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SubD examples and models

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  • T Offline
    thomthom
    last edited by 10 Apr 2020, 11:30

    Wow - some really great work being produced! ๐ŸŽ‰

    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • P Offline
      pbacot
      last edited by 10 Apr 2020, 17:57

      Yeah, Thomas. SubD really raised the bar!

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • P Offline
        panixia
        last edited by 11 Apr 2020, 03:51

        @pbacot said:

        Panixia that looks like THE way to build a road! Slick! I wish I could see the video. It is "private".

        You are right man.๐Ÿ˜ณ
        This is the proper link.

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        • H Offline
          HornOxx
          last edited by 11 Apr 2020, 15:13

          ... just add a little animation test to my previous US Bobby Car post above


          HornOxx_US_BobbyCar_light2.gif

          never trust a skinny cook

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          • N Offline
            ntxdave
            last edited by 11 Apr 2020, 17:54

            Looks really good @HornOxx! ๐Ÿ‘Ž ๐Ÿ‘

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            • B Offline
              bahri06
              last edited by 18 Apr 2020, 13:28

              A simple kitchen sink sketchup and subd render with Thea render , still learn how to use a good topology


              Bolsena KS 3200h.png


              Bolsena KS 3200g.png


              Modena Bolsena KS 3200.jpg


              Modena Bolsena KS 3200 a.jpg

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              • topic:timeago-later,10 days
              • B Offline
                bahri06
                last edited by 28 Apr 2020, 13:06

                a very good topology .... bravo

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                • P Offline
                  panixia
                  last edited by 28 Apr 2020, 22:21

                  Some random updates from the Ferrari F2004 project.
                  Here you have some WIP of the details from steering wheels and a first attempt to the helmet texturing.
                  I'm pretty happy with the steering wheel, but not so much with the helmet.
                  Still a lot to learn about decal texturing in Substance.

                  Done in SketchUp Pro 2020 using Quadface Tools, Vertex Tools, SUbD, Joint Push Pull, Wrap-r.
                  Texturing done in Substance Painter 2020 (in progress)

                  1.PNG.jpg

                  2.PNG.jpg

                  3.PNG.jpg

                  4.PNG.jpg

                  5.PNG.jpg

                  6.PNG.jpg

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                  • H Offline
                    HornOxx
                    last edited by 30 Apr 2020, 18:39

                    again Bender! trying to make the best out of the quarantine period ๐Ÿ˜‰
                    edit #4 / 4-30-2020 - Corona Virus Time
                    [SkUp 2017 Make, SubD, Vertex- and QuadFace Tools + Enscape]
                    [chair, beer can and cushin are taken from the 3D Warehouse]


                    HX_Bender_Corona3_ensc_1600.jpg

                    never trust a skinny cook

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                    • P Offline
                      panixia
                      last edited by 30 Apr 2020, 19:16

                      Wonderful.. you should rig it and do a little animation! ๐Ÿ˜„

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                      • P Offline
                        pilou
                        last edited by 6 May 2020, 09:10

                        Soap then SubD ๐Ÿ˜‰

                        https://images2.imgbox.com/19/99/MVbNghZW_o.jpg

                        https://images2.imgbox.com/05/95/NRIxVXmE_o.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • topic:timeago-later,8 days
                        • B Offline
                          Box
                          last edited by 14 May 2020, 01:26

                          Here's a little something I doodled across today that I wasn't aware of.
                          SUbD will create a cutting plane on normal geometry, so technically you don't need to SUbD everything.
                          See in the gif, first hit of SUbD basically destroys the face because it isn't quads, but make the parts you want, with the correct topology, into groups and they will blend with the normal geometry. And explode if you need a solid, but you lose the SUbD properties.


                          SUbD and Normal.gif

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                          • C Offline
                            cotty
                            last edited by 14 May 2020, 19:26

                            very handy, thank you!

                            my SketchUp gallery

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                            • A Offline
                              alvis
                              last edited by 14 May 2020, 21:09

                              Art Deco lamp>
                              The challenge of personal mastery. Itโ€™s brand new to me and I think itโ€™s pretty hard to make a head so Iโ€™ll do it in the end. The result will be posted here soon


                              1.jpg

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                              • P Offline
                                pilou
                                last edited by 14 May 2020, 23:30

                                Bon courage! โ˜€

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • A Offline
                                  alvis
                                  last edited by 15 May 2020, 15:44

                                  The main work was done and only the head remained. Quad topology has not been properly modeled everywhere. There is still a little to learn


                                  Startup.JPG


                                  Body view.JPG


                                  Hand.JPG


                                  Feet.JPG


                                  Main Body.JPG

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                                  • A Offline
                                    alvis
                                    last edited by 15 May 2020, 21:16

                                    Head with ears


                                    Art Deco body.jpg


                                    main body.jpg

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                                    • H Offline
                                      HornOxx
                                      last edited by 16 May 2020, 07:30

                                      ...which is one of the most beautiful jobs I've seen and excellently documented as well. So many times I have tried to work on a human body - always without any success since this task does not forgive any wrong proportion, unless you make any funny comic figure only.

                                      Prima and Respect Alvis! ๐Ÿ‘ ๐Ÿ˜„

                                      never trust a skinny cook

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                                      • P Offline
                                        pbacot
                                        last edited by 16 May 2020, 07:54

                                        Dare I say, I wouldn't think it was SketchUp. Breaking the mold. Real artistry besides.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                        • H Offline
                                          HornOxx
                                          last edited by 16 May 2020, 08:52

                                          @box said:

                                          Here's a little something I doodled across today that I wasn't aware of....

                                          ๐Ÿ˜ฎ ... that this could work would never (again!) have occurred to me - thanks BOX for sharing this observation ๐Ÿ‘

                                          never trust a skinny cook

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