@rich o brien said:
Fredo has his bundle here to make bulk purchases easier..
Thanks, that was exactly what I was looking for.
@rich o brien said:
Fredo has his bundle here to make bulk purchases easier..
Thanks, that was exactly what I was looking for.
Hi Fredo is there a link to download and install the bundle?
I only found individual download page for each plugin in the store.
Really nice idea, I'm still not accustomed to work with pie menus in any software (I believe they are pretty popular in Maya maybe), but I'll try to use this and see how it goes. Thank you a lot for sharing.
@hornoxx said:
could you please explain to me what the term "baked" means, I have never understood it
Let's try to put it simple... 
@andybot said:
Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!
Thanx 
@ericksl1991 said:
could you sell the model please?
No. 
Ferrari reportedly sent a letter to fashion designer Philipp Plein threatening to sue him over Instagram posts that depicted his brand of shoes on top of his personal Ferraris.
The Verge (www.theverge.com)
If you've ever stood in the shower wondering if you could be sued because you made a certain 3D model of a certain brand of car, wonder no more. Precedent has
SolidSmack (www.solidsmack.com)
I posted some still renders at this link..
What a nice funny project!
I believe the proper way is to go for quads as shown by mr. O'Brien 
Great start!
@the_sloth said:
@rv1974 said:
Acad+SU+MAX are common for (landscape) architecture.
Why both SU+Max? Isn't that duplicative?
Not at all.
They are really different beasts with differente purposes and they have different areas of strenght and weakness.
I believe that somehow they complement each other.
I used them in combination for so many years and I feel I get the best from the two worlds.
I believe I have used Wrapr with textures up to 4096 x 4096 or at least 2048 x 2048.
I remember this project. I was very impressed at the time and still holds really well. Cool.
@nnightdream said:
Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.
Thanks.
Because the plugin need the edges (for the diagonals) to be set on "soft and smooth" and just turns off the "cast shadows" property.
Your triangles are not soft (and I believe not smooth too) so it will not work on them.
@box said:
@panixia said:
That's 100% because you set "borders" to "none".
I was sure I had checked that, in fact I'm still sure that I changed to to None while trying to make it work.
But you are absolutely correct, as soon as I set it to Contour or Grid it works perfectly.
Sorry Fredo, all good.
Glad that it helped.
@box said:
Hi Fredo
There seems to be an issue with JPP Normal.
It doesn't produce sides.
This is running 2021.1.299 on Win 7 with Lib 11.9c and JPP 4.4e
That's 100% because you set "borders" to "none". 
@rv1974 said:
https://www.scriptspot.com/3ds-max/scripts/extend-borders
Yes it'd be natural to expect tool like this from Fredo or TT. I also saw Whaat is working on all-quad Artisan 2.
Thank you. Too bad the download link doesn't work anymore. 
@rv1974 said:
some script for Max. If you could develop it for SU.. it'd have a huge advantage because
SU allows to 'hack' the context hierarchy.
Which script is that? Is free?
In Max I'm able to do 99% of that stuff without any script at all just using regular editpoly edge mode (just select the loop, set "normal" constraint, extrude/scale and then pull up and down without constraints).
But that corner options look intriguing btw.. 
I did a similar request to Thomas, because I feel that normal constraint is one of the few mayor tool still missing in the QFT/VT/SubD workflow.
Not sure this edge job is suitable for JPP itself which is more of a shell/push/face extrude tool.
But never put limits to the Fredo power.. Maybe some normal face extrude logic is reusable on edges? 