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      RealityCapture will be free for "smaller" businesses

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      Saw some tutorial on YT - I was unpleasantly surprised how many shots is needed for the job done. It'd need some AI involving
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      "Dynamic Blocks" for SketchUp?

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      Plasticity - an open source MoI alternative

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      Plasticity 1.0 has been released. It's no longer free, but quite affordable i think and without subscription. There is a prototype for a Blender real time connection... https://www.youtube.com/watch?v=CwlHwgtUG4k
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      Open/Close Trays with a button?

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      @nuberosis Currently your layout looks messy. Just group all into ONE default tray and toggle its visibility with ONE aux mouse button. BTW most of the time all trays should be normally closed which is beneficial for program performance
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      Scatter for Blender

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      Yes, Speedflow and Snap Utilities are already quite good. I hope they can add better numeric inputs and improve the snapping with an inference engine...
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      [REQ] Control camera shift by numeric input

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      "Isolate" group/component

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      @cadfather said: unfortunately not, sketchup just adds a duplicate submenu. Yes, i noticed that as well. Anyway... it just would have been a bit more clean and organized. But that's really a minor thing. Thanks again for your help!
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      [REQ] Export selected groups/comps to separate skp files

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      Didier BurD
      @MartinGr : This one will perhaps be useful to you: [https://sketchucation.com/plugin/2667-componentsplus] Regards,
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      [Req] Shift Two-Point-Perspective by a certain amount?

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      SketchUpToMax Import/Export based on OD_CopyPasteExternal?

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      [Req] Replace Maxwell proxy components with geometry comp

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      SUbD 2 subdivision performance issues with SUbD Entity Info

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      @thomthom said: Could you temporarily disable it? I tried it... no difference.
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      [REQ] Export a specified series of scenes

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      @numerobis said: I wasn't aware of your contact page. It's reachable from the menu item on the right. [image: QwMG_smustard-header.png] @numerobis said: I think you know this is nonsense since my comment is from Nov. 26 and I received your refund on Nov. 28. My comment isn't nonsense, and the dates are irrelevant, because of how you chose to see the issue. The attitude you conveyed was that you had been cheated. I was trying to resolve the issue, but you seemed intent on questioning my integrity and criticizing my attempts to help you despite my having severely limited input from you as to the root of the problem. Unfortunately, further discussion about the past is simply beating a dead horse. You've received a workable solution, you've received your money back from me, and I received the info I needed to code around the SU bug. However, if you're willing, I'd like to work with you to figure out the bug itself. @numerobis said: @rickw said: Incidentally, if you have a series of steps that you can present to replicate this particular situation, please share them so I can send it to the SU dev team. I think I already described the steps since there is nothing more involved than creating new scenes - with and without camera information. Since it doesn't happen to everyone, it's not that simple. With an obscure bug, your platform, starting point (template), and order of operations (how you added scenes) is important in determining the cause of the problem. What OS are you using? Did you start with a standard template, or have you defined a custom template? Can you re-create the bug with other templates? Does the template have a top-down default view, similar to what you saw in the exports? If not, did you create a scene with a top-down view? Did you delete any created scenes during the process? Were any scenes created from a scene that was deleted later? Did you create the camera-saving scenes first, or the shadow-saving scenes first? Can you recreate the export error starting with a new, blank model? Can you recreate the export error when opening a file from an older version of SU (if available)? If you'd prefer to take this off-forum for troubleshooting, you can contact me directly.
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      Correct workflow to register new geometry as quads

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      thomthomT
      I hope you post images of your progress. Very nice to see how people use the tool.
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      SUbD toggle for multiple groups/components

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      thomthomT
      I hope that OpenSubdiv will improve texture mapping. But I've yet to see - I need to get it hooked up. But I'm hoping that OSD along with WrapR will make a killer combo.
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      Tool Button Size in SU 2014

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      @box said: Have you by any chance altered the default icon size in your windows settings. i don't think so. Can i decrease it? @aerilius said: Screenshot? V8 [image: v89pjhk.png] V2014 [image: v201457kzv.png] And btw. WHY does the Photomatch window has to be wider now than before and than the other windows?!? I really doesn't make any sense to me... no new info or buttons - just more space on the left side. If you dock it the other windows will also get wider... @aerilius said: I believe the incentive for the 4px margin introduced in 2013 was to have a cleaner workspace and better distinguishable buttons. I believe it was referred to scientific studies. For me it is the opposite... Less icons possible and even more space needed.
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      [Request/Idea] Component replacer in right click menu

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      thanks for the hint...!!! yes, it can be useful to look at the taskbar sometimes So it works too.
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      Corona Renderer

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      majidM
      Links to download and Sketchup plugin please... I toke a look , but it was not clear
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      Recall last selection?

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      Great! Thanks! I think i had seen this before - and i think had already installed it... not sure why i lost it, maybe because it is hidden in the edit menu. Now i have assigned a shortcut and it works great! Thanks again. And Thank You very much thomthom for another great plugin!!!
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      [Request] Select only horizontal and vertical faces

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      Thanks Didier! But i have two problems using it... It also selects ALL vertical faces not only the axes oriented ones (same as the s4u_selectool). And it works not in groups/components for me. Maybe i should describe why i need it... When i use round corner i need to smooth the curve segments but i want the first edge of each rounding to stay unsmoothed to avoid shading problems when i render the model. This method works ok for me without the need of supporting edges. So the best thing would be a "Soften Edges" tool that sets the minimal smoothing angle for each edge and sets the start and end edge to unsmoothed. Maybe this could be an option of the round corner tool.
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