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    Recent Best Controversial
    • RE: Ferrari F2004

      @andybot said:

      Thank you for sharing this process and your phenomenal results! I am in awe at the beautiful model you have created. Bravo!

      Thanx πŸ˜„

      posted in Gallery
      panixiaP
      panixia
    • RE: Ferrari F2004

      @ericksl1991 said:

      could you sell the model please?

      No. 🀣

      Link Preview Image
      A fashion designer Instagrammed his shoes on top of his Ferrari, and Ferrari is threatening to sue

      Ferrari reportedly sent a letter to fashion designer Philipp Plein threatening to sue him over Instagram posts that depicted his brand of shoes on top of his personal Ferraris.

      favicon

      The Verge (www.theverge.com)

      Link Preview Image
      BMW Group Sues Turbosquid for Selling 3D Models of Their Car Designs

      If you've ever stood in the shower wondering if you could be sued because you made a certain 3D model of a certain brand of car, wonder no more. Precedent has

      favicon

      SolidSmack (www.solidsmack.com)

      posted in Gallery
      panixiaP
      panixia
    • RE: Ferrari F2004

      I posted some still renders at this link..

      Link Preview Image
      Error

      favicon

      (www.facebook.com)

      posted in Gallery
      panixiaP
      panixia
    • RE: Heinkel Kabine WIP

      What a nice funny project!
      I believe the proper way is to go for quads as shown by mr. O'Brien πŸ€“
      Great start!

      posted in WIP
      panixiaP
      panixia
    • RE: So whats up with Sketchup??

      @the_sloth said:

      @rv1974 said:

      Acad+SU+MAX are common for (landscape) architecture.
      Why both SU+Max? Isn't that duplicative?

      Not at all.
      They are really different beasts with differente purposes and they have different areas of strenght and weakness.
      I believe that somehow they complement each other.
      I used them in combination for so many years and I feel I get the best from the two worlds.

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Wrap-R for SketchUp

      I believe I have used Wrapr with textures up to 4096 x 4096 or at least 2048 x 2048.

      posted in Extensions & Applications Discussions
      panixiaP
      panixia
    • RE: Old Stuff: KP(4M) project - Luins Table Top

      I remember this project. I was very impressed at the time and still holds really well. Cool.

      posted in Gallery
      panixiaP
      panixia
    • RE: [Plugin]Mesh to Poly

      @nnightdream said:

      Hi, Mesh to Poly doesn't work on my PC. What am I doing wrong? I tried to use sketchup 2016 and 2017. I have last version SUBd plugin.

      Thanks.

      Because the plugin need the edges (for the diagonals) to be set on "soft and smooth" and just turns off the "cast shadows" property.
      Your triangles are not soft (and I believe not smooth too) so it will not work on them.

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @box said:

      @panixia said:

      Glad that it helped.

      One for the D'oh book.

      Lol! 🀣

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @box said:

      @panixia said:

      That's 100% because you set "borders" to "none". πŸ‘

      I was sure I had checked that, in fact I'm still sure that I changed to to None while trying to make it work.
      But you are absolutely correct, as soon as I set it to Contour or Grid it works perfectly.
      Sorry Fredo, all good.

      Glad that it helped.

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @box said:

      Hi Fredo
      There seems to be an issue with JPP Normal.
      It doesn't produce sides.
      This is running 2021.1.299 on Win 7 with Lib 11.9c and JPP 4.4e

      That's 100% because you set "borders" to "none". πŸ‘

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @rv1974 said:

      try direct:

      Yes, the page works, but the download button does nothing. πŸ˜•

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @rv1974 said:

      https://www.scriptspot.com/3ds-max/scripts/extend-borders
      Yes it'd be natural to expect tool like this from Fredo or TT. I also saw Whaat is working on all-quad Artisan 2.

      Thank you. Too bad the download link doesn't work anymore. πŸ˜•

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

      @rv1974 said:

      some script for Max. If you could develop it for SU.. it'd have a huge advantage because
      SU allows to 'hack' the context hierarchy.

      Which script is that? Is free?
      In Max I'm able to do 99% of that stuff without any script at all just using regular editpoly edge mode (just select the loop, set "normal" constraint, extrude/scale and then pull up and down without constraints).
      But that corner options look intriguing btw.. ❓

      I did a similar request to Thomas, because I feel that normal constraint is one of the few mayor tool still missing in the QFT/VT/SubD workflow.
      Not sure this edge job is suitable for JPP itself which is more of a shell/push/face extrude tool.
      But never put limits to the Fredo power.. Maybe some normal face extrude logic is reusable on edges? πŸ˜„

      posted in Plugins
      panixiaP
      panixia
    • RE: Cattle Battle

      @thomthom said:

      If only I could get the attention of someone who works in SketchUp...

      lol 🀣 🀣 🀣

      posted in Gallery
      panixiaP
      panixia
    • RE: Ferrari F2004

      @tuna1957 said:

      Wow !! Simply superb job. πŸ‘ πŸ‘ Will argue the point of β€œgreatest” F1 car though…. The Jim Clark Lotus 25 has my vote. πŸ˜‰

      Well, I'm italian so.. you know.. Ferrari is religion, and the f2004 is the holy grail for us.. πŸ’š
      But that classic Lotus was a beast of a car indeed.
      In my opinion, both of them are waaaaaaay better than theese bad looking, bad sounding, soul-less cars that we have nowadays. πŸ˜•

      posted in Gallery
      panixiaP
      panixia
    • RE: Ferrari F2004

      @danielreple said:

      I found a tutorial:

      panixia, is that how you do it?

      Sorry for responding so late, but I was on vacation for a couple of days.. β˜€
      Yes, I used a similar tecnique.
      The main difference is that I use the obj exporter from Quadface Tools which preserves quads (you can see the quads in the Substance wireframe).
      And yes, if you have good UV's Substance will respect them.
      You also have an option for auto-unwrap in Substance, but obviously if you are able to unwrap manually you have a lot more optimization in terms of texel density/wasted space.
      Here's a tutorial I put togheter a year ago.
      It's a bit outdated because now I use another faster trick to straigtehen flat strips of polygons when needed. But the basic workflow is there.
      For this model I used pretty much the same technique, the only difference is that the Ferrari has a lot more elements, texture sets and details.

      posted in Gallery
      panixiaP
      panixia
    • RE: Ferrari F2004

      Some Wrap-R views. For the main body I did some workaround to take advantage from Substance UDIM tile workflow.
      I also added some minor props in the empty spaces left in the body double-unwrap
      (used the same trick to add minor props to other single-tile texture sets).

      I've also found a neat trick to unwrap flat strips of poligons in Wrap-r with a little aid of Thrupaint.
      Look at the tire tread and rim 😎

      WR_01 copy.jpg

      WR_02 copy.jpg

      WR_03 copy.jpg

      WR_04 copy.jpg

      WR_05 copy.jpg

      posted in Gallery
      panixiaP
      panixia
    • RE: Ferrari F2004

      @optimaforever said:

      can it save several tiles for one mesh?

      No, it's not, but you select the faces for the second tile, create a new unique material for them and assign to it the textures from uv tile 2.

      That simply works because sketchup teoretically has actually both uv sets repeating overlapped (exactly like the psycoTemplate texture in the vid), but because you assigned each texture to the proper material/faces, you are sort of trolling the system, so it works.

      The difference with "official" UDIM workflow is that you are not able to manage this with a single material based on the texture set's naming convention only, but you have instead to manualy re-create (and reassign on the mesh) individual materials for each texture set.

      posted in Gallery
      panixiaP
      panixia
    • RE: [Plugin] QuadFaceTools

      @rv1974 said:

      hmm its strange why TT turned off this icon

      As far as I remenber, this was intentional, because that's a bit of a beta/buggy tools and you should "use at your own risk".
      However, I have to say that I use it a lot as it is and that works perfect in 95% of cases for me.

      posted in Plugins
      panixiaP
      panixia
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