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    Posts

    Recent Best Controversial
    • RE: A piece from my real job, not really sketchup related.

      @Box Thanks for sharing that. Seriously talented stuff.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Ant Chair - Series 7

      @Gus-R Lovely model and that interior is slowly becoming the most expensive room on the planet

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: EMD SD45 - Union Pacific

      @Gus-R Great renders need great models. That's S tier modelling.

      Funny you shared that imperfections pack because a few weeks ago @massimo shared it via DM with me.

      It really is great modelling and I'm surprised how lightweight the file is too.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: quantum mechanics and the matrix

      At quantum level I'd say trying to understand it is a whole new branch of science.

      Did you see Google Quantum Chip? https://blog.google/technology/research/google-willow-quantum-chip/

      Willow performed a standard benchmark computation in under five minutes that would take one of today’s fastest supercomputers 10 septillion (that is, 1025) years — a number that vastly exceeds the age of the Universe.

      Its kinda frightening that we have the ability to play in a realm we can't yet fully explain.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Piano with Rayscaper

      @pixelcruncher Just some cranky guy that makes very detailed models and yummy renders

      favicon

      (www.instagram.com)

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: EMD SD-45 Union Pacific Update

      It's a fabulous model. Is the bloom effect a D5 post-processing step? It doesn't lessen the render but it feels artificial.

      Overall, the whole scene is stunning.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Kids/Sketchup?

      I've 3 under 16. They see me do stuff all the time in 3D and understand the fundamentals.

      Kids have a ton of options to get into 3D. Roblox, a gaming sandbox, allows them to delve into coding, modelling and animation.

      My eldest lad does tech drawing and engineering in school and it's Autodesk products that are pushed. But he did do the Donut Tutorial in Blender and nailed it.

      There's also apps like Godot that are great to get kids into coding, game creations and 3D.

      I think if SketchUp was part of the school curriculum here then maybe there would be more uptake. But Open Source software is easiest point of entry for kids interested.

      It comes down to parents and teachers helping them discover 3D. As soon as it becomes homework you've put a red flag up!

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Piano with Rayscaper

      @pixelcruncher said in Piano with Rayscaper:

      How do I share this file so others with RayScaper can test render times etc?

      Extensions > RayScaper > Create Archive

      Will that allow someone to open the SKP file and RayScaper will load the materials and HDR?

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: EMD SD-45 Union Pacific Update

      @Gus-R said in EMD SD-45 Union Pacific Update:

      troubleshooting the object and projecting lines issue.

      Those are relationship lines that are not an issue. Think of them as helpers in Blender to identify if object have parents or constraints

      blender_apiTxWQkfj.png

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: retopology?

      @L-i-am said in retopology?:

      @L-i-am Thanks Rich, might it be easier to import the model into blender?

      There's a workflow I use where I exported quad meshes from Blender to OBJ format.

      Thomthom's Quadface Tools has an OBJ import that converts the OBJ quads to SU quads.

      Its probably a topic I should put together an article on so users can benefit from that type of pipeline. Having it my head it not benefitting anyone.

      I know @panixia also has a particular approach to go from SU to Substance Painter and support UDIMs which is something the community would benefit from.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Hook on a Pulley

      @Dave-R You'd struggle to get the same reflections that real geometry would produce.

      But it's also kind of deflating to know you actually modelled the cable strands.

      What people may have missed is that this pulley is needed to pick Dave's wallet up its so heavy!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: 70 ton Freight Truck/Bogie

      @Gus-R I commend your attention to detail.

      It’s interesting to see the engineering that went into this tech.

      Are these D5 clay renders?

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: chaise longe

      When I look at the plans all I see is the most beautifully packed UV map.

      I'd say the chair is pretty hefty to lift too.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • To infinity and beyond...

      Here's how it was made....click to play gif

      galaxy.gif

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Design 639-B - A House

      @Gus-R Clay render are such clear descriptors for geometric detail. Looks really clean

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Twinmotion render

      Images like this will be subject to added scrutiny from rendering purists that see the noticeable shortcomings of realtime.

      This is a very good advert for TwinMotion but certain things standout.

      • there is zero hair on the model which suggests TM struggles with hair shaders for closeup portraits
      • the DOF effect is failing just beyond the point focus if you look at the shoulders
      • the SSS is not prominent considering the very direct light

      That said the modelling, texturing and composition is high level. This does highlight that realtime rendering has come quite far in terms of photorealism but keen eyed individuals will pick it apart from a human portrait aspect.

      From a technical aspect it is very impressive and beyond my abilities. If the files were publicly available it would make for a interesting case study to see what a path tracing engine can achieve in comparison to realtime.

      Kudos to the creator for creating a beautiful storytelling render. In terms of hyper-realism, that the likes of Vray, Redshift and even Cycles would achieve, it is falling short.

      Thanks for sharing though it is quite impressive if it is realtime. The texturing in particular is top tier stuff.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: A small just for fun animation, made with Fredo6's Animator Plugin

      @HornOxx

      Link Preview Image
      To infinity and beyond...

      Here's how it was made....click to play gif

      favicon

      sketchucation (community.sketchucation.com)

      Took me ages to find it. But I love this type of use of SketchUp. PNG billboards are such powerful assets.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Rayscaper, My trip down the road to adjumacation.

      @Mike-Amos said in Rayscaper, My trip down the road to adjumacation.:

      James at Seeit3d believes the Sketchucation store is broken.

      Fake news

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Eddie Jordan, F1 great.

      A huge presence in the paddock. Always enjoyed his mischief and getting rumours going.

      Gave Schumacher his first outing too. He’ll be missed.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Playing arround with Sketchup diffusion

      @jo-ke I never know what to say about AI images...

      Its impressive at what it does.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
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