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    • thomthomT Offline
      thomthom
      last edited by

      Wow - some really great work being produced! ๐ŸŽ‰

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pbacotP Offline
        pbacot
        last edited by

        Yeah, Thomas. SubD really raised the bar!

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • panixiaP Offline
          panixia
          last edited by

          @pbacot said:

          Panixia that looks like THE way to build a road! Slick! I wish I could see the video. It is "private".

          You are right man.๐Ÿ˜ณ
          This is the proper link.

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          • HornOxxH Offline
            HornOxx
            last edited by

            ... just add a little animation test to my previous US Bobby Car post above


            HornOxx_US_BobbyCar_light2.gif

            never trust a skinny cook

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            • ntxdaveN Offline
              ntxdave
              last edited by

              Looks really good @HornOxx! ๐Ÿ‘Ž ๐Ÿ‘

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              • B Offline
                bahri06
                last edited by

                A simple kitchen sink sketchup and subd render with Thea render , still learn how to use a good topology


                Bolsena KS 3200h.png


                Bolsena KS 3200g.png


                Modena Bolsena KS 3200.jpg


                Modena Bolsena KS 3200 a.jpg

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                • B Offline
                  bahri06
                  last edited by

                  a very good topology .... bravo

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                  • panixiaP Offline
                    panixia
                    last edited by

                    Some random updates from the Ferrari F2004 project.
                    Here you have some WIP of the details from steering wheels and a first attempt to the helmet texturing.
                    I'm pretty happy with the steering wheel, but not so much with the helmet.
                    Still a lot to learn about decal texturing in Substance.

                    Done in SketchUp Pro 2020 using Quadface Tools, Vertex Tools, SUbD, Joint Push Pull, Wrap-r.
                    Texturing done in Substance Painter 2020 (in progress)

                    1.PNG.jpg

                    2.PNG.jpg

                    3.PNG.jpg

                    4.PNG.jpg

                    5.PNG.jpg

                    6.PNG.jpg

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      again Bender! trying to make the best out of the quarantine period ๐Ÿ˜‰
                      edit #4 / 4-30-2020 - Corona Virus Time
                      [SkUp 2017 Make, SubD, Vertex- and QuadFace Tools + Enscape]
                      [chair, beer can and cushin are taken from the 3D Warehouse]


                      HX_Bender_Corona3_ensc_1600.jpg

                      never trust a skinny cook

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                      • panixiaP Offline
                        panixia
                        last edited by

                        Wonderful.. you should rig it and do a little animation! ๐Ÿ˜„

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                        • pilouP Offline
                          pilou
                          last edited by

                          Soap then SubD ๐Ÿ˜‰

                          https://images2.imgbox.com/19/99/MVbNghZW_o.jpg

                          https://images2.imgbox.com/05/95/NRIxVXmE_o.jpg

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • BoxB Offline
                            Box
                            last edited by

                            Here's a little something I doodled across today that I wasn't aware of.
                            SUbD will create a cutting plane on normal geometry, so technically you don't need to SUbD everything.
                            See in the gif, first hit of SUbD basically destroys the face because it isn't quads, but make the parts you want, with the correct topology, into groups and they will blend with the normal geometry. And explode if you need a solid, but you lose the SUbD properties.


                            SUbD and Normal.gif

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                            • cottyC Offline
                              cotty
                              last edited by

                              very handy, thank you!

                              my SketchUp gallery

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                              • alvisA Offline
                                alvis
                                last edited by

                                Art Deco lamp>
                                The challenge of personal mastery. Itโ€™s brand new to me and I think itโ€™s pretty hard to make a head so Iโ€™ll do it in the end. The result will be posted here soon


                                1.jpg

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Bon courage! โ˜€

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • alvisA Offline
                                    alvis
                                    last edited by

                                    The main work was done and only the head remained. Quad topology has not been properly modeled everywhere. There is still a little to learn


                                    Startup.JPG


                                    Body view.JPG


                                    Hand.JPG


                                    Feet.JPG


                                    Main Body.JPG

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                                    • alvisA Offline
                                      alvis
                                      last edited by

                                      Head with ears


                                      Art Deco body.jpg


                                      main body.jpg

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        ...which is one of the most beautiful jobs I've seen and excellently documented as well. So many times I have tried to work on a human body - always without any success since this task does not forgive any wrong proportion, unless you make any funny comic figure only.

                                        Prima and Respect Alvis! ๐Ÿ‘ ๐Ÿ˜„

                                        never trust a skinny cook

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                                        • pbacotP Offline
                                          pbacot
                                          last edited by

                                          Dare I say, I wouldn't think it was SketchUp. Breaking the mold. Real artistry besides.

                                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            @box said:

                                            Here's a little something I doodled across today that I wasn't aware of....

                                            ๐Ÿ˜ฎ ... that this could work would never (again!) have occurred to me - thanks BOX for sharing this observation ๐Ÿ‘

                                            never trust a skinny cook

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