Very nice design and visualization!
Posts made by pixelcruncher
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RE: Rayscaper Learning-Practice
You can identify the HDRI using the environment tab. That should show you the filename, and a thumbnail of the image. Is that what you are looking for?
You can favorite an HDRI using the icon. And you can find them again under the "Favorites tab" (HDRI > Favorites) in the asset manager.
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RE: RayScaper
Great work @majid - Love the house and love the renders. Also a great showcase for Rayscaper exterior renders.
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RE: Tidal Height change with Animator
Very cool!
One thing I noticed is that embedded videos won't play for me:
Even in incognito mode, without cookies etc it won't load for me.
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RE: Rayscaper Learning-Practice
You can drag and drop the texture on the model in the Rayscaper viewport. Or on the material you want to configure with textures.
Currently, I'm not shipping any materials yet with Rayscaper, but I will make more available in the future. I already got a nice metal material pack from @Rich-O-Brien but haven't gotten around to sharing it.
You can create your materials and save them in the library.
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RE: Rayscaper New Releases
Great to hear that you like the new GUI better! It took some effort to migrate the code.
I have been dragging my feet on having a Rayscaper forum. I got by with the SketchUcation forum and the official SketchUp forum. I also haven’t done any real effort spread the word about Rayscaper, always have been focused on programming the software. Definitely something to think about for me.
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RE: Turret Bathroom Rayscaper
Very cool, Mike! It's very motivating to see those renders coming out of Rayscaper. Keep them coming!
Cheers,
Thomas -
RE: Rayscaper New Releases
Hey, Rayscaper friends!
Rayscaper 0.9.23 Beta is available in the SketchUcation store. A lot of fixes and new things so I recommend you upgrade to this version.
What Changed?
Improvements
New GUI Framework
Migrated Rayscaper to a new graphical user interface (GUI) framework. This changes the look and feel of the GUI but
was done mainly to simplify Rayscaper's code base to enable faster future development. This was a significant change and why it took +1 Month since the previous release.Here's what Rayscaper looks like now:
Some controls changed, so make sure to check the help:
Express Light Emitting Materials in Watt
- Controlling light emitting materials (LEMs) was sometimes tricky. I fixed some bugs in this area, and LEMs are now expressed in Watts.
Bug Fixes
- Make sure that VCB input works again with the light tools.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
Happy Rendering!
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RE: Rayscaper, My trip down the road to adjumacation.
@Mike-Amos That's a curious bathroom layout -> Makes me curious what the layout of the building is
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RE: Rayscaper Learning-Practice
@ntxdave Good progress.
The background HDRI looks a bit pixelated with the resolution you are using. I recommend using a high-resolution image. If this is a PolyHaven HDRI shipped with Rayscaper, you can configure Rayscaper to use higher resolution HDRIs:
- Open the Rayscaper settings via the menu
File > Settings...
. - Configure the PolyHaven HDRI size in the settings dialog.
- Save the settings.
- Restart SketchUp (I will remove the required restart in future versions).
Happy Rendering!
Cheers,
Thomas - Open the Rayscaper settings via the menu
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RE: RayScaper
@majid I'm Looking forward to seeing this finished! This is going to be a beautiful architectural render.
Cheers,
Thomas -
RE: Rayscaper bugsplat.
@Mike-Amos Thanks for reporting back, will keep an eye out an continue to fix bugs. Eventually those crashes surface, and we’ll fix them.
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RE: Rayscaper bugsplat.
Thanks for reporting!
Unfortunately, the bug splat number is a SketchUp thing; AFAIK, plugin developers cannot access that mechanism to get diagnostics about their plugins.
- Is the crash reproducible? By changing a light value, do you mean changing a value in the Rayscaper lights tab?
- Which version of Rayscaper are you currently running?
- If this would happen again, do you mind sending me the log file
SUEX_Rayscaper.log
?
Rayscaper creates a log file in the application data directory named SUEX_Rayscaper.log. For example C:\Users\Thomas\AppData\Roaming\Rayscaper. To find the application directory, you can use explorer on Window, and type %AppData% in the address bar. Make sure to send us this log file.
I received a similar report from Rich that he ran into a crash while changing light values, so I'm keeping an eye on this.
Thanks,
Thomas -
RE: German aircraft carrier ‘Graf Zeppelin’
Wow, that's some very impressive modelling
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RE: Living Room by FYM.
@ntxdave I reworked the UI to use a new framework. Before this change, I used a proprietary framework with a yearly license cost. I was running into its limits, so I moved to another one. For end users, the new UI is not that big of a change, but internally, it allows me to develop at a faster pace.
I can make it available in the coming days for those users who want to test-drive it, but it might still have some quirks and bugs. But there's no crazy big update coming Managing expectations.
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RE: Living Room by FYM.
I would like to set GPU as the render default please, is this in the timeline?
Yes, this is in the timeline. @Rich-O-Brien asked for something similar. The idea is to save a particular configuration as the default and then load your preferred configuration whenever you set up a new scene. So, let's say your preferred default is "Approx GI" + GPU rendering. Every time you set something new up from scratch, that would be your starting default.
Also, the hearts un favourites (HDRI) seem to breed like bunnies on a motorway centre reservation. Can this be turned off please?
That's a nice way of describing it It's definitely a bug. The next release contains a big UI rework, and this should be fixed. Tap my shoulder if it isn't after the next release.
The orange and white (?) checker on the 'all HDRIs title here, what is that? Aberrant or intended?
Another bug, should be gone in the next release.
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RE: Living Room by FYM.
Very nice render! How are you lighting up the scene? HDRI + directional light + lamp?
How easy was it to convert the Twilight scene to Rayscaper?
Cheers,
Thomas -
RE: Runaway train in the snow with the door and windows open!
Very cool, how did you make the fire?