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    Organic water tap

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
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    • alvisA Offline
      alvis
      last edited by

      When modeling organic forms, your enemy has a large number of polygons. Then it's easy to lose control of the simulation. I tried to show something how I do it. Not completely perfect because I was in a hurry, a little wrong topology. Basic tools: Move, Scale, VertexTool, SubD. By the way, the photo is from a bad angle.


      1.PNG


      2.PNG


      3.PNG


      5.PNG


      FAUCET.jpg


      6.PNG

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      • B Offline
        Builder54
        last edited by

        @alvis said:

        Not completely perfect because I was in a hurry,

        The day I can produce this "in a hurry" I'll be a happy man Alvis! πŸ˜„

        "Don't be afraid of working hard. There are No shortcuts to mastering something."

        Robh Ruppel

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        • ntxdaveN Offline
          ntxdave
          last edited by

          Well done and good tutorial Alvis. πŸ‘

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          • BoxB Offline
            Box
            last edited by

            People are scared of quads and SUbD when in it's basic form it is just a matter of moving a few edges around.
            I'm not suggesting this is anywhere near a complete shape, but it gives you an idea of what is possible with very little.


            Basic SubD.gif

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            • B Offline
              Builder54
              last edited by

              Profound in its simplicity Box. 😲 Love the Section option to remove inside faces.

              "Don't be afraid of working hard. There are No shortcuts to mastering something."

              Robh Ruppel

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              • thomthomT Offline
                thomthom
                last edited by

                Loving these various solutions to creating a water tap! πŸ‘ πŸ‘

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • panixiaP Offline
                  panixia
                  last edited by

                  Here's my entry. As Alvin said, photo reference is bad.
                  I just quickly eyballed this, focusing mainly on the proper topology.
                  I believe the shape can be perfected a bit, but the topology itself should be basically something like this.
                  (I did it solid just for the sake of fun) πŸ˜„

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                  • panixiaP Offline
                    panixia
                    last edited by

                    This is the base mesh, if you want to play with.


                    Sub-D_Faucet_LITE.skp

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                    • alvisA Offline
                      alvis
                      last edited by

                      @panixia said:

                      Here's my entry. As Alvin said, photo reference is bad.
                      I just quickly eyballed this, focusing mainly on the proper topology.
                      I believe the shape can be perfected a bit, but the topology itself should be basically something like this.
                      (I did it solid just for the sake of fun

                      i'm saying that there are people who do it better than me. i can see where my mistake was, but i was on the right track. πŸ‘ πŸ‘ πŸ‘

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                      • panixiaP Offline
                        panixia
                        last edited by

                        @alvis said:

                        there are people who do it better than me.

                        Thank you man, I really appreciate it from you.
                        You were one of them I really looked at as "teacher" in the past years, when I was at the beginning.
                        Your clever modeling has always been a source of inspiration for me.

                        I believe in this case, you did it right with the vertex count (8 is the way here), but you had to rotate everything 45Β° and then the topology naturally follow along.
                        I did the exact same mistake on first try, then realized I had to rotate stuff and having the base octagon facing flat forward.

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Cool work guys

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • panixiaP Offline
                            panixia
                            last edited by

                            Played with it another bit in the afternoon.
                            I think it has decent overall shape and improved topology in the top handle.
                            Also fixed bad naming and pivot orientation, scaled it properly and saved it in skp 2017 version.
                            Attached here the improved model. πŸ‘

                            Sub-D_DamixaWaterTap.skp

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                            • alvisA Offline
                              alvis
                              last edited by

                              Bravo πŸ‘

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                              • B Offline
                                Builder54
                                last edited by

                                How is the perfectly round faucet mouth done? It looks like you both added a circle to the mesh.

                                SketchUp_Fa3cOF5PtT.png

                                "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                Robh Ruppel

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  Yes, you can basically add some 8-sided circle and then loft/bridge with existing topology.
                                  You should also try to use way less segments for the top rounded part and avoid those nasty star poles (those vertices where 6 edges are connected).

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                                  • B Offline
                                    Builder54
                                    last edited by

                                    @panixia said:

                                    Yes, you can basically add some 8-sided circle and then loft/bridge with existing topology.
                                    You should also try to use way less segments for the top rounded part and avoid those nasty star poles (those vertices where 6 edges are connected).

                                    Thanks for providing your model. It took me a long time to figure out even with your model loaded to pull the spout from the stem. I learned a lot here.

                                    Your model is on the right


                                    SketchUp_XclV65QaLI.png

                                    "Don't be afraid of working hard. There are No shortcuts to mastering something."

                                    Robh Ruppel

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      Glad that it helped πŸ˜„

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                                      • Epix3DE Offline
                                        Epix3D
                                        last edited by

                                        WoW! Some really great results here! Unfortunately I could not get a reference photo straight on from sideview but it seems you got great results from "eyeballing".
                                        I learned alot from this and will use your tutorials to improve Sub divide modelling.
                                        Thank you all for your effort ; )

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