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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    • RE: Rayscaper New Releases

      Hey @sashapepperspray

      it does not Support SketchUp material inheritance anymore. Faces, or objects that have the default material painted on them, but the group that they are in have a material, show up as unpainted (with the default material).

      Okay, that's a bug. It should inherit the material of its parent component or group.

      the rendered images have a watermark on the bottom, even though I have a license (and I doublechecked that it is connected)

      Also a regression, this was reported by other users as well. I will make an update ASAP.

      [as a side note, any idea when you will connect the sketchup pbr materials to the rayscaper material properties, so that I don't need to set up metalness, roughness, etc, twice?]

      This is definitely on my list. I don't want to commit to a hard date.

      Regards,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Old Model Architectural.

      That looks like a bug in Rayscaper! Can you send me the SketchUp file and all the textures? That would be a great help.

      posted in WIP
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      pixelcruncher
    • RE: Underground Carpark

      I can concur, the denoising element alters quite drastically, the resulting image. I noticed the HQ option is gone but frankly the denoising selection moves things on lighting wise too.

      I figured there was not much value in making it explicitly configurable. If there are issues, I can bring the setting back, but I wanted to simplify things.

      Something that did not change is how some mats are missed, either in import or render. Thbere are three glasses of 'apple' juice on the breakfast bar, one is rendered correctly while the other two are incomplete despite this item being a component, or perhaps, because of it? Lights I have not looked into just yet.

      Do you mind sharing the scene? Or if you have a simplified version that has the same behavior? Then I can have a look.

      I see that you have a watermark. Is that because you haven't activated your license? Or does it always appear for you?

      posted in WIP
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      pixelcruncher
    • RE: Underground Carpark

      On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. It’s noticeably faster.

      Denoise runs on the CPU, so that's a bit slower. In the builds before this one, once the denoiser kicked in, you couldn't disable it anymore without restarting the render. Now you can actually enable/disable denoise on the fly. For those who don't know how to do that, it's this here:

      image.png

      posted in WIP
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      pixelcruncher
    • RE: Underground Carpark

      Very cool render! Love the atmosphere.

      Is this global illumination or approx. global illumination? How long did it cook?

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Another release with some bug fixes. Thanks for reporting all those bugs!

      Rayscaper 0.9.64 Beta is available in the SketchUcation store. As
      always, I recommend upgrading to the latest version.

      What Changed?

      • Fix weird artifacts in the interactive render viewport.
      • Fix the upside-down images when saving.
      • Add transmission support for the PBR material. This makes it possible to create glass or liquid materials with the PBR material.
      • Fix a regression when renaming light components. Rayscaper lights should now correctly use the name of their SketchUp light component again.
      • Fix glass rendering, when multiple glass surfaces overlapped, Rayscaper would render them too dark.
      • Fix the render timer in the viewport. It will stop counting when the render is paused or finished.

      Help Me Build the Community 👍

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn’t matter)! This is motivating
      and helps me showcase its capabilities to new users.

      Follow me on Twitter.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rework of 12 year old model.

      @rv1974 I'm not sure if you are trolling or not... love to see some of yours.

      @Gus-R I always love your renders! They demonstrate outstanding craftsmanship and skill. Don't let them grind you down.

      posted in Gallery
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      pixelcruncher
    • RE: RAYSCAPER WINDOWS

      Hey mgash,

      What version of Rayscaper did you download? We only support SketchUp 2025 since version 0.9.44 and higher. [1]

      Regards,
      Thomas

      [1] Refer to https://rayscaper.com/faq/installation/#method-2-via-the-sketchup-extension-manager on how to check your version number.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Modelling a tramway

      @jo-ke Stunning results! True craftsmanship.

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper New Releases

      The next release is coming soon. I was working on a lot of internal stuff in the engine. In the future, I plan to do more frequent releases, as they give me a tighter feedback cycle and make the process less lonely.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper New Releases

      To clarify, Rayscaper is commercial software. A license costs $99 or $74.99 for SketchUcation users.

      You can use Rayscaper for free, but then it has a watermark over the render. I removed the limitation on rendering size, as I didn't want to spend my energy on crippling the experience in the free version. I still want you to have a great experience, even with the free version, in the hope that that can convince you to support the work and buy a license (which you both did, so thanks for that!). And if you don't want to buy the license, that's cool too.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: House Practice

      @tuna1957

      I'm developing an affordable alternative for Twilight: https://sketchucation.com/plugin/2677-rayscaper. I'd love to hear your thoughts if you've tried it yet. Even if you think it sucks, it's valuable input for me on how to improve.

      Cheers,
      Thomas

      posted in Gallery
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      pixelcruncher
    • RE: Many projects

      @L-i-am said in Many projects:

      I especially like the B&W bathroom, looks like a photo

      I think the B&W room bathroom is a photo.

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper render.

      Despite the gremlins, nice render. Working on chasing down the gremlins.

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Back from a holiday, but whatever Rich says makes sense 🙂

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Alfa Romeo 4C Renders HQ.

      Hey Mike, great to see you picking up Rayscaper again! Beautiful car, and great render!

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass Great to hear that! Still more good stuff coming.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Alfa Romeo 4c.

      Nice Render!

      I'm working hard to get that next update out! This one is taking a bit more time than expected. Sometimes, I go into the deep end with making changes to the software, and then it takes a while to stabilize it. But I'm taking all those bug reports very seriously.

      Cheers!
      Thomas

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper users!

      Another release!

      Rayscaper 0.9.50 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

      What Changed?

      • Bring back the transparency shadows option for the glass material. This option makes the glass material invisible to
        shadow rays, allowing direct light to pass through the glass. This is useful for allowing direct light through glass
        in indoor scenes.
      • Add extra logging to help diagnose failed installations.
      • Cyrillic glyph support: The user interface now supports Cyrillic characters.
      • Improved pixel filtering: Fixed an issue where edges appeared overly jagged with the default settings.
      • Enhanced texture sliders: Scale and translation sliders now have more intuitive ranges.

      Help me build the community 👍

      If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and will help me showcase its capabilities to new users.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Twinmotion render

      @rv1974 Do you know if Chaos Vantage is path-traced? Or is it more like game engine realism, like D5, Enscape, or TwinMotion?

      posted in Corner Bar
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      pixelcruncher
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