I use Ultimate Unwrap 3D to open them and export them to SU. I use it for UV unwrapping and this part is a plus for me, also you could use Blender to open ti and export it to obj.
Posts made by nlipovac
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RE: Converting a 3D surface (stl mesh) into a 3D SketchUp object
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RE: ArtDeco Lamp. Final
I see a beautiful piece of design, modeling, and texturing.
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RE: V-Ray alternative which uses AMD Radeon instead of Nvidia?
Indigo renderer is OpenCL type so here is link, try it.
https://www.indigorenderer.com/download-indigo-rendererLuxRendere is free one, so you could try this one also.
https://luxcorerender.org/download/ -
RE: Printing a 1 : 1 template from Sketchup
@endgrain said:
Hi everyone,
I am a woodworker and I am trying to print a real size template directly from Sketchup.
I did my research and followed a couple of tutorials, but it did not work.The piece is 25 x 14 inches.
I am on a Mac, camera is set to parallel projections and top view.In document setup, I uncheck the "fit to page" box in the print menu and then set both the "In drawing" and "In model" to 1 ", before clicking OK. Unfortunately, those settings do not stay that way. If I reopen the Document Setup, I see that the scale has switched back to the original one.
I can not find the solution to this problem. Can anyone help ?
Thanks !
I see you use SU2020 so use Layout to produce 1:1 drawing and print it.
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RE: The Aronnax
I just subscribed to this thread, wish you smooth polygons on this one.
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RE: Some of my artworks!
It looks awesome and refreshing to see paintings in this forum.
They look really good. -
RE: Ghost Ship
I LIKE IT... goosebumps.. Spot on with the mood.
Maybe some gear is floating in 0G? -
RE: When I use Flowify for this structure I get a mess !
@harrypototoy said:
hi everyone i am having a problem with flowify and i need help asap i am using it correctly but when i click on flowify it becomes a mess with these pointed pyramids sticking inward and going out please help me masters
Hi, share your model, and instead of just saving it, save it in version 2016 so many more of us can see and help you.
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RE: How to Get Rid of the 'Ground'? In Vray Rendering
Also, when you add HDRI using Dome Light, you select Spherical under Texture Placement /Mapping option. But you need to check that under Dome Light you select Sphere as well.
I think this would help you. -
RE: How to Get Rid of the 'Ground'? In Vray Rendering
There is a Ground option in Dome Light but it is not on by default.
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RE: How to Get Rid of the 'Ground'? In Vray Rendering
Stupid question, do you have an infinite plane in your scene?
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RE: Advanced roof
I used Curviloft to create skin then add some cut loops to get more polygons so ThruPaint can texture skin with great precision.
After placing textures and creating holes in used Transmutr to reduce polygons and keep texturing intact.
Your finished model skin is not continuous and there is a great deal of holes and internal faces so I do not see a way for you to get great UV texture on that roof.
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RE: Vacation fun project - Scroll Swivel Armchair
@majid said:
Wow, I am curious to know how have you modeled the armrest!
I used FredoSpline to define curve in profile, then move control points horizontally to get it in space, mirror it.
Use VertexTools to extrude the curve, as well to get width to a point it looks good.
After that JointPushPull to get the thickness and some more VertexTool to adjust.
Since I wanted to practice subdivision, it all comes down to the SubD plugin, creasing tool to crease edges, and QuadFace tools to add cut loops with the use of a new VertexSlide option inside VertexTools v2.
I tend to use the Ultimate Unwrap 3D app to make UVยดs and then use the Quixel Mixer to texture model. -
Vacation fun project - Scroll Swivel Armchair
Vintage Scroll Swivel Armchair by George Maulhauser for Plycraft
Finished it, rendering in Twinmotion since I did not have access to my tools since doing this on my wife's computer.
It was quite fun, it ends up quite heavy since I wanted to practice subdivision in creating holes on wooden parts of the chairยดs base. Although I did forget to add a screw below one leg for hight adjustment.
When I get home will post it on my 3D Warehouse page.
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RE: Problem with creating terrain
If you do have your own hight points you could use them and Toposhaper to create terrain with them, and then use Sandbox tools to Drape or Stamp paths.
Did you watch this intro into Toposhaper?
Youtube Video
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RE: [Plugin][$] Vertex Tools
@thomthom said:
@nlipovac said:
If not mistaken, at moment we get only proprtional movement.
If you switch you Slide By Offset I think you will get what you are looking for. (Except that it moves and doesn't copy the loop.)
[attachment=0:rmfcreq0]<!-- ia0 -->2020-08-19_21h27_42.gif<!-- ia0 -->[/attachment:rmfcreq0]
This would be my mistake then, thank you for clarification.
Just add my self shortcuts for those two.
I am still upvoting on adding an option to copy and move selected vertex.
Loving new tools! -
RE: [Plugin][$] Vertex Tools
@thomthom said:
@nlipovac said:
As for this one, I mean that when I select one cut loop and use Vertex slide to make a copy it would maintain parallel to one I made copy off and not conform to loop or edge I am pushing it to.
Hope it makes sense.I don't fully manage to visualize what you are asking for. Could you illustrate it by mocking up the desired result compared to existing Offset modes?
@nlipovac said:
Also of the topic, I never learned to make those short gifs, what do you use for that?
I use ScreenPresso, though it's not free. Though there is a number of free ones out there. This one looks interesting: https://www.screentogif.com/
Sure, here is two examples, one when I copy and move vertex from center loop and one when I copy and move from edge loop. If not mistaken, at moment we get only proprtional movement.