SubD examples and models
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Wow - some really great work being produced!
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Yeah, Thomas. SubD really raised the bar!
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@pbacot said:
Panixia that looks like THE way to build a road! Slick! I wish I could see the video. It is "private".
You are right man.
This is the proper link. -
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Looks really good @HornOxx!
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- topic:timeago-later,10 days
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a very good topology .... bravo
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Some random updates from the Ferrari F2004 project.
Here you have some WIP of the details from steering wheels and a first attempt to the helmet texturing.
I'm pretty happy with the steering wheel, but not so much with the helmet.
Still a lot to learn about decal texturing in Substance.Done in SketchUp Pro 2020 using Quadface Tools, Vertex Tools, SUbD, Joint Push Pull, Wrap-r.
Texturing done in Substance Painter 2020 (in progress) -
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Wonderful.. you should rig it and do a little animation!
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- topic:timeago-later,8 days
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Here's a little something I doodled across today that I wasn't aware of.
SUbD will create a cutting plane on normal geometry, so technically you don't need to SUbD everything.
See in the gif, first hit of SUbD basically destroys the face because it isn't quads, but make the parts you want, with the correct topology, into groups and they will blend with the normal geometry. And explode if you need a solid, but you lose the SUbD properties.
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very handy, thank you!
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Bon courage!
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...which is one of the most beautiful jobs I've seen and excellently documented as well. So many times I have tried to work on a human body - always without any success since this task does not forgive any wrong proportion, unless you make any funny comic figure only.
Prima and Respect Alvis!
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Dare I say, I wouldn't think it was SketchUp. Breaking the mold. Real artistry besides.
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@box said:
Here's a little something I doodled across today that I wasn't aware of....
... that this could work would never (again!) have occurred to me - thanks BOX for sharing this observation
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