@majid said:
Wow, I am curious to know how have you modeled the armrest!
I used FredoSpline to define curve in profile, then move control points horizontally to get it in space, mirror it.
Use VertexTools to extrude the curve, as well to get width to a point it looks good.
After that JointPushPull to get the thickness and some more VertexTool to adjust.
Since I wanted to practice subdivision, it all comes down to the SubD plugin, creasing tool to crease edges, and QuadFace tools to add cut loops with the use of a new VertexSlide option inside VertexTools v2.
I tend to use the Ultimate Unwrap 3D app to make UVΒ΄s and then use the Quixel Mixer to texture model.