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    Correct workflow to register new geometry as quads

    Scheduled Pinned Locked Moved SUbD
    renderpluginsextensions
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    • N Offline
      numerobis
      last edited by

      I would like to know how to register normal geometry as quads, when i add new geometry to an existing object. When i select only the new lines or faces it always produces a completely new object, messing up my topology.
      I think i'm missing something... πŸ˜•

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      • thomthomT Offline
        thomthom
        last edited by

        Can you post an example model - along with a screenshot?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • N Offline
          numerobis
          last edited by

          http://abload.de/img/quads01qbaad.jpg

          http://abload.de/img/quads027fa1m.jpg

          http://abload.de/img/quads03g4b8s.jpg

          πŸ˜„

          The correct geometry has been converted from a wireframe using the "Convert wireframe to quads"-tool and the messed up parts (subdivided tris) with the smoothed edges visible in the selection have been added or edited later.

          (file format skp2015)


          quads_2015.skp

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          • thomthomT Offline
            thomthom
            last edited by

            If you have a mesh with quads similar to Sandbox Tools: two triangles with soft+smooth then use the Sandbox Tools Quads to QFT Quads functions.

            QFT quads are similar to Sandbox Tools quads, but it also have Cast Shadow turned off.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • N Offline
              numerobis
              last edited by

              Thanks! It's working now. I thought i had tried this before... i don't know. Now everything is ok. Thanks again for the quick response! πŸ˜„

              http://abload.de/img/quads04lssx6.jpg

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              • Rich O BrienR Online
                Rich O Brien Moderator
                last edited by

                Nice result! And a great use of SUbD.

                Download the free D'oh Book for SketchUp πŸ“–

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                • pbacotP Offline
                  pbacot
                  last edited by

                  That's some fancy terrain there!

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                  • N Offline
                    numerobis
                    last edited by

                    Thanks Rich. The early stages of a new project. Still a long way to go. But it's a totally new experience to do the subd work in SU. Until now i have done these things in max. I really hope that SU can be improved regarding polycount and geometry processing - this could be really ground breaking in combination with subd and an improved poly modeling workflow! (and maybe other non-destructive modeling tools, parametric modeling, etc. ...just dreaming πŸ˜‰ )
                    The next application site for SUbD will be the displacement geometry of the wall and some metal sheets on the roof πŸ˜‰

                    @pbacot yes, much space to fill with vegetation. 😲 . πŸ’š

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I hope you post images of your progress. Very nice to see how people use the tool.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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