Hope it helps.

        inference tut.jpg

        inference tut.skp

        If you don't know where you're going, you're never going to get there.

        1 Reply Last reply Reply Quote 0
        • Wo3DanW Offline
          Wo3Dan
          last edited by

          Miniature,

          you can move any selection over a displacement from the first clicked location A in 3D space to a second clicked location B in 3D space. Depending on what you move you select a logical point A and a final logical point B.
          In your case select the component "person" then select the 'Move' tool, click on an endpoint (A) in his foot and click on an endpoint (B) on the second floor.

          Note that A can be choosen as a point 'on face' or 'on edge' or 'midpoint' or 'endpoint'.
          So can be the second point B a point 'on face' or 'on edge' or 'midpoint' or 'endpoint'.
          So looking at the popup gives you more controle over the exact displacement.

          I was also going to suggest the use of [x,y,z] for moving to global coordinates
          and <x,y,z> for relative displacements, relative to the startpoint.
          (with some keyboardsettings you need to replace comma with semicolon)
          Unfortunately I see no difference between [x,y,z] and <x,y,z>
          For me both operate in a way relative to the startpoint, not to global coordinates.

          Another thing is you can create components with the property: 'glue to'
          In your case the component "person" should have been created 'glue to' horizontal with its origin in an endpoint in the foot.
          This allows you to anchor the component to a horizontal plane.

          Wo3Dan

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          • M Offline
            Miniature
            last edited by

            Thanks Gidon Yuval and Wo3Dan for your quick responses!

            I tried all the techniques and they removed my frustration significantly.
            The tutorial attachment is very helpful. What a stylish 3D model too.

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            • philemP Offline
              philem
              last edited by

              @gidon yuval said:

              Have a look at the attached file.
              Hope it helps.

              [attachment=0:23e2h4f4]<!-- ia0 -->inference tut.jpg<!-- ia0 -->[/attachment:23e2h4f4]

              [attachment=1:23e2h4f4]<!-- ia1 -->inference tut.skp<!-- ia1 -->[/attachment:23e2h4f4]

              Hi gidon
              this tut also helped me a great deal, thank you.
              I do have one question if I may

              Where did you get the 3D Figure please ? are there anymore for download?
              thanks

              Just do it, it might be fun.

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gidon Yuval
                last edited by

                Hi Philip,
                I'm glad you found it useful.
                As for the 3-D figure, on the board index you will see a heading called "Components, Materials & Styles".
                Search there and you'll find quite a number of 3-D figures that are generously offered by some of the SU masters who (unlike me) are able to create them.

                This is undoubtedly one of the most generous forums on the web.

                If you don't know where you're going, you're never going to get there.

                1 Reply Last reply Reply Quote 0
                • philemP Offline
                  philem
                  last edited by

                  @gidon yuval said:

                  Hi Philip,
                  I'm glad you found it useful.
                  As for the 3-D figure, on the board index you will see a heading called "Components, Materials & Styles".
                  Search there and you'll find quite a number of 3-D figures that are generously offered by some of the SU masters who (unlike me) are able to create them.

                  This is undoubtedly one of the most generous forums on the web.

                  G'day Gidon

                  Thanks again, am on my way 😄

                  Just do it, it might be fun.

                  1 Reply Last reply Reply Quote 0
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