Thanks for the bug report.
Do you mind sending me a file where the first issue happens (i.e., the faces without materials)?
For the second issue, I can reproduce this with the temple model. I will have a look at it.
Regards,
Thomas
Thanks for the bug report.
Do you mind sending me a file where the first issue happens (i.e., the faces without materials)?
For the second issue, I can reproduce this with the temple model. I will have a look at it.
Regards,
Thomas
Hmm, I didn't get the 1st dibs joke
But nice model for sure!
Sorry Pixelcruncher, that's my faulty translation... I really want to highlight Rayscaper! I love the photorealistic quality of RS's path tracing. I meant the opposite in my post and I've corrected it.
Phew
I'm happy you like it!
Compared to D5 Render Plus and D5 Render AI Enhancement, it's very mediocre!
What exactly is mediocre, or what are you missing? That helps me improve the software. Now I can only guess at what's mediocre compared to D5 render.
Cheers,
Thomas
Great news, on to better days, and keep up the good fight!
@Brighter3D said in [Plugin][$] Brighter3D rendering plugin (ready for SketchUp 2026) version 4.7.0 released:
Thanks, man! Appreciate the propsβyeah, I've been wrestling with this for 12 years now. Good to see a fellow pro!
Jeez, now I feel very green! Congrats on sticking with it for 12 years. Rayscaper was first launched in February of 2024, so it's been around for almost two years. I should really get a beer with you; I might learn a lot. 
Good stuff, dude! Creating rendering plugins is hard, but I see you know your stuff.
@ntxdave - In your test file, it had a ton of geometry generated in the model. If I tried to re-create your scene again, step-by-step I got this:

Can you try to just generate the grass on the plane, a first step and see if that works?
As a sanity check, you are using Rayscaper 0.9.72?
@Krass I didn't modify the materials, just used them as they came from SketchUp. But it's possible ofcourse:

But maybe it's more intuitive to use the alpha channel from the color slot immediately if one exists?
And here are some teapots in the night 

Here's a quick video on how to use Rayscaper with Skatter. Still trying to get better at making video content 
@ntxdave Sorry about that, this seems like a real bug. I will investigate!
@ntxdave Can you provide some context on what's now working?
As soon as you have a Skatter composition, click generate, and the skattered items should appear in Rayscaper. I will create a demo video later. It would be great if you could provide a screenshot (or video) of what youare seeing. Just saying "it doesn't work" isn't providing me much to help you.
Hey, Rayscaper users!
Rayscaper 0.9.72 Beta is available. You can get it via:
I recommend upgrading to the latest version.
Here's a screenshot of a simple forest I created using Skatter:


If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
to new users.
Follow me on https://x.com/rayscaper3d.
Happy Rendering!
Thomas
@Krass I sent you an e-mail with a test build. Let me know if it works (or not).
@Krass True, but we found a bug in the SketchUp SDK (https://forums.sketchup.com/t/sdk-compatibility-issue-sureftype-enum-change-between-2024-and-2026-sdks/341530/9), that didn't surface yet in older versions of Rayscaper because we weren't using that code. It got broken in one of the previous updates. EDIT: 2025 and 2026 are fine; this only impacts 2024.
@Krass, I'm working on a fix for 2024. I will keep you posted.
To clarify, the photoreal setting doesn't affect Rayscaper. Rayscaper ingests the geometry and materials from SketchUp, but doesn't do anything with the renders. It makes its own renders.