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    Recent Best Controversial
    • RE: Clay mockup

      I agree @jscottsmith they read much clearer and are less distracting. Plus its much easier pump out revisions without having to sort UVs etc.

      I still think Photoreal is needed but at conceptual design stage clay renders make the building detailing pop.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Twinmotion render

      If that is path tracing then they have a bit of catchup to do to get it to same levels as competitors.

      My opinion is this is some type of hybrid path-tracing that utilizes realtime effects. The DOF in particular looks like realtime DOF because it is struggling to blur correctly as it moves from focal distance to unfocussed. Or its method to do DOF is still not as good as a competitors.

      Unreal added path tracing initially as a tool to compare realtime with path tracing results. This allowed those using realtime to tweak scenes to get as close as possible to a photoreal result. It's intent was to not be a production ready rendering solution.

      That said it is still a very competent rendering solution but cannot be compared to Vray, Redshift etc as those have years in the game making both biased and unbiased light path engines.

      But from a realtime aspect Epic is as far ahead as anyone could be.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: New Year's Pictures

      @Tru-la-la Lol....I wish I had that hair and the bike!

      My Opel Combo is not as cool 😞

      The sparkle material is nice!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: SketchUp to render to AI

      It did a good job. Does it fit into the spec of the real world in terms of real world application?

      Or is it just a fun side gig?

      Midjourney has some new stuff that allows you to edit the generated image using infill to really nail the prompt. Even accepting real world images as a source.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: How Does One Get Rendering and 3D Work In These Fields?

      Link Preview Image
      Freight Train Cargo Cars 3d Model

      Freight Train 8 cars 2 engines 3D Model available on Turbo Squid, the world's leading provider of digital 3D models for visualization, films, television, and games.

      favicon

      (www.turbosquid.com)

      8 cars + 2 engines = $550 according to this listing.

      I suppose its whatever you feel it is worth. Those are ~$50 per model which seems like a good price considering the work involved.

      If I desperately needed a high quality model of a train it good value.

      I know a company that buys his ship models for port training videos and those are $120/ship

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Merry Christmas !

      Its great Majid. Love it!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Automotive. 11' X 5.5'

      @Gus-R said in Automotive. 11' X 5.5':

      @Mike-Amos Nice. What's the renderer?

      It's that SketchUp Diffusion AI tool

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: How Does One Get Rendering and 3D Work In These Fields?

      Go signup at TurboSquid and see whats up with it. That would be the premiere place to sell models like your trains.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Dexter

      That brick and roof texture is so nice.

      Much prefer the latest without the foreground trees. Yummy renders all of them

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Post diagnosis.

      Here's an easier to search version: https://physicallybased.info/

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: There goes my new graphics card

      Want one!

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Tadao Ando stairs( Render)

      I'd have a serious chat with Sidney about the clock 😬

      Few years ago I used have a Church of Light model that I'd test render engines with. Always liked Tadao Ando designs.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Pond House

      @Gus-R said in Pond House:

      The linework at top? Yes. It's "pen sketch."

      It's really well executed. I always like NPR stuff.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Ruby script by AI

      @L-i-am said in Ruby script by AI:

      what will humans do?

      We will continue to invent things and compete for resources. Which we've done for centuries.

      Maybe with society having more time for worthwhile projects we could improve things for everyone. Revolutionary changes come with pain and sacrifices.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Another Machinist's Model of a Steam Engine.

      I don't know what you're building Dave but I've notified the FBI

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Game Assets

      Thanks Majid. They are really fun tasks when you have various limits placed on you.

      <1000 tris, 1k texture etc. It makes you really evaluate what needs geometry details versus texture
      st1Qiw0.png
      The fortifications were my fav to do...
      S4UTPDe.png

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Urchin the Australian lunar village

      @L-i-am said in Urchin the Australian lunar village:

      What are prices like where you are (I assume Ireland)

      We are in the middle of a housing crisis. Rents are astronomical, house prices are astronomical and govt stupidity is also at astronomical levels.

      But lets not derail @majid thread. These structures remind me of Acorn Barnacles you see at the coast.

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
    • RE: Singer developed 911.

      Looks expensive. I thought Singer made sewing machines

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Game Assets

      It will be baked down. These are type of hero shots for the game UI.

      They are using Unreal. Its their first game so its cool watching them develop and improve over time.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Urchin the Australian lunar village

      I hope house prices on Mars are more affordable than here!

      posted in Corner Bar
      Rich O BrienR
      Rich O Brien
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