@jo-ke said:
Maybe by emissive texture is to strong. I think you' ment the lights in bedroom and wardrobe?!?
Yes, the ceiling lamp in the bedroom wardrobe.
@jo-ke said:
Maybe by emissive texture is to strong. I think you' ment the lights in bedroom and wardrobe?!?
Yes, the ceiling lamp in the bedroom wardrobe.
Great work and eye for framing those views.

I have one question, on most of your renders where you have a ceiling lamp, there is some burn. Could you use maybe emissive material for lamp and then below it use point light?
As always, awesome!!

Just add some grime to tiles and it is spooky!

Love it a lot!!
Can you use HDRI for light or reflections, maybe some studio HDRI?
Here is some to try ...
https://www.deviantart.com/zbyg/art/HDRi-Pack-1-97402522
https://www.deviantart.com/zbyg/art/HDRi-Pack-2-103458406
https://www.deviantart.com/zbyg/art/HDRi-Pack-3-112847728
https://hdrihaven.com/hdris/?c=studio
@madihashakeel said:
Can anyone help me I'm trying to model the exact shape as shown in this link above? I have curviloft but not sure how to use it...please help!
You could use FredoSpline to create curves and then use Curviloftยดs Loft by Spline to create surfaces. When you get surfaces you should use JointPushPull to extrude surfaces.
https://help.sketchup.com/en/sketchup/system-requirements
It uses OpenGL 3.1 for display, it is 2009 API and this card is a new one so I do not see a problem.
The card itself has 16GB of VRAM so you are so well of for rendering on GPU, happy for you!

I tried it and it works for me as expected, no problems.
I use Ultimate Unwrap 3D to open them and export them to SU. I use it for UV unwrapping and this part is a plus for me, also you could use Blender to open ti and export it to obj.
I see a beautiful piece of design, modeling, and texturing. 
Indigo renderer is OpenCL type so here is link, try it.
https://www.indigorenderer.com/download-indigo-renderer
LuxRendere is free one, so you could try this one also.
https://luxcorerender.org/download/
@endgrain said:
Hi everyone,
I am a woodworker and I am trying to print a real size template directly from Sketchup.
I did my research and followed a couple of tutorials, but it did not work.The piece is 25 x 14 inches.
I am on a Mac, camera is set to parallel projections and top view.In document setup, I uncheck the "fit to page" box in the print menu and then set both the "In drawing" and "In model" to 1 ", before clicking OK. Unfortunately, those settings do not stay that way. If I reopen the Document Setup, I see that the scale has switched back to the original one.
I can not find the solution to this problem. Can anyone help ?
Thanks !
I see you use SU2020 so use Layout to produce 1:1 drawing and print it.
I just subscribed to this thread, wish you smooth polygons on this one.
It looks awesome and refreshing to see paintings in this forum.
They look really good.
I LIKE IT... goosebumps..
Spot on with the mood.
Maybe some gear is floating in 0G?
@harrypototoy said:
hi everyone i am having a problem with flowify and i need help asap i am using it correctly but when i click on flowify it becomes a mess with these pointed pyramids sticking inward and going out please help me masters
Hi, share your model, and instead of just saving it, save it in version 2016 so many more of us can see and help you.
Also, when you add HDRI using Dome Light, you select Spherical under Texture Placement /Mapping option. But you need to check that under Dome Light you select Sphere as well.
I think this would help you.
There is a Ground option in Dome Light but it is not on by default.
Stupid question, do you have an infinite plane in your scene?