⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Fredo6 Extensions Not Working

    Extensions & Applications Discussions
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    W
    Wow...my fault...please disregard... I found them under "Tools," not Extensions!
  • [Plugin] TrueTangents v3.0

    Plugins
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    Dave RD
    @Gili It works perfectly in SketchUp 2025 and 2026. I've been using it a great deal. I used it repeatedly the other day to set up the linkages on this paddle wheel. [image: 1762525212449-54898381982_f970ddd225_k-resized.jpg]
  • Very clever little house stairs

    Corner Bar
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    K
    It needs some kind of lock-unlock mechanism..
  • Game Assets

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    L
    Superb work Ritch, I cannot fault it
  • Affinity Studio is Free

    Extensions & Applications Discussions
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    Mike AmosM
    Thanks for that. Very handy.
  • Extend a rod with with screw thread

    SketchUp for 3D Printing
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    Dave RD
    What version of SketchUp are you using? That will help us to know what tools you have available. What have you done so far? These are all M6 for 3D printing. [image: 1762271282620-screenshot-11_4_2025-9_47_02-am.png] Here's an internal M6 thread. [image: 1762278826049-screenshot-11_4_2025-11_52_53-am.png] I modeled all of these using the method I showed in the video I posted here: https://community.sketchucation.com/topic/164552/help-with-a-thread/20?page=1
  • Why is LayOut so slow in 2024?

    LayOut Bug Reporting
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    Dave RD
    @mrcjryan I get to see a lot of LayOut files from a variety of users, mostly when they are having difficulty with things like rendering times. Most of the fixes are actually done to the SketchUp models to streamline them. My standard process with the SU file is to do the following, in this order: Fix incorrect tag usage to ensure ALL edges and faces are untagged. Use Materials Tools to remove materials from edges unless they are required in scenes. (I often find the edges in the model have materials that aren't otherwise used.) Also with Materials Tools I will remove back face materials for the same reason. In some cases I wind up undoing this step. Purge unused content. Check for excessively large textures and reduce them to something reasonable. Depending on the model I might run CleanUp3 to merge coplanar faces (reducing the number of edges.) Those steps simplify the model and reduce the file size. The simplification means that LayOut has less work to do to render the viewports and thus improves the speed. Look seriously at any entourage you insert from the 3D warehouse or other sources. Avoid high-poly components. Take the time to clean up the entourage components you add to your models or reject them and look for simpler ones. You probably don't need a detailed strainer in the bottom of the kitchen sink, nor racks and convestion fans in ovens, nor punts in wine bottles. Distill everything down to just what you need to tell your "story". Some of this may seem time consuming but I guarantee you it will pay back in time and effort saved as the project goes forward. It also helps to turn off tags for any objects that are not visible in a given scene. In LayOut, leave viewports set to Raster render as much as possible. Raster rendering is much faster than Hybrid or Vector. In most cases there's probably no need to render as Hybrid. At least do a test PDF export to see what you think of the output. Make sure to disable the Output Override in Document Setup>Rendering. I would tend to use Vector rendering for Hidden Line plan and elevation scenes because dimensioning is easier but for persective views Raster is almost always adequate. If you decide you need Hybrid, save switching to it until the end and only do it for viewports that really need it. If you like to show textures in elevation and plan views, start out by using a Hidden Line style/Vector rendering while dimensioing and while updates to the model are still likely. Change to Raster or Hybrid to display the materials before export. If you enable Output Override to render viewports during export you can leave viewports with displayed textures rendered as raster. Also, keep the LayOut file clean. Purge the unused references. Make sure you start every project from a clean template. Don't reuse an old project for a new one. Do not override the Camera properties for viewports. Ensure you are using the correct SketchUp reference files. Do not copy from SketchUp and paste into LayOut. If you are using a Mac it's easy to wind up inserting the backup file instead of the original work file because the only thing that differentiates the backup from the original is a tilde at the end of the filename Last week I worked on a LayOut file for someone that was very slow. The file she sent was over 1.3 GB. It had more than a half dozen SketchUp references and images from old projects. She was just deleting the viewports and images from the pages but never bothered to purge. In her case she also had several SketchUp reference files which included the original, a backup, and in several cases she had files with multiple tildes indicating she'd not been editing the original model file. She complained that viewports weren't updating (she thought LayOut was just being slow) but it was because she wasn't editing the file linked to the viewports at all. If you are inserting images into your LayOut projects make sure they are of reasonable size for the dimensions they are displayed on the page. There's no point in using very high res images if they are small on the sheet. Sorry. This got longer than I intended but ... I hope it gives you some ideas.
  • SubD examples and models

    Épinglé SUbD render plugins extensions
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    Rich O BrienR
    I agree, subdivision works for both organic forms and hard surface forms. You can be incredibly accurate in term of dimensions But at least tell the truth. This is for painting your toenails.
  • Tigweld or Sketchup 2026?

    Corner Bar
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    Dave RD
    There are a number of extensions that wind up exploding curves. Round Corner and Fredo Corner do. Also the various Boolean tools explode curves. Follow Me does, as well. As a matter of habit I run Auto Weld frequently. I also find Auto Weld important for restoring circles and arcs.
  • [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    F
    I just bought the plugin and am testing it. I thought I could replace the classic push-pull with some of its functions, but I have a problem: when I "push" inside an object, the surface often disappears. I made a short video about it: https://www.youtube.com/watch?v=YSaSjpmAJzQ The only icons that don't do this are "R" and "F." Is this a bug?
  • [Plugin] Edge Tools

    Plugins
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    TIGT
    This is explained under its 'More Info' link... https://community.sketchucation.com/topic/117065/plugin-edge-tools Its entry appears under the Tools menu. It also has its own Toolbar, that can be activated. It also needs TT_Lib2 installing. After the installations of these restart Sketchup to sync everything... Run it with the Ruby Console open to see if there are any errors...
  • Mod Garage

    WIP
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    Mike AmosM
    @tuna1957 That is a common theme for most of us I believe. I go a bit cold when a model frustrates or I just lose motivation. Later I go on and try again.
  • Photoreal setting in Sketchup 2026.

    SketchUp Discussions
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    Mike AmosM
    Thanks Dave, I tried searching on the Sketchup support site but apparently I do not have a right to see the results.
  • Groupement et Mise en Page comme Tekla

    Developers' Forum
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    Personne n'a répondu
  • Sketchup et TEKLA

    Français
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    C
    Bonjour les gars, vôtre poste m'intéresse sérieusement et depuis le temps, vous avez des News sur l'exportation de plusieurs groupes de composants qui constitue un ouvrage sur Sketchup vers Tekla qui lui, ne reconnaît qu'un seul et unique composants.. Sinon, pour ma guise, connaissez vous une extension sketchup qui réalise le même regroupement et mise en page que Tekla ?
  • [Plugin][$] FredoGhost - v2.1a - 01 Apr 24

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    [image: 1761912291323-e3ceb7bd-1f3e-4b62-a688-edca78ba4304-image.png] After using fredoghost in the model, there will be a warning as shown in the figure when the model is opened again. In addition, lord of toolbar cannot be used normally in version 2026, and it will disappear after adding a custom toolbar and restarting.
  • Trying the photoreal setting with Rayscaper.

    WIP
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    Mike AmosM
    Sorry, wanting to see how closely, or not, the photoreal mat setting in Sketchup can approximate to a render. Not too badly for folk who do not want the added complexity of a render program. Approximating a studio might prove useful. Curiosity alone.
  • Professor Fate's "Hannibal 8"

    Gallery
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    J
    @hellnbak - could you contact me please? I do not seem to have a way to directly contact you. Thank you!
  • Username change

    Newbie Forum
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    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • 0 Votes
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    L
    @beemer535is said in Wondering if anyone could help out with this Light in Sketchup??: All good mate, thanks so much for the offer, I have just used a simple dome without the kicked out edge section using follow me as you suggested. Thanks again for your help! Cheers, Nick Are you Australian by any chance?