As always, awesome!!
Just add some grime to tiles and it is spooky!
Posts
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RE: Subway Corridor
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RE: 1933 Dusenberg SJ Roadster Final
Love it a lot!!
Can you use HDRI for light or reflections, maybe some studio HDRI?
Here is some to try ...
https://www.deviantart.com/zbyg/art/HDRi-Pack-1-97402522
https://www.deviantart.com/zbyg/art/HDRi-Pack-2-103458406
https://www.deviantart.com/zbyg/art/HDRi-Pack-3-112847728
https://hdrihaven.com/hdris/?c=studio -
RE: How to model this can anyone help
@madihashakeel said:
Can anyone help me I'm trying to model the exact shape as shown in this link above? I have curviloft but not sure how to use it...please help!
You could use FredoSpline to create curves and then use Curviloftยดs Loft by Spline to create surfaces. When you get surfaces you should use JointPushPull to extrude surfaces.
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RE: Razer Blade 15 Studio Edition
https://help.sketchup.com/en/sketchup/system-requirements
It uses OpenGL 3.1 for display, it is 2009 API and this card is a new one so I do not see a problem.
The card itself has 16GB of VRAM so you are so well of for rendering on GPU, happy for you! -
RE: Vertex tools not selecting points
I tried it and it works for me as expected, no problems.
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RE: Converting a 3D surface (stl mesh) into a 3D SketchUp object
I use Ultimate Unwrap 3D to open them and export them to SU. I use it for UV unwrapping and this part is a plus for me, also you could use Blender to open ti and export it to obj.
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RE: ArtDeco Lamp. Final
I see a beautiful piece of design, modeling, and texturing.
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RE: V-Ray alternative which uses AMD Radeon instead of Nvidia?
Indigo renderer is OpenCL type so here is link, try it.
https://www.indigorenderer.com/download-indigo-rendererLuxRendere is free one, so you could try this one also.
https://luxcorerender.org/download/ -
RE: Printing a 1 : 1 template from Sketchup
@endgrain said:
Hi everyone,
I am a woodworker and I am trying to print a real size template directly from Sketchup.
I did my research and followed a couple of tutorials, but it did not work.The piece is 25 x 14 inches.
I am on a Mac, camera is set to parallel projections and top view.In document setup, I uncheck the "fit to page" box in the print menu and then set both the "In drawing" and "In model" to 1 ", before clicking OK. Unfortunately, those settings do not stay that way. If I reopen the Document Setup, I see that the scale has switched back to the original one.
I can not find the solution to this problem. Can anyone help ?
Thanks !
I see you use SU2020 so use Layout to produce 1:1 drawing and print it.
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RE: The Aronnax
I just subscribed to this thread, wish you smooth polygons on this one.
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RE: Some of my artworks!
It looks awesome and refreshing to see paintings in this forum.
They look really good. -
RE: Ghost Ship
I LIKE IT... goosebumps.. Spot on with the mood.
Maybe some gear is floating in 0G? -
RE: When I use Flowify for this structure I get a mess !
@harrypototoy said:
hi everyone i am having a problem with flowify and i need help asap i am using it correctly but when i click on flowify it becomes a mess with these pointed pyramids sticking inward and going out please help me masters
Hi, share your model, and instead of just saving it, save it in version 2016 so many more of us can see and help you.
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RE: How to Get Rid of the 'Ground'? In Vray Rendering
Also, when you add HDRI using Dome Light, you select Spherical under Texture Placement /Mapping option. But you need to check that under Dome Light you select Sphere as well.
I think this would help you. -
RE: How to Get Rid of the 'Ground'? In Vray Rendering
There is a Ground option in Dome Light but it is not on by default.
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RE: How to Get Rid of the 'Ground'? In Vray Rendering
Stupid question, do you have an infinite plane in your scene?
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RE: Advanced roof
I used Curviloft to create skin then add some cut loops to get more polygons so ThruPaint can texture skin with great precision.
After placing textures and creating holes in used Transmutr to reduce polygons and keep texturing intact.
Your finished model skin is not continuous and there is a great deal of holes and internal faces so I do not see a way for you to get great UV texture on that roof.