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    πŸ”Œ Easy Offset | Offset selected faces in SketchUp in positive and negative offsets. Download
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    Posts

    Recent Best Controversial
    • RE: Hidden Temple

      @pixelcruncher said in Hidden Temple:

      What is kitbashing?

      Taking 3D assets and lumping them together to make something.

      1e00dd44-7722-497b-97d3-ef04bedb779e-image.png

      In this case it was some Quixel pieces, 4 in total to make a little scene.

      Rayscaper actually did really well with the scene. Rendered fast and was fun to play around with. Looking forward to v1 😜

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Clay mockup

      I agree @jscottsmith they read much clearer and are less distracting. Plus its much easier pump out revisions without having to sort UVs etc.

      I still think Photoreal is needed but at conceptual design stage clay renders make the building detailing pop.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: License failed to download

      You don't open .scflicense files

      Download the file to your device

      Open SketchUp

      Go to Tools > Fredo Collection > RoundCorner > License...

      Click Activate and navigate to the location of the downloaded license file and click Open

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Lamp on table

      SketchUp_ogvZHm0RKn.png

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: SketchUp to render to AI

      It did a good job. Does it fit into the spec of the real world in terms of real world application?

      Or is it just a fun side gig?

      Midjourney has some new stuff that allows you to edit the generated image using infill to really nail the prompt. Even accepting real world images as a source.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Creating sketchup styles from scratch

      Another thing you can do is the rename the .style to .zip and poke around to see the stroke styles.

      Best way to deconstruct is to load a style into StyleBuilder to see what setting were used where.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Fender Stratocaster Rendered in D5 Render

      @Gus-R Yeah, we even had you do a bit of an article back when we had the CatchUp magazine.

      I always liked that model.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Automotive. 11' X 5.5'

      @Gus-R said in Automotive. 11' X 5.5':

      @Mike-Amos Nice. What's the renderer?

      It's that SketchUp Diffusion AI tool

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Creating sketchup styles from scratch

      Use StyleBuilder to export the Template to generate to linework.

      https://i.imgur.com/nJYmxWv.png

      You can print the template or use an image editor to add linework to the boxes.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Ant Chair - Series 7

      @Gus-R Lovely model and that interior is slowly becoming the most expensive room on the planet

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Post diagnosis.

      Here's an easier to search version: https://physicallybased.info/

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Formfonts Redux

      @Alan-Fraser said in Formfonts Redux:

      TBH I'm quite happy to use the forum to give updates on the progress, if that's okay?

      Not a problem. I hear you on that 3D Warehouse issue too. It's the wild west of copyright infringement and the sheriff hides his badge.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Piano with Rayscaper

      @pixelcruncher Just some cranky guy that makes very detailed models and yummy renders

      Link Preview Image
      Instagram

      Create an account or log in to Instagram - Share what you're into with the people who get you.

      favicon

      Instagram (www.instagram.com)

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Pond House

      @Gus-R said in Pond House:

      The linework at top? Yes. It's "pen sketch."

      It's really well executed. I always like NPR stuff.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: sketchup to unreal workflow

      Did you triangulate faces in SketchUp prior to exporting? It is best to triangulate the mesh in SketchUp to circumvent any potential UV/Material issues.

      Don't use the triangulate feature in the export options. Triangulate the mesh using a plugin/extension and then export the triangulated mesh.

      I would lean towards DAE or OBJ format because of the issues with FBX exports with SketchUp.

      But if you are getting errors exporting from Blender to Unreal with materials then it would be an good idea to pay attention to how materials are assigned.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Piano with Rayscaper

      @pixelcruncher said in Piano with Rayscaper:

      How do I share this file so others with RayScaper can test render times etc?

      Extensions > RayScaper > Create Archive

      Will that allow someone to open the SKP file and RayScaper will load the materials and HDR?

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Game Assets

      Thanks Majid. They are really fun tasks when you have various limits placed on you.

      <1000 tris, 1k texture etc. It makes you really evaluate what needs geometry details versus texture
      st1Qiw0.png
      The fortifications were my fav to do...
      S4UTPDe.png

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: How to extrude multiple face groups at once?

      What seems at face value a rather basic operation is actually a lot more complex potentially.

      Rather than trying to executing a mass extrusion process do a sample extrusion to see what kind of geometry is output.

      A planar n-gon with 6 entities will result in 22 entities when extruded. Imagine if those 740 groups have ~100 entities each then you are asking Sketchup to create ~300k entities.

      SketchUp then has to consider other things like its inbuilt tolerance, are there curves etc....

      This is not a simple as a simple extrusion if the geometry you are extruding is not efficient.

      posted in SketchUp Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Hook on a Pulley

      @Dave-R You'd struggle to get the same reflections that real geometry would produce.

      But it's also kind of deflating to know you actually modelled the cable strands.

      What people may have missed is that this pulley is needed to pick Dave's wallet up its so heavy!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Game Assets

      It will be baked down. These are type of hero shots for the game UI.

      They are using Unreal. Its their first game so its cool watching them develop and improve over time.

      posted in WIP
      Rich O BrienR
      Rich O Brien
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